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Returnal: DF Review (Rendered at 1080p temporal reconstruct, checkboard pass to 4k)


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 2 months ago '04        #112
Wawdy24  OP
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 2 months ago '04        #111
Wawdy24  OP
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 Itzike said
Acting like all that technical sh*t sells games. Good games sells games.
Not disagreeing. I'm stating the obvious, and proving the people on here who said I was wrong, incorrect.

I threw the Meme photo in to p*ss off the Sony Fanboys who used Craig for the last 13 months. It goes to show you, as long as the gameplay is great... IT WILL NOT MATTER.

And true to my point, @ did not disappoint with his usual oblivious posts
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 2 months ago '04        #110
Wawdy24  OP
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 GodzMustBeCrazy said
Hardware tracing hardware, how do you not comprehend that?

And who do you think hurts worst...

Me listening to you twist words to try and make it fit your false narrative?

Or you knowing that you will never play Returnal, or Ratchet and Clank on your sh*tBox and you have no idea how long you will have to actually wait for a real exclusive experience?
If I wanted to play 22 hours of gameplay for $640, I would. Ratchet and Clank? Thats suppose to sell me on a PS5? GTFOH
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 2 months ago '04        #109
Wawdy24  OP
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 2 months ago '04        #108
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Wawdy24 
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Returnal: DF Review (Rendered at 1080p temporal reconstruct, checkboard pass to 4k)
 

 

"Before we talk metrics, it's really got to be stressed that Housemarque is pushing the new GPU hard. Really hard. The game's visual make-up is based on a density of effects that demands some level of compromise elsewhere in the pipeline. Sony advertises this title by saying it's running at a dynamic 4K - a catch-all term it has used for all manner of upscaling solutions of varying levels of quality. At its heart, Returnal operates at a relatively low internal resolution, then uses a couple of techniques to boost the quality of the output. This starts with temporal reconstruction to 1440p, followed by a checkerboarding pass to deliver a 2160p output.

The end result is a presentation that looks better than the native 1080p pixel counts that tend to emerge from untreated geometry, but this can't really pass as a full-blooded 4K presentation, dynamic or otherwise - especially on certain textures with high specularity, such as wet ground and water surfaces, where you can sometimes see an obvious moire pattern. Image quality in general can sometimes look a little fuzzy or grainy in motion too, owing to the TAA upscaling and checkerboarding."

"After checking in Housemarque, we got some answers: the PlayStation 5's RT hardware is used to accelerate global illumination queries, essentially speeding up a software-based system and not used for direct visual results. A similar system is used in Nvidia's RTXGI, so I'll be curious if this technology is repurposed in some way for Returnal - RTXGI is a part of Unreal Engine 4 now. Housemarque also shared that the hardware RT system in PlayStation 5 is also used to take the 3D audio in Returnal to the next level: audio environment queries are accelerated with hardware ray tracing support."

"But looking at the game's visual make-up, the compromise is worth it - especially when considering the final component that works so well for the game: the fact that it's running at 60 frames per second. A high frame-rate is essential for this kind of game, and performance in Returnal is generally great - but not quite perfect. There can be slight stutters in general traversal, while there can also be area-dependent hits to frame-rate when the particle effects really kick in. Even so, we're still in 50-60fps territory here, with 60fps generally the standard. As such, the drops are visible when they happens, but not in a way that will unduly impact your enjoyment of the game. However, this does highlight that variable refresh rate display support at the system level really is needed for PlayStation 5. It would smooth out all of the (minor) issues I encountered when playing the game totally."

visit this link https://www.eurogamer.net .. te-housemarque

I told EVERYONE the PS5 does RT on the Compute Units. It is a "software-based system" (From Housemarque's own words).

The 3d Audio uses 1 compute unit, this was outlined by the guy (Rosario Leonardi) who was bashed by every Sony fanboy in the World (despite being the Principal Graphics Engineer at Sony Interactive Entertainment in Europe).

image

The frame rate drops seem to not be that bad, but are noticeable. This is why VRR (Variable Rate Refresh) is so important this gen. Hopefully Sony can make this happen soon as it is hurting the final output.

So... it is not 4k60 with RT. It is 1080p60 (With Frame Drops) using Temporal Reconstruction and a Checkerboard Pass to output a resolution of 4k (and not even considered Dynamic 4k at that (even though Sony is advertising it as that), with CU based Ray Tracing (That is actually only a Global Illumination Technique). All this info from this one game puts everything in line with what I have been saying about the hardware.

As for the game itself... if I owned a PS5, I would be playing this game day 1.

image

NPC (From a year ago) looking better than the Main Character in Returnal... for all you haters out there!
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 2 months ago '05        #107
Krazie 
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 Wawdy24 said



C'mon Sony
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 2 months ago '04        #106
Wawdy24  OP
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 D1dnt read said
dynamic 4k/60fps like most games coming out now on both PS5 and XsX


OP desperate to make it seem like it looks bad like halo yet this game's been praised for its visuals whereas halo was sh*tted on for theirs as always, devs that work on sony games are just more talented than MS devs
No, I was describing what I have been saying since last June. You all said i was wrong... looks like I was 100% correct.

The fact this is what you got out of the OP goes to show just how one sided your view is. It is NOT 4k60 Dynamic... It is 1080p60 (with frame drops and an old Global Illumination trick they are calling Ray Tracing). With a Main Character looking worse than an NPC (Craig) in Halo Infinite, who you frequently posted all throughout the Summer.


Last edited by Wawdy24; 04-30-2021 at 07:25 PM..
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 2 months ago '04        #105
Wawdy24  OP
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 justin747 said


Now you nitpick replay value. So for you to be happy, every game has to be

8K
Ray Traced
120+ frames
300 hours of gameplay


And fu*k racist a*s baseball and MLB the show, but you sound dumb as fu*k talking bad about a Sony game when they put out an Xbox game before those 23 studios yall love to brag about

:takethisl;


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 2 months ago '04        #104
Wawdy24  OP
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 GodzMustBeCrazy said
OH you lying piece of sh*t... You pick and choose what to dissect to try and continue your FALSE NARRATIVE they clearly state that didn't use Ray Tracing, however they used they Ray Tracing hardware to accelerate global illumination queries... You already tired of the Falconeer and The Medium?


It's literally quoted as a "software based system"

Meaning, the RT (Global Illumination) is handled as a Shader technique, and the RDNA 2 Compute Untis handle this.

Time for you to take a 4th grade reading class, and learn to comprehend
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 2 months ago '04        #103
Wawdy24  OP
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 SPdaGOAT said
Weíre having a blast with the game bro, and would have a blast with it at 480p lmfao. Thatís what upsets you and the other Xbox cronies as this thread indicates
I get that... Im not saying it is not fun. Hell, I literally wrote in the OP I would buy this game if i owned a PS5.

The point is, everyone of you Stans sh*t all over Halo Infinite for its still shots. Payback had to come eventually... I'm only trolling that.

The rest of the OP is straight facts that I have told every single person that frequented these forums. No Hardware Accelerated Ray Tracing. That one CU is straight dedicated for 3d Audio. I said the PS5 would not put out games Native 4k at 60fps with RT... these are all facts.
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 2 months ago '05        #102
Krazie 
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 Pleasure Boy said
As if you guys haven't been sucking Phil's d*ck simce he became the head of Xbox...But... But... Phil is a gamer Phil is one of us Phil will give us games
Phil has yet to deliver you stupid mfs a single game thats critically acclaimed Thats why you stupid mfs celebrate games like The Medium you've been conditioned to enjoy mediocre sh*t
Who the fu*k is "you guys"?
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 2 months ago '04        #101
Wawdy24  OP
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 justin747 said
"Pretty Soon"




2 exclusives 6 weeks apart and you think they're gonna slow down. Ratchet & Clank next month.

Neither have replay value. After playing a weeks worth of MLB The Show on Playstations Servers... I see why they just skip any kind of Multiplayer in games. The most atrocious Server stability I have ever experienced, and I lived through Dial Up Internet.
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 2 months ago '05        #100
Krazie 
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 D1dnt read said
yep and we hand them out to u f*g**ts every time sony releases a great game to suck our d*cks while u eat crow
That's fu*king weird

Whatever works for you, bro
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 2 months ago '04        #99
Wawdy24  OP
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 SPdaGOAT said
Both have plenty tbh. Especially Returnal
I get that in Returnal... but R&C? Nah... 10-15hrs of gameplay (Maybe) and everyone will trade that in
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 2 months ago '04        #98
Wawdy24  OP
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CrashStation 5 can't even stay on long enough for people to play through this 10hr game

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 2 months ago '17        #97
SPdaGOAT  topics gone triple plat - Number 1 spot x4
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 Wawdy24 said
Happy you like the game

But why does Halo have to be anything like this game?
Because Halo is archaic.
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 2 months ago '18        #96
Juliette DaBlok  topics gone triple plat - Number 1 spot x4
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Yall make everything lame
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 2 months ago '04        #95
Wawdy24  OP
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 justin747 said
*losers

Looser = screws
Loser = Xbox fanboy

Cheers


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 2 months ago '18        #94
BlackjesuS  topics gone triple plat - Number 1 spot x1
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"You'll see the real power of these new consoles when the devs..."

Start using cheat techniques to emulate all the lies they've been selling you



PcMR
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