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Street Fighter II : Hidden Myths and Secrets



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 07-04-2007, 02:04 AM         #1
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Lesane 
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Street f*ghter II : Hidden Myths and Secrets
 

 
You may remember the days of Street f*ghter 2. The rumors of Guile's gun, and the handcuffs. But what was real and what was fake? We've got the real ones for you, how to do them, and the link to the website that taught us everything we know. Now remember, this needs to be the old Street f*ghter 2 Machines. The ones that say "Street f*ghter II: The World Warrior." A couple of them will work on the champion edition boxes, but if you really want to fu*k around you need the original box.

These were lifted straight out of Jason Gordon's Street f*ghter 2 page
And you can find more glitch information on the Street f*ghter 2 Glitch Guide
Go visit those sites. We would have never been able to write such articulate instructions. Our readers can attest to that.


Guile Freeze (The Statue)

Description: Guile freezes standing up on one foot. He is still vulnerable to attacks during the round. When the timer runs out, gameplay stops until the freeze is un-done.
How to freeze: Get close to enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a sonic boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick).
How to un-freeze: You can un-freeze at any time, even after the round ends (that makes it a good pause). To do so, execute a flash kick (charge down for 2 seconds then press up and any kick).


Enemy Freeze (The Handcuffs)

Description: Guile does the motion for throwing the opponent over his shoulder. Instead of being thrown, the enemy freezes close to Guile, with a "hurt" expression on their face. The computer or the second player is powerless (they cannot move). When Guile moves (or jumps) the frozen enemy follows. You must un-handcuff the opponent before the round ends. If you do not, at the end of the round, Guile will either brush his hair (if you win) or look away in agony (if you lose). After that, the game will hang indefinately until reset.
How to handcuff: Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for two seconds (I prefer to charge down-forward). Then press up (as if you were doing a flash kick) and hit the strong and forward buttons, while trying to hit strong a spilt second before hitting forward. I think of it as using your fingers to "brush down" over strong and forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a flash kick. When this move is done, you see all of the frames of Guile's strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you.
How to un-handcuff: The un-handcuff is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


Invisible Throw (The Phantom)

Description: Guile throws his opponent without touching them.
How to throw: Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom.


Reset the Machine (Blackout)

Note: On arcade machines that say "910218: USA," this glitch is used to charge up a flash kick which can be initiated up to 8 seconds after, using forward and kick.
Description: Guile disappears to the top of the screen (it seems). When the round ends, the game hangs like the handcuffs. Sometimes, you can get out of it by getting hit by your opponent (thanks to pete).
How to do this: Do a throw with strong. Then do a flash kick before the opponent hits the ground. You can also try doing this by doing a flashkick with fierce and roundhouse (thanks to pete).
SOURCE
 http://analogmedium.blogs .. uile-bugs.html

I remember doin some of those back in the day.

Share and discuss your own street f*ghter 2 myths and secrets you know.

I remember peeps would say Chun-Li could throw her braclets or throw a fireball.

Also codes for Shei Long or Akuma. Or hidden sh*t in the background.

Everyone share their sh*t.


Last edited by Lesane; 07-04-2007 at 02:09 AM..



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