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The new Cyberpunk 2.0 Update is insane



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 3 months ago '23        #1
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SuperMan7mile  topics gone triple plat - Number 1 spot x11
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icon The new Cyberpunk 2.0 Update is insane
 

 
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103 comments

 3 months ago '04        #2
Burym3ag 
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is it good to go to play on ps5 now?
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 3 months ago '16        #3
Novii  topics gone triple plat - Number 1 spot x6
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Glad I waited to jump into this
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 3 months ago '20        #4
D1dnt read  topics gone triple plat - Number 1 spot x1
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might have to redownload this now
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 3 months ago '18        #5
VIMAN 
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 Burym3ag said 🔗
is it good to go to play on ps5 now?
bought the disc (ps4) comes with p5 upgrade and its going smooth. Gotta update to 2.0 and see i stopped playing (near beginning) when they said they dropping a big update.
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 3 months ago '05        #6
Micheal C. Will  topics gone triple plat - Number 1 spot x4
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Yeah, they added a lot. Downloaded it during my lunch break and checked out a little. I see they gave returning players the option to reset attributes and perks for free.
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 3 months ago '05        #7
kriskross00  topics gone triple plat - Number 1 spot x5
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 Burym3ag said 🔗
is it good to go to play on ps5 now?
Yea has been for a min..I 100% the game earlier this year...FIRE
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 3 months ago '10        #8
GoldenBoi92 
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 Burym3ag said 🔗
is it good to go to play on ps5 now?
Been good on PS5 since it dropped on next gen consoles. One of my fav gaming experiences of that year the dlc already getting 10 out of 10s so I'm ready to dive back in the water myself
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 3 months ago '05        #9
kriskross00  topics gone triple plat - Number 1 spot x5
Props total: 152706 152 K  Slaps total: 16260 16 K
 Micheal C. Will said 🔗
Yeah, they added a lot. Downloaded it during my lunch break and checked out a little. I see they gave returning players the option to reset attributes and perks for free.
Wut else did they add? So it's an update AND there's dlc?

 3 months ago '13        #10
PBC 
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 kriskross00 said 🔗
Wut else did they add? So it's an update AND there's dlc?
its an update and they are coming out with the standalone dlc expansion

 3 months ago '05        #11
Micheal C. Will  topics gone triple plat - Number 1 spot x4
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 kriskross00 said 🔗
Wut else did they add? So it's an update AND there's dlc?
Posting it here would be too long but here’s the link for the patch notes

↪🔗

Edit - nvm someone posted them
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 3 months ago '18        #12
VIMAN 
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 VIMAN said 🔗
bought the disc (ps4) comes with p5 upgrade and its going smooth. Gotta update to 2.0 and see i stopped playing (near beginning) when they said they dropping a big update.
The full list of changes and other patch notes reads as follows:
Combat

New Police System

The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
You can now hear NCPD radio chatter through the radio.
It’s now possible to quickhack NCPD officers.

Vehicle Combat

Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
Vehicle tires can now be shot or slashed.
Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
You can now encounter AI-driven and randomized chases between different factions in a given district.

Combat AI Enhancements

We made numerous improvements to enemy AI, including:

Various enhancements to enemy netrunner AI.
Improved NPC reactions to grenades and their use of grenades.
Improved NPC reaction time when flanked.
Faster detection by enemies when you’re walking or sprinting.
Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
Made improvements for scenarios where a group of NPCs can join another group in combat against you.

Netrunning Changes

Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
Rebalanced RAM costs.
Rebalanced damage and upload time. Changed the effects of some quickhacks.
Removed the option to use Breach Protocol on enemies.

Other

Health Items and grenades now have a limited number of charges that recharge over time after being used.
Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
Improved the Aim Assist feature.
Rebalanced the base game’s main boss fights.
Introduced Armor Penetration for the base game’s main bosses.
Removed the one-hit ki1l protection from civilians

Perks

A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
We merged the previous Ski1ls into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old ski1ls has been tr@nsferred to their new counterparts. Ski1ls unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.

Cyberware

Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
You can now upgrade cyberware on the ripperdoc screen.
Some Cyberware slots can be unlocked by acquiring specific Perks.
Added multiple new kinds of Cyberware.
Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.

Weapons

Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
The “first equip” animation can now be triggered at any time.

- PC: Hold B or double tap Alt while the weapon is holstered.

- PlayStation: double tap △ while the weapon is holstered.

- Xbox: double tap Ⓨ while the weapon is holstered.

Added smoke grenades.
Added new melee weapon Finishers.
You can now find a Thermal Katana in the game.
Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
Removed the silencer slot from Revolvers.
Removed the scope slot from Light Machine Guns.
Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.

Vehicles

Traffic

NPC vehicles can now switch lanes to avoid obstacles.
Pedestrians will now try to avoid running into moving vehicles.
NPC drivers are now better at avoiding you when you are on foot.
Improved braking, acceleration and suspension of cars in traffic.
Some NPCs now might react aggressively when you hijack their vehicle.
Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.

Other

Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
Added a new “Driving” category and Driving Manual to the Database.

We implemented various changes and tweaks to vehicle performance and handling:

New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
Conducted a full pa$s on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
Many vehicles were fully retuned or their tuning was heavily revised.
Multiple other small improvements.

Balance and Economy

NPCs

All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
Enemies will have different tiers depending on the faction they belong to.
Some NPC archetypes will feature Low, Medium or High armor.
All resistances for regular NPCs have been removed.
Rebalanced game difficulty to increase the challenge at higher difficulties.

Weapons

Weapons now scale damage based on their Tier.
The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.

Loot

Loot now scales to your level.
Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
NPCs no longer drop clothing.

Crafting & Upgrading

Crafting and upgrading now require only one type of component instead of multiple types.
Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.

Vendors

You can now access the Wardrobe feature through clothing vendors.
Vendor stocks scale with your level, expanding as you reach a new Tier.
Updated vendor stocks so that each has a more distinctive theme and specialization.
Vendors no longer sell quickhack and crafting components.
Adjusted the prices of weapons, cyberware, apartments, clothing and more.

UI

The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
Added the option to untrack a quest in the Journal.
Overhauled the phone UI to be more intuitive.
Revamped Perk and Cyberware menus.
Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
The minimap will now zoom out dynamically depending on your speed.
Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
Improved D-pad navigation in menus.
You can now change the HUD safe zone. This option is available in Settings → Interface.
Multiple UI fixes for widescreens.
You can now preview clothing and weapons not only at vendors, but also in your inventory.
The indicators that show the status of active cyberware are now displayed on your HUD.

Quest fixes

Beat on the Brat: The Glen - Fixed an issue where it wasn’t possible to draw fists when the fight started.
Blistering Love - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
Cyberpsycho Sighting: Bloody Ritual - Fixed an issue where Zaria’s body could get stuck underground after defeating her.
Forward to Death - The forces defending the gate of the construction site now properly attack V.
Gig: Serious Side Effects - Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
I Fought The Law - Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
Queen of the Highway - Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
Spellbound - It’s now possible to steal the data from R3n0's computer if you don’t have a cyberdeck.
We Gotta Live Together - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.

Stability and Performance

Multiple fixes and improvements related to stability and optimization.
Miscellaneous

Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
Added more secrets to be discovered in Night City.
Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
You can now change tattoos at ripperdocs.
You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
Apartments will now give smaller buffs.
Updated the Characters tab in the Database to include more side characters.
Added new niches to the Columbarium.
Added Ukrainian text localization.

PC-specific

Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
[AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
Updated Steam Deck graphics profile for improved frame rate stability.

Console-specific

Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
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 3 months ago '05        #13
kriskross00  topics gone triple plat - Number 1 spot x5
Props total: 152706 152 K  Slaps total: 16260 16 K
 PBC said 🔗
its an update and they are coming out with the standalone dlc expansion
Lmao yea that's wut I said

 3 months ago '05        #14
kriskross00  topics gone triple plat - Number 1 spot x5
Props total: 152706 152 K  Slaps total: 16260 16 K
 Micheal C. Will said 🔗
Posting it here would be too long but here’s the link for the patch notes

↪🔗

Edit - nvm someone posted them
O ok! I thought those things were apart of the DLC...damn that's hype...I might have to bust a new game+
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 3 months ago '19        #15
Stacksonem  topics gone triple plat - Number 1 spot x3
Props total: 9366 9 K  Slaps total: 840 840
 kriskross00 said 🔗
Yea has been for a min..I 100% the game earlier this year...FIRE
I did the same this summer. It was dope. I’m wondering how I’m gonna respec for this DLC.
+2   

 3 months ago '22        #16
lovetalkgames 
Props total: 7279 7 K  Slaps total: 1549 1 K
Made a character and got through the intro just to prep for this. I knew the game would be crackin once they fully realized everything and ironed out the bugs. Let’s go.
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 3 months ago '05        #17
kriskross00  topics gone triple plat - Number 1 spot x5
Props total: 152706 152 K  Slaps total: 16260 16 K
 lovetalkgames said 🔗
Made a character and got through the intro just to prep for this. I knew the game would be crackin once they fully realized everything and ironed out the bugs. Let’s go.
Enjoy man.....find Panam fine ass
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 3 months ago '15        #18
Rifle  topics gone triple plat - Number 1 spot x1
Props total: 29398 29 K  Slaps total: 1992 1 K
I was patiently waiting for the DLC but the patch alone looks dope. I’m ready to get back on the streets of Night City.
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Top 10 most propped recently  3 months ago '22        #19
Press Enter  topics gone triple plat - Number 1 spot x127
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Y'all some cornballs
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 3 months ago '18        #20
Therkiteckt 
Props total: 3232 3 K  Slaps total: 248 248
 Burym3ag said 🔗
is it good to go to play on ps5 now?
Been good for over a year
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 3 months ago '14        #21
Epitome 
Props total: 9486 9 K  Slaps total: 2075 2 K
Downloaded the game months ago for under $30 need to start on it after I get further into Starfield, getting credits from a good ship and resources for an outpost a bi#ch
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 3 months ago '13        #22
yunghuss973 
Props total: 29297 29 K  Slaps total: 10643 10 K
CD Project Red is the Young Goat in the making.

Never doubted them even when it first came out and was shaky.
Knew they would get it together.

They the definition of over achievers.

Hopefully Im still alive when the Witcher 4 and the remakes come out.
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 3 months ago '23        #23
Typewriter 
Props total: 3811 3 K  Slaps total: 2351 2 K
 Burym3ag said 🔗
is it good to go to play on ps5 now?
Been good bro...probably one of the best games in the last few years.

Damn shame it was so buggy when it dropped otherwise it would have easily been GOTY

 3 months ago '11        #24
Blokka Blokka  topics gone triple plat - Number 1 spot x9
Props total: 33648 33 K  Slaps total: 7537 7 K
 Press Enter said 🔗
Y'all some cornballs
fu#k up ******

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 3 months ago '19        #25
zzxxccvvbb 
Props total: 54296 54 K  Slaps total: 6390 6 K
I've played this game an hour and a half in three months

It's well done and sh1t, but holy crap is it boring and does the combat ever suck. Found myself hoping to die so I can stop playing
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