Mark cerny a genius |
2 months ago |
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1523 page views 38 comments ![]() ![]() ![]() |
Mark cerny a genius
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2 months ago |
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b, b, but the cloud
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2 months ago |
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I'm down for games actually utilizing 'next gen' hardware cause so far there's been precious little of that aside from updates for or remakes of older games. | |
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2 months ago |
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No reason for xbox to be mentioned if it really a sony celebration. Imagine being honored but all ppl did was talk about your competitor, u ponies mad wild for that. Last edited by cuzjuan; 03-22-2023 at 02:48 PM.. | |
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2 months ago |
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2 months ago |
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FFVII Remake was the big one I saw touted as being revolutionary and the load times are basically identical on PC. | |
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2 months ago |
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if cerny made the ps5 out perform the xbox with less computing power, that's amazing. but i personally think it's more complex than that. | |
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2 months ago |
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The SSD can deliver uncompressed data to other system components at up to 5.5GB/sec via its new proprietary hardware, which is over twice that of an Xbox Series X. And like the Xbox Series X, the PS5 also has dedicated hardware-based decompression to reduce CPU overhead. The new custom-designed I/O unit is the heart of making all this happen. Cerny a*serts this will not only change how games are played, but how they're made. Developers will no longer have to design their games specifically around storage limitations. A lot of the level design in games have specific sequences to optimize data loading. An elevator segment lets the game prepare for the next transition. A winding cave does the same, separate key parts of the world and gives the system an opportunity to load the rest of the next environment. The system's SSD speeds are so high devs can stream a*sets directly into the pipeline as they're needed. There's no seeks with an SSD. "What if the SSD is so fast that as the player is turning around, it's possible to load textures? If it takes half a second to turn, that's 4GB of compressed data you can load." Another major benefit is how system memory will be utilized, in particular its data cache. The PlayStation 5 features 16GB of GDDR6 unified RAM with 448GB/sec memory bandwidth. This memory is synergized with the SSD on an architectural level and drastically boosts RAM efficiency. The memory is no longer "parking" data from an HDD; the SSD can deliver data right to the RAM almost instantaneously. | ||
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2 months ago |
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Never trust a man with hands that tiny.
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2 months ago |
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I've seen no examples of the benefits ingame that can't be recreated elsewhere. Last edited by Faythung; 03-22-2023 at 09:42 AM.. | |
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2 months ago |
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For example, devs can use the SSD to render 5GBs an open-world map instantly while out of view without using any development tricks. The Xbox can’t do this the same way, which is part of the reason why we see discrepancies with games between Xbox and PS5. PC will vary depending on hardware and optimization, but consistency still favors PS5 because there’s only 1 hardware config to develop for. | |||
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2 months ago |
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2 months ago |
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The idea that the PS5 SSD is required by certain games has so far proven to be a myth. There's nothing the PS5 versions of Returnal, FFVII, Godfall, Forspoken can do that the PC version can't. Again as far as I'm aware, I'm happy to be proven incorrect but as far as I know the game that utilizes the PS5 hardware in a way that can't be replicated is non-existent. | |
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