Couple redditors got the game early, have uncovered the future dlc in the game files. (spawn incoming.) I'll link the dlc below for those dont want the spoiler.
In addition they've gotten to play the single-player, and use the customization options outlined in the trailers. Their reactions are below.
"tl;dr --
Locked, paid-for content (not 'extra' DLC -- just stuff already a part of the base game) is tied to a layered (more than one) RNG (random number generator) system, with very low acquisition rates, oodles of content padding ("titles" and other garbage), cloned items drops (*unconfirmed), are not necessarily character specific in nature (*players can use in-game currency to purchase char. specific "towers") and / or otherwise (without gear) insurmountable in-game completion tasks (example: cheating CPU opponents requiring the very "gear" to defeat which the tasks themselves lock out). Most of the equippable items are "gear" and gear level specific (gear has an levelling / XP component) and, therefore, need to be re-acquired (*or their attributes "re-rolled") when new items are obtained.
Note:
- These "unlockables" do not encompa$s only throw-away icons and banners, but, also apply to CHARACTER INTROS / OUTROS, BRUTALITIES / FATALITIES, GEAR PIECES ("AUGMENTS") AND FULL CHAR. SKINS.
Alternatively, all the locked content can be unlocked by further investing real-world money into the game's surrogate / euphemistic currency, "Time Krytsals". That is to suggest, these grind walls are almost certainly in place to goad people into spending even more money -- above the premium triple-A price tag + DLC / season pass(es) -- in order to gain access to the content they were promised, that the game was promoted with and that they have already fully paid for, and in a reasonable time frame. In other words, MMO retail content pricing models are being applied to the premium priced, AAA video game, Mortal Kombat 11.
Notes:
- Most content-unlocking REQUIRES ONLINE CONNECTIVITY, and any content left unlockable offline, must then establish server connection in order to be saved to the player profile, upon subsequent log-in (*confirmed by developer, Derek Kirtzik -- "...So you're not trying to give yourself rewards that you don't have").
- No information has yet been given as to whether OFFLINE PvP VERSUS PLAY WILL PERMIT THE USE OF CUSTOMISED CHARACTERS. Meaning, if MK11 gimps player-2 to default / vanilla characters only (as the game it's borrowing so heavily from, Injustice 2 did), all customisation and the acquisition thereof, will be for versus-dumbot or "kasual" online mode/s only."
For some, this is no big deal. They dont play the game to customize the color of scorpions guard, Nor will they play 1000 matches to unlock the camo one. But for those that were interested, knowing its basically loot boxes is dissapointing.
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