'Dragonball FighterZ' looks dangerously close to the anime

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Props Slaps
 6 months ago '09        #1
8310 pageviews
93 comments


iamsoulja 182 heat pts182
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$4,546 | Props total: 3806 3806
'Dragonball f!ghterZ' looks dangerously close to the anime
 

 
There have been so many Dragonball (Z or otherwise) games that it's hard to tell most of them apart. While the latest Xenoverse titles attempted to spin out Akira Toyama's characters into alternate universes with online play, Dragonball f!ghterZ is an easier-to-explain premise: a 2D f!ghter with the anime's top-flight characters, with a.ssistance from the same talent that made BlazBlue and Guilty Gear, both well-regarded competitive 2D f!ghters.

DFZ aims to be a properly crafted f!ghting game, but one with a huge injection of creative thought and polish. Producer Tomoko Hiroki explained to Engadget how the team focused on making the new game feel and look as close to the anime as possible.

Hiroki says that the way her team tried to re-create this anime look centered on what she calls 2.5D: a 3D-rendered game (made in the Unreal engine) that plays in 2D. Battles include camera-'angle changes and other adjustments to add cinematic flourishes to high-powered attacks, finishers and other moments that would get special attention if a f!ght were actually in an animated feature.

My favorite of these comes when you defeat a character from your rival's three-player squad. Instead of the next character nonchalantly stepping into the stage to continue the f!ght, there's a dramatic pause, and your character turns around to see another enemy fly at high speed toward them.

image

Making the game with the Unreal engine meant that the team could add light effects to the characters midbattle with ease, as well as increase the scale (smashed-in buildings, demolished planets etc). These techniques and graphical additions, Hiroki says, were only now possible due to current-generation consoles.

It's not only technical skill that inches the game closer to looking like a standalone anime -- games like Naruto: Ultimate Storm are also approaching the style of the cartoons and comics that the characters are born from. However, what's most notable with Bandai Namco's latest Dragonball game is how the creators have intentionally made frame-by-frame animation a little rougher during cinematic close-ups and special moves. This matches how animators add a sense of speed and movement by a technique known as double-framing.

It's tricks like this that seem to fool my eyes into making the game seem closer to Japanese animation than any I've played -- even the same company's other new title, Ni No Kuni 2. The team even used recent Dragonball Z animated feature films for inspiration, noting both the framing of characters during battle and how animators ramped up the dramatic tension during battles.

It's not a completely flawless transformation just yet: Pesky jagged lines on characters break the anime illusion at times, but it looks just as insanely bombastic as the teaser trailer when you play it in person. These extra cinematic touches (like we've seen in Street f!ghter 4 and 5), all add to the drama of the f!ght.

Dragonball f!ghterZ will launch for public beta testing this summer, aimed at balancing both the characters, as well as inviting broad feedback from f!ghting-game enthusiasts and Dragonball fans -- it then has six months or so to go to ensure it's ready for pro-f!ghters and fans alike at the start of 2018.
Mtyjoejnblkblnd and 43 others gave props
 

93 comments for "'Dragonball FighterZ' looks dangerously close to the anime"

 6 months ago '10        #2
illement 10 heat pts10
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$12,483 | Props total: 1530 1530
I can't wait for this game!!!
Fallbye and 10 others gave props
 
 6 months ago '07        #3
calle13 411 heat pts411
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$5,232 | Props total: 8659 8659
this game is going to be super lit !
Fallbye and 6 others gave props
 
 6 months ago '05        #4
jaedot 24 heat pts24
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$3,811 | Props total: 4303 4303
Jhnnyblz427 and 1 others gave props
 
 6 months ago '05        #5
Stuart Scott 200 heat pts200
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$25,268 | Props total: 19765 19765
First day cop ... will consume about half my life

But fu*k it
TheT and 3 others gave props
 
 6 months ago '10        #6
Hovi Bryant 676 heat pts676
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$30,733 | Props total: 19631 19631
Day one.

I always disliked Xenoverse and all similar 3D f!ghters. Not that it looks like a bad game or anything, but it didn't capture the essence of the characters somehow.

This one looks legit as fu*k.
Baynut and 8 others gave props
 
 6 months ago '05        #7
WCIB 111 heat pts111
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$25,251 | Props total: 9664 9664
Looks dope, can't wait.

I'll be done with Injustice 2 by the time this drops. Tekken 7 will have been on sale by then too. Does that new MvC game drop this year or next? That's a must cop too.
marty mcfliz gave props
 
 6 months ago '15        #8
kami 12 heat pts12
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$9,493 | Props total: 9932 9932
how are the f!ghting mechanics for these guilty gear games/
Alpallday gave props
 
Teesleezyee slapped this ish
 
 6 months ago '16        #9
Player Hater 178 heat pts178
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$5,486 | Props total: 13888 13888
How does one master combos ? I just memorized patterns in my brain earlier this year I found out I have photographic memory
Brother Bone and 1 others gave props
 
fishpoop and 26 others slapped this ish
 
 6 months ago '13        #10
fishpoop 1 heat pts
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$8,772 | Props total: 8291 8291
 kami said:
how are the f!ghting mechanics for these guilty gear games/
Need to be more specific than that if you're looking for a good answer.
Vincent_Chase and 1 others gave props
 
 6 months ago '07        #11
swiftkid21 2 heat pts
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$1,771 | Props total: 2256 2256
I kept going back to watch videos of the game... jour 1
chipmnk305 and 1 others gave props
 
 6 months ago '16        #12
TrillPeez 6 heat pts
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$4,356 | Props total: 9741 9741
 kami said:
how are the f!ghting mechanics for these guilty gear games/
This doesn't play like Guilty Gear bruh
WardieMcFly and 1 others gave props
 
 6 months ago '15        #13
kami 12 heat pts12
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$9,493 | Props total: 9932 9932
 TrillPeez said:
This doesn't play like Guilty Gear bruh
what it play like? im hoping its a competitive game like the budokai series or even burst limit on the ps3 which f!ghting system had some depth to it.
WardieMcFly gave props
 
Teesleezyee slapped this ish
 
 6 months ago '16        #14
TrillPeez 6 heat pts
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$4,356 | Props total: 9741 9741
 kami said:
what it play like? im hoping its a competitive game like the budokai series or even burst limit on the ps3 which f!ghting system had some depth to it.
Plays like MvC2 from everything I've been seeing
Hydroman and 8 others gave props
 
 6 months ago '15        #15
RocBasement15 4 heat pts
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$731 | Props total: 832 832
 6 months ago '08        #16
Kewop Decam 81 heat pts81
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$15,998 | Props total: 9804 9804
 TrillPeez said:
This doesn't play like Guilty Gear bruh
It kind of does play like a much more simple guilty gear with tagging
 6 months ago '11        #17
GBONIT011 
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$117 | Props total: 13 13
If only the storyline wasn't so bland nowadays..but Looks amazing!!
#MaybeNextYear and 2 others slapped this ish
 
 6 months ago '16        #18
TrillPeez 6 heat pts
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$4,356 | Props total: 9741 9741
 Kombatant said:
just add 1 v 1 battles, custom soundtracks, and ummmm.
yeah thats it.

such a bummer about mvc infinite tho
Why a bummer? People seem to hate the art style but everyone who has played it at E3 says it's fun as fu*k
 6 months ago '15        #19
JayJedi 
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$440 | Props total: 1148 1148
I hope they add fusions with certain characters

I can only wish
dadon85 gave props
 
 6 months ago '06        #20
DonJuan23 
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$187 | Props total: 22 22
 TrillPeez said:
This doesn't play like Guilty Gear bruh
It plays exactly like guilty gear xrd (same developers) and blaze blue from people that have actually played it. The 3vs3 and a.ssist function is the only FEATURE similar to MvC. Gameplay wise though nothing like marvel from the words of everyone that's played it.
A NON and 1 others gave props
 
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