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Xbox Console Revenue Drops While Software & Services Soar;Live Active Users Reach Record

 
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 2 years ago '09        #1
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Tiko377 1945 heat pts1945
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Xbox Console Revenue Drops While Software & Services Soar;Live Active Users Reach Record
 

 
Xbox Console Revenue Drops While Software and Services Soar; Xbox Live Active Users Reach Record High
Microsoft reports its latest financial results, and while Xbox console revenue is down year on year, games and services shown strong performances.


Microsoft announced today its financial results for the second quarter of fiscal year 2017, ended on December 31st, 2016.

The company announced numbers in the black for the organization as a whole, as you can see below.

Revenue was $24.1 billion GAAP, and $26.1 billion non-GAAP
Operating income was $6.2 billion GAAP, and $8.2 billion non-GAAP
Net income was $5.2 billion GAAP, and $6.5 billion non-GAAP
Diluted earnings per share was $0.66 GAAP, and $0.83 non-GAAP
We also get specific results for the More Personal Computing segment of the company, which includes gaming.

Revenue for the gaming business was reported at $3,595 million. That’s more than twice as much as the revenue registered in the first quarter of the fiscal year, but that’s a given due to the holiday season.

Active Xbox Live users were 55 million during the quarter, up from 47 million in the first quarter of the fiscal year, also showing a 15% growth year-on-year. This marks a new record across Xbox platforms, Windows 10 and mobile devices.

Gaming revenue dropped by 3% year-on-year (-1% in constant currency) due to lower Xbox console revenue caused by lower pricing and sales volume.

This was partly offset by a strong performance of software and services. Revenue in this segment grew by 18% (21% in constant currency) with digital purchases reaching one billion dollars in revenue during the quarter due to “continued adoption of digital distribution and a strong game lineup.”

As usual, It’s worth mentioning that the lower console sales volume isn’t necessarily related to the Xbox One, but they most probably come from the Xbox 360 side of the business.

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4 comments for "Xbox Console Revenue Drops While Software & Services Soar;Live Active Users Reach Record"
 2 years ago '04        #2
EGO 55 heat pts55
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That sounds like aggressive marketing and pricing, which is the smart move when you have good service to throw behind it. Microsoft is playing the long game and it's working out nicely.

 2 years ago '16        #3
Jody 21 heat pts21
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When the comp outselling you 2:1 how is this a success?

xbox stans know no limits to their retardation

 2 years ago '04        #4
EGO 55 heat pts55
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$30,712 | Props total: 602 602
 Jody said
When the comp outselling you 2:1 how is this a success?

xbox stans know no limits to their retardation
Obviously Microsoft would like to own most of the market, but the reality is they don't. The other reality is they can find success in more than one way. Microsoft is selling Xbox Ones way faster than they ever have Xbox 360s. They have way more activity than they ever have. Their profits have soared higher than they ever have. How is that not a success?

Do you really think companies -- of any sort, in any industry -- approach their respective markets with a black and white outlook? Just like only one team in sports can claim to be the best at the end of the championship game, only one company can hold first place. Just like the other 31 teams in sports have reason to keep going, companies have reason to keep trying. Otherwise, the word "competition" wouldn't exist.

If they're making money hand over fist, is that really anything to be ashamed of? Get your heads out of your a.ss. Microsoft is quite OK with their position in the gaming market, especially since it's helping their PC efforts even more than it ever has (which we all know is Microsoft's most important segment).

 2 years ago '05        #5
Greece 8 heat pts
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$4,715 | Props total: 1945 1945
Microsoft and Sony are inverse. Microsoft as a whole is balling but their gaming division is struggling...the opposite is true for Sony.

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