OFFICIAL Killer Instinct(2013) Thread || ULTRA COMBO!!!!

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 4 years ago '04        #141
One-O-One 14 heat pts14 OP
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Sadira's Stage Music(?) Vine Snippets






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 09-06-2013, 08:57 PM         #142
blafy 
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I bet this game would be better if they had a full two - 3 years in development. I dont know if Im jumping on next gen, I know I aint jumping to it any time soon. But Im thinking if i wait a year or two (2 1/2) the system and games will be worth it. Im sure I can get KI for cheap with everyone and story mode. This piece by piece sh*t is stupid and I dont like it. It has been slowly creeping up in many games like Asuras Wrath (that sh*t aint even have the true ending), and a bunch others. This is why I really dont like the end of this gen and the start of the next. Imagine how expensive things will be in 2015 /2016. Think how much could be out and hidden, then given out little by little.

KI will still sell
 4 years ago '08        #143
Kewop Decam 81 heat pts81
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Game wasn't given a lot of time because it was given a small a.ss budget.
 4 years ago '04        #144
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SADIRA REVEAL & ORCHID TEASER



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 4 years ago '04        #145
One-O-One 14 heat pts14 OP
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Sadira VS Glacius Gameplay


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Sadira character notes:

• Sadira has crazy air mobility. Looks like she came straight out of Ultimate Marvel vs. Capcom 3, in my opinion.

• Has a bit of a keep away game, but is mainly played as a rushdown character.

• Not very well equipped on the ground (i.e. Her normals aren't the best).

• Has the ability to double jump. She is the only character in the game with said jumping capabilities.

• Can wall jump (like Vega or Guy in SF4), and has special moves that also bounce her off the wall.

• Her jumping Medium Kick hits twice.

• She also has multiple great cross up set ups.

• Retains a dive kick that travels vertically down.

• Back throw leads into a juggle combo. Launches opponent up, and she can follow up in the air.

• Sadira has an air projectile. If it hits the opponent, can lead into a full ground combo.

• Can perform instant air projectiles using the Tiger Knee technique.

• Sadira also has air Shadow moves.

• Seemingly endless air combo possibilities at the moment.

• Has a command normal launcher that is performed by hitting forward + Heavy Kick.

• Also has two Combo Enders that launch. Each Ender launches in a different direction.

• Has a spinning special move that works as a traditional KI opener. Fairly unsafe on block.

• Another one of her special moves is a flip kick with a bit of start up invincibility. Works well as anti-air.

• Instinct Mode gives her the ability to summon “Web Balls” that stay on screen. When they connect, they keep the opponent in place and open to an attack. Can only have one on screen at a time, but can drop them at any time.

• Web ball placement after a knockdown, coupled with air mobility lead to some devastating mix ups.

Alternate costume and Shadow Jago info

• Shadow Jago will come with the Day 1 Xbox Live Gold subscription. He will not be one of the 8 roster characters.

• Each costume will have their own accessories. Instead of just a full swap, each accessory can be mixed and matched for a more unique look.

• Original characters will get classic costumes and new f!ghters, like Sadira, will have interesting new alts.


Source:

Orchid


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 4 years ago '04        #147
One-O-One 14 heat pts14 OP
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Over an Hour of Sadira Gameplay


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 4 years ago '04        #148
SpyDa 180 heat pts180
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orchid looks good. they did her well. I WANT TJ COMBO But But.......









why you didn't post the video of Mike sounding depressed about the list of characters on release and comparing the spider woman set up to marvel vs capcom?









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 4 years ago '04        #149
One-O-One 14 heat pts14 OP
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SADIRA GAMEPLAY BREAKDOWN


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 4 years ago '04        #151
One-O-One 14 heat pts14 OP
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SADIRA'S ULTRA & GIANT SPIDER


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Last edited by One-O-One; 09-27-2013 at 07:03 PM..
 4 years ago '04        #153
SpyDa 180 heat pts180
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^^ got damn it man. i watched this whole video waiting on him to say they added no mercies. and he said no mercy are in the game. the red glacius look nice though.
 4 years ago '04        #154
One-O-One 14 heat pts14 OP
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MORE ORCHID


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 4 years ago '04        #155
One-O-One 14 heat pts14 OP
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Official k!ller Instinct TE2 Stick


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 4 years ago '04        #156
One-O-One 14 heat pts14 OP
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DOJO Mode in KI3


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 4 years ago '04        #157
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MS STUDIOS KI STREAM 10/3


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 4 years ago '04        #158
One-O-One 14 heat pts14 OP
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SADIRA 85 HIT DOUBLE ULTRA COMBO



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Sadira's soundtrack
 4 years ago '04        #159
SpyDa 180 heat pts180
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 One-O-One said:
DOJO Mode in KI3




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 4 years ago '04        #160
One-O-One 14 heat pts14 OP
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 SpyDa said:

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so SF4 uses a grid, and KI3 uses a grid too. A grid training stage should be mandatory for any 2D training mode. especially one that lets you turn on hitboxes.

And I think its already clear as day that k!ller Instinct is heavily inspired by Street f!ghter from the very beginning. 6-button layout, hold back to block, JAGO. This aint new, bruh.
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