OFFICIAL Killer Instinct(2013) Thread || ULTRA COMBO!!!!

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Props Slaps
 1 year ago '04        #1281
One-O-One 11 heat pts11
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The Lycanthrope’s Tale


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Born into a venerable and aristocratic German family, Baron Konrad von Sabrewulf was a well-educated but idle man, prone to addiction and vice. After inheriting the family’s castle from his ailing parents, he discovered a secret chamber and laboratory holding the relics of the Night Guard: an ancient order dedicated to the hunting of nefarious monsters. The Sabrewulf clan, Konrad gleaned from family lore, was responsible for wiping out the werewolves across most of Europe.

Drunkenly fumbling through the hidden archives one day, he accidentally cut himself on one of the family’s many trophies: A mounted claw of a giant wolf. Unknown to Konrad at the time, the paw was from a werewolf, its power to pass on the curse still dormant within the severed limb.

On the next full moon, Konrad transformed into a deranged werewolf, becoming one of the very beasts that his family hunted for generations. Still addicted to various drugs, but now with the power and rage of a feral beast inside him, Sabre destroyed most of his own castle, driving his servants away and isolating himself within the half-ruined estate.

On returning to human form, Konrad discovered that any hope of a cure had been obliterated by his own fits of rage and destruction. Desperately, he pieced together the remnants of his family’s work and began experimenting on himself, trying to break the curse and return him to normalcy. This drove him further and further into heavy opiate use, fits of rage, and madness. He became more wolf than man.

As the rumors of a dark creature spread beyond the isolated villages near his estate, Ultratech took notice. Lured from his home with the promise of a scientific cure, Ultratech experimented on and attempted to weaponize Sabrewulf, replacing his arms with cybernetics and extending his transformations until the cycle was reversed; the man barely materialized, the beast ran wild.

Breaking free of Ultratech’s control after being thrown into an early k!ller Instinct tournament, Sabrewulf returned to his castle, ripped the cybernetics from his body, and regenerated through the use of potions and arcane sciences gleaned from decades of study, and the remaining relics his family held in such high regard.

For a time he gained control of his lycanthropy, but the lure of the wolf haunted him and drew him back again like an addiction. The monster still remained and his ability to revert to human form was short-lived. Sabrewulf knows that unless he can find a more permanent solution, his agony will continue, and he will be cut off from the world and any hope of being a man again.

Having spent much time at the mercy of his wild side, Sabrewulf has learned that being a predator is often as much about patience as it is power. He is learning new ways to pounce on and surprise his many enemies.
 1 year ago '04        #1282
One-O-One 11 heat pts11
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The Ice Man Cometh / Glacius Story


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The alien being called Glacius hails from a distant planetary system where he serves as a galactic marshal, hunting down lifeforms that have violated any of the “88 Decrees” of the Alliance of Worlds.* Powerful telepathic beings, Glacius’s race has the ability to bend simple molecular structure to their will, encasing their relatively defenseless bodies in all manner of protective shells. This gives their species an ability to adapt to environments easily and turn local resources from any planet into native forms of defense and attack, allowing them to move from planet to planet, and thus always with a means of besting their quarry.

A faint distress signal reaches the marshal’s relay network, sent from the fringes of known space. The location is pinpointed on a developing world, the only data available on it found in the deep archives. A notorious criminal from decades earlier had fled into deep space, pursued by the marshals until a final battle took place near the planet. The criminal’s ship was heavily damaged in the battle, lost control, and burned up in the atmosphere. The case was considered closed and the criminal filed as deceased.

Responding to the odd, ancient transmission, Glacius’ ship is attacked by weapons technologies this race should not possess – ones that only an elevated species would have access to. Unprepared from such an a.ssault, his ship is heavily damaged and it crashes in Antarctica. The impact from the crash destroys Glacius’ native shell, so he quickly adopts the arctic ice to his body, forming a new shell. Then he sets out to find the origin of the weapons used on him, and those responsible for the fake signal as well as the attack on his ship. His transition to a new shell takes some time, however, and during this metamorphosis he discovers that components of his ship have been removed, including the highly confidential dimensional fold power core, which allows his ship to move great distances through space. As a security measure, it should have detonated on removal from his ship, but it did not self-destruct.

As he sets out from the crash site and observes the creatures on Earth, he realizes their technology is corrupted – they have been exposed to ideas and technologies they should not yet have, a serious violation of several of the “88 Decrees”.

Glacius is lured into the k!ller Instinct tournament through carefully orchestrated clues to his core’s location. He plays along with the leads, knowing he is being set up for some unknown purpose, but confident in his ability to defeat anything this planet can throw at him. He a.ssumes that he will eventually confront the one responsible for his crash and the origin of the alien tech that has uplifted this world.

Finally confronting Sadira, Glacius defeats the one whom he suspects holds the answers, only to realize she too was playing a part in a greater manipulation. He watches as she uses samples of his genetic code taken during the battle to bypass the safeties on the fold core and open a wormhole to… elsewhere.

The portal opens only briefly before it collapses, but Glacius recognizes the importance of this act. Someone on this planet now has control over a fold core, meaning they can bend space to their will. This is a serious violation of the “88 Decrees,” and to leave now would be a criminal act on his part. His path set before him, he vows to search further and discover the holder of the core before they can abuse its powers.

*Season 3 tease*
During his trainings, Glacius studied the dangers of folding space and the powers it could unleash in the wrong hands. Misuse of this power could open doorways to places best left sealed and cross not only simple distance, but dimensions, some of which contain things that have been “removed” for the greater good due to their corruptive natures. Fearing the corruption that comes from contact with these beings, Glacius focuses on improving his Hail technique to keep these new horrors at bay.
 1 year ago '04        #1283
SpyDa 178 heat pts178
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I don't even want to play this sh*t no more after street f!ghter v. Fml.
 1 year ago '04        #1284
One-O-One 11 heat pts11
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 SpyDa said:
I don't even want to play this sh*t no more after street f!ghter v. Fml.
Yea KI is pretty much over once SFV drops in February . I'll play Season 3, but nowhere near the dedication i will have for SFV.
 1 year ago '04        #1285
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murder of Crows / Chief Thunder's Story


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By this point, we’re sure you’re already accustomed to the weekly drop of new information in regards to your beloved KI characters, but if not…welcome! We’ve already taken a look at 3 characters, Jago, Sabrewulf, and Glacius. Today we jump in to the 4th character, Thunder.

Thunder grew up on a Nez Perce reservation in Idaho with his younger brother Eagle. They were the grandchildren of a chief, and their parents were both tribal police officers who encouraged their boys to “walk with the law,” keeping the moral high-ground and refusing to give in to negativity and vice. The brothers studied hard in school and were gifted athletes. Thunder was built like a mountain and played football, while Eagle was a wrestler and amateur boxer.

When Thunder was a teenager he went on a vision quest in the wilderness to seek his weyekin or spirit guide that would help bridge the gap between our world and the Spirit World. A great storm came as he sat upon a mountaintop, bolts of lightning striking all round him. His spirit guide came to him at that moment. Thunder saw a flock of crows appear from nowhere, and one them—a great black bird—spoke to him in his native language. It told him that he would f!ght an evil monster one day, and that he must begin training in earnest with the traditional weapon of Native Americans—the tomahawk. He became obsessed with keeping his heritage alive after that, studying the Nez Perce language, folklore and even traditional medicine with the elders of his tribe, his goal to one day become a teacher at the local Indian college.

Eagle went on his own vision quest a few years later. He would never tell Thunder what he saw, but soon after he discovered his weyekin he started training to become an ultimate f!ghter with an almost religious fervor.

When Thunder and Eagle were in their late twenties, their parents were k!lled under mysterious circumstances. The couple was gunned down outside an Ultratech facility near the reservation—a factory that had been fined repeatedly for polluting the native land. The FBI blamed their deaths on drug dealers, but Thunder and Eagle knew better.

The brothers started trying to build a case against Ultratech, which they suspected was behind the murders. But all of their efforts were thwarted by the powerful megacorp. In a desperate attempt to infiltrate Ultratech, Eagle—now a skilled amateur f!ghter—entered the first k!ller Instinct tournament. Ultratech claimed that the young man was k!lled in a match, but they refused to return the corpse to Thunder and his tribe for burial.

In a fit of blind rage Thunder drove his car through the gates of the local Ultratech plant. He jumped out of his car and fought the security guards who’d surrounded him, putting a dozen of them in the hospital. He was caught by the tribal police and incarcerated, screaming that he would “Burn Ultratech to the ground.” The charges against him were quickly dropped by Ultratech and he was released from jail. That night the Ultratech facility was set on fire by an arsonist and it was completely destroyed, along with any answers about his parents’ death that might be hidden there. Thunder knew that he was being framed for the fire and fled the reservation on his motorcycle.

He was on the run for nearly a year. Finally he went into the high desert mountains near a place called Devil’s Landing and did another vision quest, starving himself for a week. A powerful vision came to him and he saw a metal eagle in the sky, calling out his Nez Perce name “Hinmatoon.” When he awoke, Thunder painted himself with the black design of the eagle on his shoulders, then set out for the second k!ller Instinct tournament. Here, during one of the f!ghts, he came face to face with the mechanical being called Fulgore—the newest version of Ultratech’s battle cyborg. Thunder’s gut told him that this mechanical aberration was f!ghting with the same style as his brother Eagle. He wondered if they had somehow extracted Eagle’s consciousness, but he was not able to prove whether or not this was true. Furthermore he was unable to recover the remains of his brother, and so he continued on what he called the “Path of the Eagle,” vowing to find answers or death.

Thunder’s path led him to a confrontation with Aganos—an ancient war golem who was under the sway of Ultratech. Thunder could sense the conflict inside the creature. He went into a fury, summoning the power of his weyekin and channeling a bolt of lightning, destroying the technology controlling the golem, and thus setting him free. Instantly a strange kinship and telekinetic bond was forged between the two. They embarked on a dual quest: track down Aganos’s enemy—the evil sorcerer Kan-Ra; and break into Ultratech’s labs to search for Eagle’s remains.

Little does Thunder know that he may be forced to ally himself with his hated enemy—Ultratech—in order to face an even more sinister force that threatens both our planet and other dimensions.

The path to truth and justice will be wrought with the corpses of new and more powerful foes, but Thunder does not wish for his new allies to share in this fate. He must train and improve his tribe’s most devastating technique, the Sammamish, as the loss of new friends could be too great for his wounded heart to bear.

That’ll do it for this week, but of course we’re eager to hear what you think. Discuss this latest bio in the forums, or send us a tweet, and we’ll catch you with more next week.

Sammamish super on the way...
 1 year ago '04        #1286
SpyDa 178 heat pts178
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 One-O-One said:
Yea KI is pretty much over once SFV drops in February . I'll play Season 3, but nowhere near the dedication i will have for SFV.




Did you jump on the beta?
 1 year ago '04        #1287
One-O-One 11 heat pts11
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 SpyDa said:



Did you jump on the beta?
Yea i was on there nonstop the whole weekend. R.Mika is a problem. I'll probably main her, Rashid, Ryu, and possibly Karin.

PSN: Tripleo24
 1 year ago '04        #1288
SpyDa 178 heat pts178
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 One-O-One said:
Yea i was on there nonstop the whole weekend. R.Mika is a problem. I'll probably main her, Rashid, Ryu, and possibly Karin.

PSN: Tripleo24
Damn I didn't know u had a 4. I'll add you. I'm thablkspyda. I got like 12 games on the 4. X1 just get exclusives. Halo, gears, k.i.
 1 year ago '04        #1289
One-O-One 11 heat pts11
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The Widows Bite..

Sadira is a cold-blooded a.ssassin who has contracted with Ultratech to quiet whistleblowers, activists, politicians and any other enemies of the megacorporation who might prevent the artificial intelligence called ARIA from executing her plans for an evolved humanity.

Sadira was born in a refugee camp on the Thai border, an area rife with bloody conflicts waged between ethnic groups and the Communist government of Myanmar. As a child she learned to f!ght in order to survive in the tough camp, training in the*muay boran—the ancient boxing style of the region. Her instructor tried to teach her that this martial art was meant to build character, but what Sadira loved about it was the sheer violence…the thrill of pummeling, dominating and humiliating another human.

And she craved something darker and more satisfying than just a contest.

When she was a teenager she was recruited by the female insurgent group known as the Red Eyes of Rylai. She gladly joined their order and quickly rose up the ranks due to her innate ferocity. Her first act was to f!ght a fellow initiate using glass shards tied to her fists with hemp rope. Sadira toyed with her outmatched and terrified opponent, using the glass to disfigure her face, leaving her alive as a warning to the others.

The Red Eyes made their jungle base in a hidden subterranean limestone cave system that had been used centuries before as a temple. The Master of the Red Eyes—an old but still very dangerous a.ssassin—took Sadira under her wing, knowing that she had a dangerous but extraordinary f!ghter in her midst. She treated Sadira like a daughter, giving the young woman the only true affection she’d ever known.

The Master wore a necklace in the shape of a golden spider: it was the symbol of her chiefdom. For years Sadira coveted this thing with an all-consuming lust, pretending to love and respect her leader, but quietly plotting to seize control of the Red Eyes.

Eventually Sadira came to be*considered one of the Red Eye’s best a.ssassins, but more than once her impetuousness nearly got her k!lled. What’s more she constantly bullied the other women in the Order, and her rash nature caused her to make a grave mistake on a covert mission, getting her fellow strike team members k!lled in the process.

One night the master took Sadira to a secret chamber in the caverns and showed her a beautiful gilded throne. This was the place where she came and meditated. She told her pupil*that one day Sadira*might sit in this chair, but that first she would have to earn the position of Master through bravery and sacrifices. She would also have to learn to temper her recklessness. Eventually, the Master explained, the two would have a ceremonial f!ght in front of all the members of the Red Eyes and, if Sadira was victorious, then and*onlythen would she be handed the spider necklace and the throne.

Sadira pretended to accept these words, bowing low in submission. Then without warning, she lashed out with a hidden blade, slicing her master across the cheek. The older woman’s eyes opened wide in shock as she felt a deadly poison coursing through her veins. Dropping to her knees she grinned hideously. Then with her final utterance she said, “The spider has found its true home.”

Sadira stood over her dead master, staring at her curiously for some time. Then she took the necklace from the corpse and put it around her own throat. It felt extremely heavy and cold. She went to the throne and sat on it, lounging lazily. Suddenly she felt something bite into her skin. The legs of the spider had come alive! As Sadira screamed and clawed at the spider, the golden thing dug itself into her chest, burrowing deep into her flesh, coming to rest next to her heart which throbbed and rolled in her brea$t as if it were a frightened animal. Her forearms and palms tingled painfully as though they were buzzing with an electrical current. At that moment webs burst from her hands and coated the cave wall. She instinctively leaped up and clung to the gossamer threads, breathing hard.

A dark and chill power emanated from that golden thing inside her body. Sadira could feel it surround her heart, slowly consuming and replacing it. There was a sharp pain in her chest that would not go away…a pain that would always remain.

But losing her heart was worth the price, for the power that came from the spider was magnificent. Under Sadira’s nefarious direction the Red Eyes expanded their activities, providing services across the globe—paid murderers and mercenaries for the rich and powerful. ARIA became aware of Sadira through her intelligence network, and retained the wily k!ller for a massive sum of money. The AI sent Sadira on many covert missions, including stealing tech from the alien Glacius’s crashed ship.

One of her a.ssignments was to f!ght Glacius in the k!ller Instinct tournament and surreptitiously steal some of his DNA using a hidden syringe implanted in her boot. After that ARIA was able to use this genetic code sample to bypass the security protocols on Glacius’s fold core and open a portal to another dimension.

Her work for ARIA had made Sadira fabulously wealthy. Realizing that she now had the capital to operate beyond the shadows, Sadira moved to strengthen her terrorist organization and become a feared name across the globe. Her activities became more audacious, forcing ARIA to warn her of her increasing presence in the public eye.

When ARIA requested that she personally investigate a shrine in a remote Japanese village, Sadira a.ssumed there was a high-powered target there for her to dispatch. But instead she found herself at the grave of a 17th*century Japanese girl who had died heroically defending her village from raiding samurai. Sadira foolishly started digging up the grave, thinking that there was a treasure hidden there. This impiety awoke a powerful vengeful spirit in the form of Hisako, who pursued Sadira mercilessly no matter where she fled. Sadira was seriously wounded by Hisako, and the a.ssassin slunk back to her lair in the jungles, clinging to life and believing that ARIA had set her up: she’d become too much of a liability and a threat to the AI. Sadira clung to her web, brooding like a wounded spider. How could she bring ARIA’s empire crashing to the ground?

While Sadira pondered this, she was visited by Omen—the Herald of Gargos—who called upon her to turn against ARIA and join the path of the Astral Lord. Sadira has a choice to make that will help decide the fate of humankind…a position she relishes greatly.

Sadira uses the ruthless powers of the spider granted to her in the past.* They come naturally and easily to her, almost as if she was born with them. *But near-death at the ghost’s hands awoke something inside of Sadira. Revenge and survival are now one and the same. She must take the time to unlock her true potential as she recovers by studying the hunting and k!lling techniques of actual arachnids. *She has taken particular interest in the*Salticidae*family of spiders…
 1 year ago '04        #1290
One-O-One 11 heat pts11
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ORCHID STORY/THE FIRECAT'S SUMMONING
Orchid is the leader of an Eastern European spy ring known as the Disavowed. All of the members of this organization claim to have been wronged by Ultratech, and their goal is to bring down the megacorporation using sabotage, infiltration, industrial espionage and guerrilla warfare tactics.

An American by birth, Orchid started out her career in intelligence as an operative for the Special Warfare Department (SWD): a covert ops wing of Homeland Security. But after a deep cover operation inside Ultratech’s research and development branch—an operation during which several scientists died in a lab explosion—the SWD claimed that Orchid had become extremely unstable and paranoid. She was disowned by Homeland Security, and accused of murdering her commanding officer. Orchid claimed that she had been framed by Ultratech, but she was branded a terrorist and forced to flee the country, making her way to the Carpathian Mountains. Using the skills taught to her by the SWD, she formed the Disavowed and started recruiting members, mainly from former Soviet states.

One must go back to Orchid’s childhood to discover the roots of her origins as an international spy. She was a military brat raised by her single father—a member of the elite Seal Team 6. From an early age Orchid showed signs of emotional instability and would fly into blind rages. In the sixth grade, while her father was away on a hostage rescue mission to free aid workers taken in Pakistan, she locked herself in a room at school after being taunted by some kids, and started a fire that nearly burned down the building, blaming it on something she called “the Firecat.”

She was placed in a juvenile detention facility for a month and given psychiatric evaluations until her father returned. When he found out what had happened he immediately went AWOL, taking his daughter to an isolated cabin in the mountains that he had set up as a survivalist compound. The Firecat, he knew, was real. He had once seen his late mother—Orchid’s grandmother—conjure a flaming beast in a fit of rage. He knew that during World War II his mother had volunteered as a test subject for a secret military study: Project Aries 9. Orchid’s strange power had apparently been passed down to her from her grandmother’s DNA.

He started training Orchid in hand-to-hand combat, firearms and the melee weapons he’d learned to wield on a military base in the Philippines: the spring batons. He knew that he had to teach his daughter to control her rage and channel it, because he feared that either Ultratech or the government would try to use her and her hidden power as a tool. He set her seemingly impossible tasks—both mental and physical—and helped her find the hidden resources inside herself to overcome these challenges. Orchid learned to run for an entire day without stopping, or to shoot the sword off a suicide King playing card from five hundred yards with a sniper’s rifle.

The most important aspect of the training, however, was teaching her to summon the Firecat. Anger, her father explained, was a powerful emotion, but it was useless in battle. A soldier had to be laser-focused on simultaneously k!lling the enemy and staying alive. And to do this they had to practice emergency conditioning—mentally preparing for any kind of combat situation through pre-visualization. He had her create a mental trigger for calling the Firecat, and rather than a.ssociating it with something bad like rage or humiliation, he told her to think of something that made her feel proud and strong. Orchid followed his advice and felt her hands start to glow with energy, and then the Firecat burst forth, obliterating an old car that sat in the compound. It was a joyous feeling.

They stayed in the cabin for two years, training in the mountains and woods, until the Special Warfare Department finally tracked them down, sending an overwhelming force. Orchid’s father was too valuable to be put in a military prison, and so he was coerced to return to his duties in exchange for Orchid’s freedom. The last thing he told his daughter was to only use her hidden power unless it was a life or death situation. Orchid was placed in the care of a military foster family while her father was sent on a covert mission to Afghanistan. After a year he was k!lled in a suicide bombing attack, and his body was not recovered. Orchid never had a chance to tell him that when she called upon the Firecat she was thinking of him—imagining his wise and intense eyes peering into her own.

Orchid was devastated, spiraling into a dark depression. As a teenager she often got into trouble, and ended up running away from her foster family and living on the streets. After being arrested for arson she was questioned in jail by a woman named Major Weaver. She was a commander from the Special Warfare Department who claimed that she had been monitoring Orchid for years. Weaver told Orchid that she had incredible potential, and that she should follow in her father’s footsteps as a patriot and a warrior. She invited Orchid to join the SWD, telling her that she would be able to help avenge her father’s death, which was not caused by a suicide bomber, but rather from an Ultratech drone sold to enemy combatants. And then she gave Orchid a partially destroyed journal as a sign of good faith, telling her that it had belonged to Orchid’s father.

Joining the SWD seemed like the best path at the time, and Orchid plunged headlong into the intense training. Besides courses in espionage and k!lling techniques, she was taught how to speak Chinese and Russian fluently. She also became an expert in HAHO (high-altitude/high-opening) parachute jumping. In her spare moments she pored over her father’s partially destroyed journal, gleaning from it anything that she could about the mystery surrounding his death. The journal revealed a startling secret: Orchid had a younger brother—the result of her father’s affair with a foreign aid worker whom he had saved in Pakistan. She couldn’t pronounce his name properly—Jacob—and called him “Jay-go” which made him laugh. The woman had disappeared in the foothills of the Himalayas soon after their child was born, and Jacob had not been able to track down her or the baby. He wasn’t present during the birth, but he knew that it was a boy.

Over the next decade Orchid successfully completed missions in Chechnya, Russia, China and Africa for the SWD. During these operations she kept finding clues that linked an international terrorist cabal to Ultratech, but these puzzle pieces were few and far between. Finally, Major Weaver a.ssigned Orchid to a deep cover operation at Ultratech itself, posing as a research scientist. Orchid heard whispers of a program called “the Pinnacle Protocol,” and discovered fragments of information pointing toward an alien crash site. Her greatest and most agonizing revelation, however, was finding out that key members of the Special Warfare Department were under the control of the AI known as ARIA. But Orchid took too many risks and her cover got blown. Surrounded by a horde of Fulgore units, she summoned the Firecat, setting fire to a lab and causing a massive explosion. She escaped the facility in the chaos.

Orchid went directly to Major Weaver and reported her findings, but the woman who’d recruited her told her that she was paranoid and delusional, dismissing her from the SWD. Orchid left Weaver’s office in despair, only to see on a news report later that night that Weaver, along with her entire section, had been murdered in a bombing. And Orchid was the prime suspect. So she fled the country, gaining passage on a Russian cargo ship. Utilizing all of the survival skills taught to her by her father, and the espionage training of the SWD, it wasn’t long before Orchid started the Disavowed and recruited its first members. Using technical data that she’d stolen from Ultratech, she created the electrified spring batons that became her trademark. During one of her covert missions in Europe she met the monster hunter Maya and formed a friendship. Orchid also came into contact with a young Native American named Eagle. He messaged the Disavowed through a forum run by cyber dissidents, trying to find someone to help him bring down Ultratech. Orchid brought him into the spy ring and, after deciding that he was legitimate and not a plant, sent him on a mission to the k!ller Instinct tournament.

After Eagle was reported k!lled in the tournament, she took on the persona of Black Orchid, and entered the tournament herself in the hopes of finding out what happened to the young f!ghter. She was nearly k!lled by Jago*before she realized that this warrior-monk from the Himalayas—who had the same eyes as her late father Jacob—was her younger sibling. After the tournament Orchid and Jago joined forces with TJ Combo, vowing to bring down Ultratech together. And Orchid and Jago promised each other that they would uncover the secret about what had happened to their father, as well as the reason why Jago had been abandoned at the temple.

The trio of Orchid, Jago and TJ joined the monster hunter Maya at the headquarters of the Night Guard in the Andes, hoping to form a plan of attack against ARIA. But this seemingly hidden outpost was soon invaded by an Ultratech battle force, and the companions were surrounded by a massive number of Riptors and Fulgore units. Orchid stared into the face of death and was just about to call upon the Firecat for one last time, but suddenly the enemy called off the attack, leaving a stunned Orchid to wonder who or what had stopped the Ultratech army from wiping them out.

As she contemplated her last several encounters with Ultratech, Orchid realized that she had spent too much time forcing direct confrontation with her enemies. To improve as a f!ghter, she’ll need to embrace her skills as a spy and focus on the element of surprise.
 1 year ago '04        #1291
SpyDa 178 heat pts178
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Games slowly dying.
 1 year ago '04        #1292
One-O-One 11 heat pts11
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 SpyDa said:
Games slowly dying.
It'll pick up when Season 3 news starts leaking. But SFV will be a problem.
 1 year ago '07        #1293
link04 68 heat pts68
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Came in for the comments
 1 year ago '08        #1294
Kewop Decam 71 heat pts71
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 SpyDa said:
Games slowly dying.
Yup, sure is. My friend who's working on Season 3 designing the f!ghters is pretty excited.


I hope on once like every 6-8 weeks and play like 10 or so matches online. Every time I have to remind myself how to play.
 1 year ago '04        #1295
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The Quest of the Searing Skull / Spinal's Story


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In clearer moments, when the insanity of his ancient bane isn’t fully in control, Spinal remembers snippets of his previous existence, before he was cursed, when he was human, feared, and rich….

Recruited by a scheming vizier in ancient Babylon, Spinal and his bandit network were hired to disrupt the city’s flow of resources—one small move of the Vizier to lessen the King’s power by constricting his wealth. The monarch proved too wise however, and the conspirators were rooted out, captured, and subjected to sorcery. Each was burdened with a curse that would unravel their bodies and minds in unique and diabolical ways.

As punishment for his rebellion against rule, Spinal was shackled to a powerful artifact of control: the Mask of the Ancients. This accursed veil turned Spinal into an unthinking arm of the King’s will, bound to protect and serve the potentate, with no ability to question even the most suicidal of orders. The Mask did not prevent rebellious thoughts and free will; but it overrode any attempt to disobey the King’s commands.

Trapped inside his own head, Spinal went mad as his body carried out more and more brash and dangerous tasks at the behest of the king. He felt every cut, break, and wound his body endured, but he could not act against the all-powerful will of the Mask. He had become a mere automaton wielding dark magicks.

After a time, the King grew bored with this torment and ordered Spinal to burn himself alive as a final rite of purification in penance for his crimes. While his flesh melted away, Spinal’s skeleton remained, and even when the Mask was removed from his seared and smoking skull, there yet persisted a will and a force that moved the bones, however feeble it might be.

Fearing that this punishment would backfire on him, the King ordered the wretch’s remains sealed in a lead coffer and the Mask thrown into the sea. Over centuries of isolation and imprisonment in that confined space, Spinal slowly gained control of his body, able to once again exert a will on his bones and form them back into a human skeleton, held together by ghostly sinews.

The cost on his undying mind, however, was grave; and most of what was the man was now burned away to insanity and unquenched desire. But he was finally strong enough to break out of his coffer, and Spinal wandered beneath the oceans and seas, searching fruitlessly for the Mask, scouring the wrecks of ships for any trace of it.

Washing up in the Caribbean centuries later (and drawn by a pull he could not understand) Spinal took up a pirate’s life as a way to track and plunder precious items moving around the continents, always focused on finding the Mask. Many stories were told of the skeletal pirate and his dread galleon sinking vessels full of treasure and gold without ever looting a single coin—the demented marauder laughing with mad glee as he preyed on his victims. For Spinal had finally embraced his insanity…and he felt a primal joy as he wreaked havoc and chaos with rediscovered magicks.

What he did not know was that the sought-after relic had not been thrown into the deep as the Babylonian King had commanded. Through the years the fabled Mask of the Ancients had moved from collector to collector until finally, it had fallen into the hands of Ultratech and ARIA. Researching its origins, the AI gleaned its connection to this strange undead creature wandering the seas, and used it to lure Spinal to her side. ARIA dangled the Mask as a reward for entering the k!ller Instinct tournament…and so Spinal agreed.

While ARIA did indeed manipulate Spinal to serve her needs, she granted him the Mask once the tournament had ended. Spinal donned it with an insane glee, hoping to augment his power and spread pandemonium throughout the world. But he found the Mask’s power had been utterly stripped.

Knowing there are greater powers at work, Spinal sets out to find what robbed his relic of its faculties, hoping to defeat that entity and absorb its might so that he can infect the world with a glorious and maniacal frenzy.

Spinal’s ability to curse his victims has been diminishing, and he suspects it is due to the Mask’s loss of power. His control over the magicks that bind him, however, are increasing. His instinct tells him to embrace his life as an agent of chaos and to do anything necessary to master these magicks and grant himself insane new abilities.

Spinal's getting nerfed.
 1 year ago '04        #1296
One-O-One 11 heat pts11
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$9,012 | Props total: 4505 4505

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SHADOW JAGO!!!! THIS FRIDAY! DECEMBER 4TH!


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@ @ @

If u don't already have him, Shadow Jago can be purchased starting on December 18th and lasting through January 18th.


Last edited by One-O-One; 12-01-2015 at 02:16 PM..
 1 year ago '08        #1297
Kewop Decam 71 heat pts71
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$13,665 | Props total: 4535 4535
 1 year ago '06        #1298
xFMx ALCHEMiST 258 heat pts258
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He looks fu*king fun to play with
Bet they gonna charge $10 for his a.ss too
Hope season 3 is good
 1 year ago '12        #1299
Bazileus 79 heat pts79
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$5,984 | Props total: 1961 1961
I started playing again after like a year. Now I'm trying to get my shadow character right. I need to practice some more before I play some serious matches.

But Shadow Jago looks like he'll be the cause of many broken controllers across America this holiday.
 1 year ago '07        #1300
link04 68 heat pts68
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$10,063 | Props total: 1233 1233
 One-O-One said:

[pic - click to view]



SHADOW JAGO!!!! THIS FRIDAY! DECEMBER 4TH!



@ @ @

If u don't already have him, Shadow Jago can be purchased starting on December 18th and lasting through January 18th.

dont even have an xbox, homie
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