OFFICIAL Killer Instinct(2013) Thread || ULTRA COMBO!!!!

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 2 years ago '04        #1181
One-O-One 11 heat pts11
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I dunno about yall, but I'm finding CRAZY sh*t with Hisako. She reminds me of Makoto in Third Strike, but with more f*ckery. You have to look for that one opening with her, you cant rush down. But once youre in, its a massacre.

50% easy, no meter. +80% instinct combos.

She's about to get nerfed.
 2 years ago '10        #1182
Zeeshine 94 heat pts94
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Hisako is creepy as sh*t but looks like she's a lot of fun to play.
 2 years ago '04        #1183
ddash 1 heat pts
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Cinder looks like sh*t on a stick

Hisako may be one of the dopest characters in the games history period.She plays so well.
 2 years ago '06        #1184
xFMx ALCHEMiST 258 heat pts258
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So before they put the new ranking system i barely played due to cod zombies phase and played bad trying out Omen and got ranked bronze
After putting in work the last few weeks I made My way to silver and then gold and Finally tonight I made it to k!ller










Then I saw they're resetting the ranks tonight edit: still k!ller whew


Someone sell me a cheap f!ght stick


Last edited by xFMx ALCHEMiST; 04-01-2015 at 03:06 AM..
 2 years ago '04        #1185
One-O-One 11 heat pts11
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CINDER(work in progress)


[pic - click to view]



Retro concept

[pic - click to view]




MORE INFO
 2 years ago '06        #1186
xFMx ALCHEMiST 258 heat pts258
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 One-O-One said:
CINDER(work in progress)


[pic - click to view]



Retro concept

[pic - click to view]




MORE INFO

these looked good!
Retro one of course is gonna look good


[pic - click to view]



[pic - click to view]

 2 years ago '04        #1187
One-O-One 11 heat pts11
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[pic - click to view]



This week we’re going to focus on Cinder’s moveset; what is and is not coming back from his original repertoire, plus his new additions.

KI1 cinder was a straightforward character. Here’s his old core moveset:

Trailblazer (fireball dash)Fire Flash (flipping upper-kick)Inferno (Medium-range flame jet)Heat Fist (short-range flame palm)Heatsink (invisibility)Mirage (projectile immunity)So let’s just rip the bandage off here – the top 4 core moves are all back in some form.*Heatsink and Mirage are not returning.

Philosophically, Cinder isn’t a character about hiding or evading, he’s about burning aggression, and we didn’t feel that his character was served well in that regard by the last two moves. Invisibility is also a very touchy f!ghting game mechanic – it’s either useless or too good, and we didn’t believe Cinder needed that, especially with his new repertoire.


Cinder’s moveset:

Unique trait –*Fired Up!

The Fired Up state augments the next special attack Cinder uses with additional properties.Cinder automatically regains Fired Up State approximately 8 seconds (4 timer units) after it is consumed, no matter what is happening.Fired Up State burns automatically when you do your next special move.* The only way to save it for later is to simply not perform any special moves.Cinder’s body glows brighter and hotter, and his head/shoulder flames burns more intensely when Fired Up is ready for use.

Fire Flash*(d,u+K) (damage ender)

Yes, OF COURSE IT’S BACK! Just like you remember it.Light version is an invulnerable reversal attack.Medium and Heavy versions have improved range.Fired Up version shoots a lava pillar from the ground that juggles the opponent for a second hit, keeping them in the air, or keeping you relatively safe if you were blocked.

Trailblazer*(b,f+K) (Opener, Linker, Wall-splat ender)

Now a command move (b,f+K) instead of dash, due to its larger role and having a shadow version.Button power controls initial angle (diagonally up, straight, diagonally down)Once you’ve done trailblazer once, holding in any direction and hitting any K will cause a second trailblazer to happen in that direction... yes, all 8 directions!Works in-air too, and you can attack on the way down after its over.If you’re Fired Up, you can do a 3rd trailblazer after your 2nd before you are forced to land. Tricky!

Inferno*(QCB+K) (linker,*kick burnout ender)

Medium-range jet of flame that causes a large amount of Potential Damage when blocked.Button power controls duration and advantage, as well as the amount of Potential Damage inflicted on block.Fired Up version has very long range.Shadow version sprays fire low to high and back again several times. Hits lots.
Fission*(QCB+P) (opener, linker,*punch burnout ender)
Replacement for Heat Fist.Cinder smashes two Pyrobombs (more on these later) together to blow them up in your face.LP version is a fake out, great to mix into his pressure.MP version combos from some attacks, and works as a frame trap from others, but is disadvantaged on block.HP version has long startup, but has huge advantage on hit and block.Shadow version causes a large 10 hit explosion. Ouch!

Combo Trait:*Burnout Enders

You may have noticed that Inferno and Fission are designated kick/punch burnout enders – what’s up with that?

Burnout enders set the opponent’s upper (punch) or lower (kick) body on fire, generating potential damage on the afflicted character for a limited amount of time, based on the ender level.
If you use a Punch attack while suffering from Punch Burnout, you will*fan the flames*and reset the full duration of the burnout debuff.
If you use a Kick attack while suffering from Kick Burnout, you will*fan the flames*and reset the full duration of the burnout debuff.
Burnout enders deal very poor damage.If you f!ght an opponent who is making your life miserable with crouching medium kick, try a Kick Burnout ender to make them think twice about using the kick buttons.If you are suffering from Burnout and perform a combo breaker, your burnout will go away instantly.

Instinct mode:*Pyromania

Cinder is permanently Fired Up.* Deadly.
And that's all... oh wait, not even close.


The new stuff!

Pyrobombs*(b,f+P) (meter ender)

Cinder throws small plasma bomb projectile at various arcs at the opponent. LP is low arc / long range, MP is mid arc / medium range, HP is high arc / short range.Useable in the airPyrobombs are harmless, but are sticky and will attach to the opponent if they connect… even when blocking.Up to three Pyrobombs can be on the screen at one time. Throwing a fourth will cause all existing Pyrobombs to detonate immediately. Not so harmless anymore!Hitting Cinder causes all Pyrobombs in play to fizzle out harmlessly.Pyrobombs fizzle out harmlessly after about 7 seconds (~3.5 timer units)Fired Up version throws a larger Pyrobomb.Shadow version throws a much larger Pyrobomb.

Pyrotechnics*(3P)

Cinder snaps his fingers, detonating all Pyrobombs in play.Usable in the airExplosion size is based on the type of Pyrobomb (Normal, Fired Up, or Shadow)You can block these explosions even if the Pyrobombs are attached to you.bombs attached to an opponent will chain-react each other and launch the enemy (if not blocking). More bombs = higher launch = easier to pick up the juggle.

Third Degree*(Chain LP, MP, HP in any order)

Cinder is a highly trained martial artist with a background in Kempo, CQC, and other military f!ghting systems.* His body may look alien, but his f!ghting style is all human.Cinder’s Third Degree chain combos allow him to chain LPx3, or MPx3, or HPx3.* Or you can mix and match these in any order up to three hits.The final hit of each combo has properties based on which button you used.
LP ends with a cup check for excellent frame advantageMP ends with a spinning attack that steps forward, keeping Cinder closeHP ends with a launcher that is jump cancelable

Crossfire*(d+HK, air only)

Think of this as a reverse Fireflash that slams opponents down to the ground.Recaptures!Can cancel into this from an air normal, but it is not an overhead attack.

Other notables

D+HP is a big uppercut that is also a launcher and is jump-cancellable.Jumping HK is the fanciest crossup ever.Backdash (roll) covers good distance.
And that’s that.* Cinder is highly aggressive, tricky, and has some crazy juggles with bombs and trailblazer combos, especially if you reset to detonate attached bombs. nasty!

Look for updated info from us on a video stream sometime next week to show this all off. For now, have fun theorycrafting!


Last edited by One-O-One; 04-10-2015 at 02:18 PM..
 2 years ago '06        #1188
xFMx ALCHEMiST 258 heat pts258
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that Cinder model is growing on me, face & the flame effects look better
his moveset is easily my all time favorite for any f!ghter
hope he is OP as fu*k cuz for the first week

Hisako infinite ultra glitch dude got a 330 hit on me lol I got someone for 210


Last edited by xFMx ALCHEMiST; 04-10-2015 at 08:17 PM..
 2 years ago '04        #1189
One-O-One 11 heat pts11
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Cinder Stream at 7pm
 2 years ago '04        #1190
ddash 1 heat pts
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We shall see.Hisako was to dope.
 2 years ago '06        #1191
xFMx ALCHEMiST 258 heat pts258
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Mortal whhaaat!? My fu*kin guy is back and better than ever
go to 55 min mark for first match! idk about yall but this more exciting than MKX to me

hope he is OP as fu*k for the first week
they delivered


Last edited by xFMx ALCHEMiST; 04-17-2015 at 11:02 PM..
 2 years ago '04        #1192
ddash 1 heat pts
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Yea he got some moves.Pretty crazy sh*t and costumes.

Looks nice and cant wait to see more when he drops
 2 years ago '04        #1193
One-O-One 11 heat pts11
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Cinder's air combos looks like they'll be alot of fun. The potential damage stacking will be interesting.

The gave him Ken's jumping MK that crosses up, and a Tatsu. Lol!


[video - click to view]



Last edited by One-O-One; 04-18-2015 at 08:49 AM..
 2 years ago '04        #1194
One-O-One 11 heat pts11
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IG nailed his voice also. He sounds like the same ol surfboard douchebag Bro from back in the day.
 2 years ago '04        #1195
SpyDa 178 heat pts178
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They used mk for cinder design And nerfed spinal!!

Done with KI. I got mk x now and street f!ghter 4 on ps4 in may!!!
 2 years ago '08        #1196
Kewop Decam 71 heat pts71
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 SpyDa said:
They used mk for cinder design And nerfed spinal!!

Done with KI. I got mk x now and street f!ghter 4 on ps4 in may!!!
what was done to Spinal?

honestly, dude needed some damn tweaking, lol. Most of his setups were all reward and no risk.
 2 years ago '04        #1197
SpyDa 178 heat pts178
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 Kewop Decam said:
what was done to Spinal?

honestly, dude needed some damn tweaking, lol. Most of his setups were all reward and no risk.
His instinct doesnt give all the skulls just 1 skull and slowly populates
 2 years ago '08        #1198
Kewop Decam 71 heat pts71
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 SpyDa said:
His instinct doesnt give all the skulls just 1 skull and slowly populates
Lol, that's not that bad. That's it?
 2 years ago '04        #1199
SpyDa 178 heat pts178
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 Kewop Decam said:
Lol, that's not that bad. That's it?
yea thats it.
 2 years ago '04        #1200
One-O-One 11 heat pts11
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Cinder trailer & ARIA tease

[video - click to view]

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