Possible Call Of Duty: Ghosts next gen gun images

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 5 years ago '10        #1
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xSLIMx 108 heat pts108
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Possible Call Of Duty: Ghosts next gen gun images
 

 
Yaron Levi (aka LoneWolf3D) is a 2D\3D freelancer artist who specializes in “hard surface modeling and texturing mainly for games/cinematics”. He also happen to design a couple of the weapons in MW3. @Luis_Someguy came across his online resume the other day and noticed a page titled “M4 Call of Duty Ghost“..

*Disclaimer: It should be noted that according to his resume, he lives in Israel and appears he is no longer with Infinity Ward or doing contract work with them…This is NOT a leak, just concept images.

Although it’s interesting that the page is titled “Project Ghost”. It could be a mere coincidence since there are couple references to Simon “Ghost” Riley on the images.

The M4 along with the MW3 guns seem like they were designed in super high resolution and in a high poly count, clearly these guns look better than their current-gen counter parts. Maybe this is a sign of whats to come?
visit this link Is this how good the guns will look in ‘Call of Duty: Ghosts”? - Charlie INTEL Blog: Call of Duty Black Ops 2, Modern Warfare 3

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17 comments for "Possible Call Of Duty: Ghosts next gen gun images"

 5 years ago '08        #2
The N 469 heat pts469
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Wonder if this engine brings a soldier perspective( BF,KZ) all COD games been floating guns perspective
 5 years ago '12        #3
ThePainkiller 347 heat pts347
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Welcome to mid pc settings of 2010
 5 years ago '07        #4
CadillacVyse 944 heat pts944
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I hate how every game is shooting for photo realism. I hope more start taking a unique art style.

I would love to see a game look like the brink trailer. The game was underdeveloped but that style was a win!



[video - click to view]

 05-06-2013, 07:54 PM         #5
Cya Nerd 
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 ThePainkiller said:
Welcome to mid pc settings of 2010
 5 years ago '09        #6
ImAMonster 407 heat pts407
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 ThePainkiller said:
Welcome to mid pc settings of 2010
Well it is un-textured, and most graphics come from...textures. And the size of the texture will improve the quality GREATLY, This is just showing a model of it, not quite what next-gen is going to look like.

I wish they had the technology/knowledge to make weapons and things work within the environment. If it's raining, make the gun drip rain and look wet. If you throw a genade in dirt, make the dirt pop up, leave a realistic sized crate where it explodes. It's not that hard, I just don't think the current-gen systems can support it, even PC. That's A LOT of particles that's gotta go around for that. If you throw a grenade and close to it, it needs to affect your hearing and vision as well as make it motion blurry.
 5 years ago '04        #7
famoussasjohn 17 heat pts17
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Maybe not

[pic - click to view]



 5 years ago '12        #8
Nest 19 heat pts19
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 CadillacVyse said:
I hate how every game is shooting for photo realism. I hope more start taking a unique art style.

I would love to see a game look like the brink trailer. The game was underdeveloped but that style was a win!


So many high hopes for this game. So many letdowns
 5 years ago '04        #9
cold_young_thug 40 heat pts40
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 5 years ago '08        #10
Kewop Decam 81 heat pts81
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those aren't call of duty guns. Those are guns made by a 3D artist and his website is called lonewolf3d.com or something. He specializes in hardsurface modeling. He did work on MW3 though


 5 years ago '11        #11
Jesszman 2209 heat pts2209
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 Kewop Decam said:
those aren't call of duty guns. Those are guns made by a 3D artist and his website is called lonewolf3d.com or something. He specializes in hardsurface modeling. He did work on MW3 though


I'm guessing you didn't read the OP...
 5 years ago '08        #12
Kewop Decam 81 heat pts81
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 ImAMonster said:
Well it is un-textured, and most graphics come from...textures. And the size of the texture will improve the quality GREATLY, This is just showing a model of it, not quite what next-gen is going to look like.

I wish they had the technology/knowledge to make weapons and things work within the environment. If it's raining, make the gun drip rain and look wet. If you throw a genade in dirt, make the dirt pop up, leave a realistic sized crate where it explodes. It's not that hard, I just don't think the current-gen systems can support it, even PC. That's A LOT of particles that's gotta go around for that. If you throw a grenade and close to it, it needs to affect your hearing and vision as well as make it motion blurry.
the first image is a textured finished model

and games have done models getting wet and throwing objects that create particles kick up.

Games has done everything you've mentioned in the last paragraph actually.
 05-07-2013, 09:39 AM         #13
Chillin85 
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this is how I feel when their games come out...then reality sets in
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 5 years ago '08        #14
Kewop Decam 81 heat pts81
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 Jesszman said:
I'm guessing you didn't read the OP...
no because as soon as I saw the pics I knew who it was. Thread title is misleading as hell.
 5 years ago '05        #15
twodollars2 1 heat pts
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 Chillin85 said:
this is how I feel when their games come out...then reality sets in
[pic - click to view]

 5 years ago '13        #16
SkanlessWorld 2 heat pts
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 CadillacVyse said:
I hate how every game is shooting for photo realism. I hope more start taking a unique art style.

I would love to see a game look like the brink trailer. The game was underdeveloped but that style was a win!


 5 years ago '10        #17
WhoNextWithPlex 40 heat pts40
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 Chillin85 said:
this is how I feel when their games come out...then reality sets in
[pic - click to view]


 5 years ago '05        #18
Quddus 12 heat pts12
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 Chillin85 said:
this is how I feel when their games come out...then reality sets in
[pic - click to view]

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