| 3 years ago||
* BNOD Rules*
1. Game Settings
Difficulty - Heisman
Quarter Length - 7 min
2. Scheduling Rules
BNOD advances every 72 hours, unless all games are completed prior to advance time. Extensions are limited to only extreme circumstances at the commissioner's discretion.
The BX Thread Thread in our Gamespot forum should be used to schedule all games. If a time is agreed upon using other means(ie Text, AIM, Private Message, etc.), the time should still be posted in the Weekly Scheduling Thread with both owners verifying.
Team's left without a reply from their opponent 24 hours after their last post in the Scheduling Thread will be given the opportunity to play the CPU at the commissioner's discretion.
Every team must maintain 4 user games per season whether that be through conference play or out of conference play, no exceptions.
Quarterbacks are not allowed to drop back more than 10 yards.
Quarterbacks should only run on pass plays when the receivers are covered, or when the pass rush forces it. Passing on pass plays should always be the first intention.
When taking the snap from under center, quarterbacks should not throw the ball until they have completed at least a three step drop.
Run plays designed to go between the guards should not be bounced outside the tackles.
Zigzag running is not allowed. Making a cut is fine, but running back and forth to manipulate poor AI pursuit angles is not. This includes open field runs.
Running backwards is not allowed.
Unnecessary juke/spin moves are not allowed. These should be used to elude defenders, not randomly in the open field to abuse poor pursuit AI.
When a wide receiver is put in motion, the ball is not to be snapped when the wide receiver is behind the offensive line.
Hurryup offense is only allowed in the final two minutes of the 1st half, when trying to mount a comeback late in the 4th quarter, or when a team is losing big in the second half and the situation calls for it.
After calling a play, offenses are not to hurry to the line and snap the ball right away unless the play clock is under five seconds.
Teams are required to have some sense of play variety. This doesn't mean play into the defense's strengths just for the sake of variety, nor does it mean ignoring your offense's strengths and scheme. But no scheme relies on the same play every down or every time they need a big play. Mix it up.
Playaction in obvious passing situations is not allowed. Defenses bite too hard on playaction in passing situations for this to be realistic. You can still call playaction plays in passing situations by hot routing the HB as it negates the playaction.
Teams are required to have some sense of play variety. Having a scheme or philosophy is fine, but no NCAA scheme involves calling the same play every down.
Users are only only allowed to manually move the player they are controlling presnap. Defensive shifts using Madden's defensive audibles are allowed.
Nano blitzing is not allowed.
Onside kicks should only be used when trailing late in the game and the
situation calls for it.
Manually usering a player to create an extra blocker on returns is not allowed.
Zig zagging down the field on kickoffs to make sure no blockers can slow you down is not allowed. This falls under the zig zag rule mentioned above.
Line drive punts are not allowed.