Boxden NCAA '14 Online Dynasty: The Gift and The Curse (only on PS3)

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 5 years ago '07        #1
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jhj26 51 heat pts51
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$15,677 | Props total: 1337 1337
Boxden NCAA '14 Online Dynasty: The Gift and The Curse (only on PS3)
 

 

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Official M.O.B Sports Online Dynasty



Dynasty members:

psn................................team:



jhj26----------Stanford
Ole_Faithful2k7--------------Auburn
CPTryder1536----------------USC
LHoLLA---------------Wisconsin
Miami----------- lilhaitinard
YoUnG_H--O---------------Ohio St.
bes628--------------------Rutgers
gopens19...................Pittsburgh

HALL OF PAST BCS CHAMPIONS

2013 BCS Champion was Ohio State Buckeyes, coached by neworleansboy (#2 Auburn suffers a loss to #1 Ohio State 32-21)
2014 BCS Champion was Florida Gators, coached by Silentdirt (#2 Stanford suffers a loss to #1 Florida 27-14)
2015 BCS Champion was the Auburn Tigers, coached by Ole_Faithful2k7 (#2 Auburn defeats #1 USC 49-42)

2016 BCS Champion was the Stanford Cardinal, coached by jhj26 (#1 Ohio State suffers a loss to #2 Stanford 49-21)


Last edited by jhj26; 12-21-2013 at 05:15 PM..

1730 comments for "Boxden NCAA '14 Online Dynasty: The Gift and The Curse (only on PS3)"

 5 years ago '04        #2
juanb13 9 heat pts
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LSU bi*ch
 5 years ago '04        #3
Shizz|M 
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$7,363 | Props total: 225 225
fu*k YOU JUANB
fu*k YOU JHJ
fu*k BAMA fu*k OSU fu*k EVERY LAST ONE OF YA'LL
I'M COMING FOR YOUR fu*k'N HEADS I DONT' CARE IF YOU GIVE ME THE death SENTENCE THIS YEAR OFF BREAK I'M KICK a.ss TAKE'N W'S AND GIVING OUT L'S

WHO THE fu*k WANTS WHAT WITH 'CONSIN

WISCONSIN THE 2014 15 16 17 AND 18 NATIONAL CHAMPIONS
LOCK ME IN

edit: i'm sorry i got a little out of hand there.. i apologize.......na fu*k that LMAO JHJ I SWEAR IF THERE IS ANY 88+ ON SOUTH ALABAMA WE WILL VOTE YOUR a.ss OUT AND I WILL BE THE COMMISS AGAIN LOL


Last edited by Shizz; 04-04-2013 at 08:49 AM..
 5 years ago '04        #4
juanb13 9 heat pts
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$4,300 | Props total: 68 68
 Shizz said:
fu*k YOU JUANB
fu*k YOU JHJ
fu*k BAMA fu*k OSU fu*k EVERY LAST ONE OF YA'LL
I'M COMING FOR YOUR fu*k'N HEADS I DONT' CARE IF YOU GIVE ME THE death SENTENCE THIS YEAR OFF BREAK I'M KICK a.ss TAKE'N W'S AND GIVING OUT L'S

WHO THE fu*k WANTS WHAT WITH 'CONSIN

WISCONSIN THE 2014 15 16 17 AND 18 NATIONAL CHAMPIONS
LOCK ME IN

edit: i'm sorry i got a little out of hand there.. i apologize.......na fu*k that LMAO JHJ I SWEAR IF THERE IS ANY 88+ ON SOUTH ALABAMA WE WILL VOTE YOUR a.ss OUT AND I WILL BE THE COMMISS AGAIN LOL
 5 years ago '04        #5
Shizz|M 
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$7,363 | Props total: 225 225
 juanb13 said:
i missed you guys lmao i haven't been play'n sh*t since NCAA
 5 years ago '07        #6
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
Team.......................PSN

University of South Alabama.............jhj26
LSU......................................juanbi*ch 13
Wisconsin.............................lHOlla


run it back niccaz!!!fu*k juan b and everything he stands for....


fu*k massatoby and his whole fukkin family....


fu*k lholla for setting us back 400 years...


fu*k neworleansboy for selling out and giving up the a.ss to every nicca he meet...

fu*k that nicca knivez for not even showing up last year....


fu*k that nicca canes for dedicating most of his time tricking his cash on these hood rat bi*chez...get ya ballz back nicca, show some heart

fu*k that nicca gmitch for going nfl 2k13 on a nicca...he don't exist

fu*k that nicca Da Ten A Keyan aka "ThatBoy" for for going to xbox 360 and getting tossed up!!!!



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 5 years ago '07        #7
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
NCAA Football 14 will see the introduction of the Infinity Engine, EA football's real time physics engine as well as a new feature called the 'Force Impact System'. The infinity engine will be ported over from Madden and improved somewhat over the Madden NFL 13 version, giving NCAA it's first taste of real time physics in the series' history.

The Force Impact System seems meaningful as well, with new physics introduced to the running game which accounts for weight, speed, and more when changing direction. This should eliminate the 'swerve' running within the game, as it requires players to decelerate when making sharp turns. There will be improved stiff arms and line play with the new physics, and improved blocking AI which I was told was completely overhauled. NCAA 14 also will feature a new speed burst which will trigger automatically when you get into the open field.

I will have more on all of these features as I polish up an article from a recent interview I did with EJ Manual, former Florida State QB. Expect that to hit by early afternoon!

 5 years ago '07        #8
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337

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By now most of you have probably heard or seen a few articles pop up regarding the gameplay improvements for EA Sports NCAA Football 14. I'm really excited to get into the details with you and discuss what it all means. If you haven't seen the articles by ESPN, Polygon or OperationSports.com, you should check them out as they all provide different perspectives. Also be sure to check out the newest videos on EA Sport's blog for a first look at gameplay. I'll kick this off by discussing some encompassing features and then break everything down later.

"RTP/Infinity Engine 2.0"

I want to start by clearing up any confusion or to those who are being pessimistic - EA simply did not just port over the physics from Madden 13 and call it done. A lot of work was done to rework this and has already been talked about in the aforementioned articles. While it's already been stated that a big focus was put on the ball carrier (and there was), there was a big focus to add some modifications that add a lot of NCAA flair (like actually using NCAA blocking rules instead of NFL, option game overhaul, read option overhaul, etc). Above all else, defense reacts to these things differently. From an overall gameplay perspective, my experience at the first community event was very refreshing.


"Impact Engine"

While most people will a.ssume this simply means more big hits, that isn't exactly the case. This also plays a big factor into the new stiff arm mechanic. As Larry Richart explained already, the game used to simply 'roll a dice' in order to determine the outcome when a ball carrier attempted to use a stiff arm to break a eligible tackle animation (based on ratings). Now timing is a huge factor as the impact of a ball carriers arm is much less if it is already fully extended (hitting the button too early). Timing the button correctly will render the largest impact and create the maximum possible separation between the tackler and the ball carrier. That is, if the stiff arm is successful at all. From my hands-on with the game, this seemed to be very balanced. Even a well-timed stiff arm won't keep a charging linebacker from wrecking your world in the open field. I'll get into this a bit more later on.


"Acceleration Burst Mechanic"

Up until now, a player's acceleration has been somewhat linear. It's just a rating that dictates how quickly a player can get from his current velocity to his maximum speed. This new mechanic allows more of a burst to allow a player to explode in a direction. For a running back, this rewards patience running tosses or stretch plays. There were several times that I would string a play into let's say, the 5 hole only to explode back towards the center and against the grain of the defense to bust a play open for big yards. For wide receivers, the burst mechanic allows them to catch the ball on a screen or hitch and burst away from an incoming defender and into the open field.

However, no one has really talked about what this means for a defender. During my time with the game, I spent a lot of time playing the linebacker positions and baiting a HB into a hole only to use the burst mechanic to meet him at the LOS. Safeties can use the burst to break on passes such as posts and get to the ball/receiver.

I know some of you are worried about balance of this feature. And to that I present to you...

"Fatigue Meter"
Want to run toss plays with your HB all game and not spell him at all? Want to run go-routes or 9's all game with your speedy WR? Well, you better be ready for them to have their hands on their knees. For those of you who play FIFA, you will be somewhat familiar with the effects of holding down the sprint button all game (*everyone grabs their hamstrings in recollection*).
I've been hammering for this feature ever since I joined the EA Sports Game Changer program as I feel that it is another important aspect of NCAA Football that we were simply missing. You guys who love the no-huddle and up-tempo offenses are going to be challenged with managing substitutions or risk getting the ball to a running back or wide receiver and him not having any gas left in the tank to take it anywhere up field. This will also force people to actually look at your substitution sliders in your coaching preferences.
This will also effect some special team decisions. Not that it was a good idea before, but utilizing your star skill players for punt and kick returners will ultimately reduce their effectiveness as the workhorses for your offensive attack. Additionally, a guy with 99 SPD 99 ACL and 99 AGI may not be the best option as a kick returner if his stamina is only a 62. Sure, he breaks the field open more often than anyone else on your team, but you won't think as highly of him when he gets sucked up from behind every time as he starts to fatigue. Conversely, players with lower speeds but higher stamina ratings will be rewarded for sticking with a play and taking good angles as their efforts could end up paying off in the form of a touchdown saving tackle.
It's also important to mention that as the game goes on and a player gets more fatigued that his acceleration burst mechanic becomes less effective. He also has a higher chance of fumbling or not recovering from a stumble. Speaking of which...

"Stumble Mechanic"

Personally, the new Stumble and Avoidance Mechanic really differentiate the running game from Madden 13's iteration. Essentially the stumble mechanic adds a layer of variability (yes, on TOP of what the physics engines have already done for tackling) to tackling while bringing a feeling of balance to a ball carrier. After a broken tackle, you can flick the right stick back to attempt to gain balance and continue to the run, or you can flick the stick forward to dive for a first down or avoid an incoming defender ready to take your head off. Madden 13's broken tackle animations were too long, and the stumble mechanic allows a user to abort out of those scripted animations to dictate a more favorable outcome.

"Avoidance Mechanic"

I guess the best way to explain this is to reference the game a.ssassin's Creed and how a user can 'swim' or otherwise avoid bystanders/objects while on the run. One of my biggest complaints with Madden 13's running game was having to manually avoid my own blockers in fear that I will get "Sanchez'd" and end up on the ground without ever being touched by a defender. That changes this year as ball carriers will put their hand out, hop-step and side-step to avoid blockers and make their way up field.

What most people miss with the announcement of this feature is what it means for the defense. Linebackers will no longer get lost in the crowd and will use the same mechanics to avoid defenders in front of them taking on blocks. Combined with the new blocking logic, this makes every run play a chess match between backs and linebackers.

"Targeting Mechanic"

If you are like me, you are sick of "swerving" (when a user just goes back and forth on the stick, rendering your defenders helpless as they fly by the ball carrier as if they were looking at the ground) and there is finally an answer to this too often used tactic in online play. A newly tuned "locomotion system" and the new physics engine really do a lot to combat this as it focuses a lot more on planting of the feet. However, a new targeting mechanic allows defenders to make the final lunge towards the ball carrier to account for the last second evasive maneuvers. However, this requires manual manipulation of the sticks to accomplish. Thankfully, the windows to engage the tackle animations were tightened in order to get rid of the dive-bomb tackling techniques often used where a defender can just blindly charge in a direction and make a tough tackle in space.

Defenders will now break down when coming head-on with a ball carrier. Users can use the dive button to lunge at the ball carrier to account for any last second change of direction. This mechanic also seemed to help the issue where a defender would blow by a receiver who was being directed by a catch animation.

"Blocking Logic"

I know, we've heard it before. However, I think there are some interesting changes that are coming this year that will provide some significant improvements:

- Screen plays
As it was explained to us, the NCAA Football and Madden series have always used the same blocking rule definitions within the game. Obviously in real life, this is far from the case. So the gameplay team went in added things like the ability for offensive players to block downfield on screen plays. Previously the blockers would gather in front of the receiver and behind the LOS and then decide who to block once the pass was caught. In NCAA Football 14, you will see slot WRs, TEs and pulling offensive linemen actively attack defenders beyond the LOS while the ball is in the air. Bubble screens and quick screens took on a whole new meaning after being very frustrating to use in NCAA 13 (and every iteration of NCAA that bubble screens were previously included. Let's be frank, they never worked properly). While it does a lot for the screen games, it also opens up the short passing game, something which has been very vanilla up until now.

- Options/Running game
Everyone has their complaints with blocking logic. The flaws were especially apparent in the option game. Blockers consistently let the wrong defenders come free and often resulted in situations where you were going to lose yards regardless of the option taken. Richart's comments on reworking all of the option plays are true. Since the offensive line knows who to turn free and who to read, they can easily decide on where the 2nd level block is and get to it. EA took this to another level by adding in-game indicators that highlight the players that your offensive line will turn free and the players that you will need to read. It's a nice learning tool for users new to option plays (or new to running them properly).


That's it for now. I'll hopefully be able to gather more thoughts as the information becomes public knowledge.

You can follow Drifterbub on twitter: http:


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 5 years ago '07        #9
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337

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 5 years ago '07        #10
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
Team.......................PSN

University of South Alabama.............jhj26
LSU......................................juanbi*ch 13
Wisconsin.............................lHOlla
 5 years ago '04        #11
juanb13 9 heat pts
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 jhj26 said:
Team.......................PSN

University of South Alabama.............jhj26
LSU......................................juanbi*ch 13
Wisconsin.............................lHOlla


run it back niccaz!!!fu*k juan b and everything he stands for....


fu*k massatoby and his whole fukkin family....


fu*k lholla for setting us back 400 years...


fu*k neworleansboy for selling out and giving up the a.ss to every nicca he meet...

fu*k that nicca knivez for not even showing up last year....


fu*k that nicca canes for dedicating most of his time tricking his cash on these hood rat bi*chez...get ya ballz back nicca, show some heart

fu*k that nicca gmitch for going nfl 2k13 on a nicca...he don't exist

fu*k that nicca Da Ten A Keyan aka "ThatBoy" for for going to xbox 360 and getting tossed up!!!!







So you been holding all of his in lol. Looks like the hate will continue when I win multiple championships
 5 years ago '04        #12
HotBYoungTurk 13 heat pts13
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$11,717 | Props total: 2017 2017
am i getting NCAA this year? probably not.. f*ck u JHJ for kicking me out the last time cuz u was on ur period.
 5 years ago '07        #13
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
 HotBYoungTurk said:
am i getting NCAA this year? probably not.. f*ck u JHJ for kicking me out the last time cuz u was on ur period.
its your loss young nicca; this ncaa will be hot fiya!
 5 years ago '07        #14
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
 juanb13 said:
So you been holding all of his in lol. Looks like the hate will continue when I win multiple championships
well I guess we will see mothafukka
 5 years ago '04        #15
Shizz|M 
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It is really going to suck not being able to take that Tuesday and that Wendsday off of work like i used to
 5 years ago '07        #16
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337

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 5 years ago '07        #17
jhj26 51 heat pts51 OP
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Breaking Down NCAA Football 14 Gameplay
College football is unpredictable, and now so is NCAA Football 14.


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The addition of Infinity Engine 2 allows you to play true to your team with gameplay tuned with the college game in mind, bringing multiple college play-styles to life. Players have been significantly tuned to balance based on position and size, which means you’ll also feel momentum as you run with the ball. You’ll also notice updated player behavior after each play is over.

Here’s a look at specifically what you can expect with the new Infinity Engine 2.

The Power of Force Impact


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Use new stiff-arm to create your own space around the outside

As we continually evolve the Infinity Engine, we have more control to build physics-based features to create more realistic player interactions on the field. The Force Impact System allows us to create more realistic hits that take momentum, speed, and mass into account. You can now feel the big plays on offense and defense, which provide a more real feeling than ever before.Offense wasn’t the only side of the ball that got some love, this year in NCAA Football 14 you will find the Hitstick is much more powerful than ever before. Deliver bone crushing hits and tackles to the unsuspecting ball carrier.

Players can now recover from a near tackle with the new Stumble Recovery, which you can see a ball carrier put their hand down on the turf and keep trudging along for more yards. Based on a combination of player attributes and the impact of the hit, this is a real-life movement from the field that makes a huge difference in the open field. The stumble recovery will help a.ssist in those frustrating moments where you run into a defender and watch your player fall to the ground without any way to recover.


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No longer at the mercy of the dice roll

With the Infinity Engine 2, things like dive tackles, trucks, and stiff arms are now driven by physics when timed correctly. All of these improvements to gameplay are made possible by the Infinity Engine 2, which allows for thousands of organic, unpredictable outcomes with some of the biggest hits we’ve ever seen in the NCAA Football franchise.

Swerve Not


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You could drive a truck through that cutback lane

Another significant improvement to gameplay in NCAA Football 14 is the running game. This year, we enhanced the running game by enabling you to make hard cuts on the field. The running game is an integral piece of college football, and in order to deliver the most realistic experience, we’ve emphasized changing the running game to eliminate inauthentic turning and running. With NCAA Football 14 you can make more hard cuts, which give better feeling of better weight and realistic running.


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Follow your blockers and run to daylight

Building a Better Back

One thing we’ve learned over the years is that running backs are almost never moving at full speed the moment they take the ball, and need to be patient to allow blocks to develop and find the hole. While we’ve previously put an emphasis on getting the running backs up to full speed as quickly as possible, this year we’ve tuned the game to give users more control over running backs behind the line, as well as when making moves in the open field.


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Make the safety pay for taking a bad angle to the ball

We’re also aware that sometimes you need that extra burst of speed, so we’ve introduced an acceleration burst mechanic that allows you to hold the right trigger and reach top speed more quickly to get around the corner or evade a pursuing defender. There’s a tradeoff though, as running harder – as well as making moves like spins, jukes and cuts – drains your stamina faster, so you may lose your steam on long runs. We’ve included an on-screen stamina meter this year, so you’ll know exactly how much energy you’ve got left on any given play before you run out of gas.

Fans are encouraged to keep up to date by visiting the NCAA Football website, Facebook, and Twitterfor exclusive a.ssets and unique insights into all this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.


Last edited by jhj26; 04-10-2013 at 07:18 PM..
 5 years ago '04        #18
juanb13 9 heat pts
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Where the Hell MASSATOBY at with his inconsistent a.ss and JHJ come yo a.ss to the boxden facebook page to talk sh*t
 5 years ago '07        #19
jhj26 51 heat pts51 OP
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that bi*ch nicca massatoby is right here, forever ethered!


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 5 years ago '07        #20
jhj26 51 heat pts51 OP
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$15,677 | Props total: 1337 1337
Team.......................PSN

University of South Alabama.............jhj26
LSU......................................juanbi*ch 13
Wisconsin.............................lHOlla
Auburn..............................Ole_Faithful2k 7
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