The Official - Ultra Street Fighter IV Thread Part 2

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Props Slaps
 4 years ago '04        #501
MochaWhitey 10 heat pts10
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$5,516 | Props total: 324 324
Vega

Crouching HP active frames increased by 2 (2F → 4F)
Close Stand MK hitstun increased by 2 frames (+2F → +4F)
Vertical Jump LK can cross up the opponents
Mask Pick-up from ground is now a command, 2+PP when standing over the mask
L, M, H and EX Rolling Crystal Flash charge time reduced by 10 frames (60F → 50F)
M Rolling Crystal Flash → EX Focus Cancel → Forward Dash advantage on block increased by 3 frames (0F → +3F)
Flying Barcelona Special (Super Combo) now has an attack added during the motion to the wall, does 100 damage; Rolling Izuna Drop damage 100*100*100; gauge consumption timing changed from when Vega reaches the wall to at the time of activation
Bloody High Claw (UC1) forward charge attack’s hitbox expanded to match the EX Barcelona drop
Splendid Claw (UC2) start-up reduced by 1 frame (8F → 7F)


Yang

Movement speed slightly increased
Close Standing LK start-up reduced by 1 frame (5F → 4F)
Close Standing MK hitbox expanded downward, easier to connect on crouching opponents
Far Standing MP now Special-, Super Combo- and EX Focus-cancellable
Far Standing LK start-up reduced by 1 frame (5F → 4F)
Crouching LK damage increased by 10 (20 → 30)
Diagonal Jump MK hitbox size expanded, now in between the AE and Ver.2012 versions
L and M Torou Zan 3rd hit damage increased by 5 (60 → 65)
H Torou Zan 3rd hit damage increased by 10 (60 → 70)
L, M, H and EX Torou Zan hitbox increased downward
L Senkyutai 1st hit hit-stop increased by 4 frames (8F → 12F) (now matches the hit-stop on block)
All versions of Zenpo Tenshin now do 1 damage (0 → 1); L Senkyutai → FADC→ Dash forward -5 on block
Tenshin Senkyutai (UC2) start-up reduced by 1 frame (7F → 6F)
Mantis strike hitboxes increased downward


Yun

Far Standing MP damage increased by 10 (50 → 60)
Crouching MP damage increased by 10 (50 → 60)
Jumping MK active frames reduced by 4 (8F → 4F); Crosses up more often
All versions of Zenpo Tenshin now do 1 damage (0 → 1)
Ex Zesshou Hohou advantage on block increased by 2 frames (-1F → +1F)
Diagonal Jump MK active frames reduced by 4 (8F → 4F); Crosses up more often


Zangief

Close Standing LK now Special-, EX Focus-, EX Red Focus- and Super Combo-cancellable
Close stand MK advantage on hit increased by 5 frames (0F → +5F); advantage on guard increased by 2 frames (0F → +2F)
Far Standing MP hurtbox slightly expanded; hurtbox in front sticks out 1F before active
Far Standing MK disadvantage on hit decreased by 4 frames (-7F → -3F); disadvantage on block reduced by 3 frames (-10F → -7F)
Crouch LK advantage on hit increased by 1 frame (+4F → +5F)
Diagonal Jump HP hurtbox slightly expanded
L Spinning Pile Driver throw range reduced by .05 (1.75 → 1.70)
L Banishing Flat start-up reduced by 3 frames (11F → 8F); disadvantage on hit reduced (-5F → -2F); disadvantage on block reduced by 1 frame (-8F → -7F)
M Banishing Flat start-up reduced by 2 frames (13F → 11F); disadvantage on block reduced by 2 frames (-8F → -6F)
H Banishing Flat start-up reduced by 2 frames (16F → 14F); disadvantage after hit increased by 1 frame (-6F → -7F); disadvantage on block reduced by 2 frames (-9F → -7F)
Final Atomic Buster range increased to match his M Screw Piledriver
 4 years ago '05        #502
P-Hill|M 26 heat pts26
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$37,095 | Props total: 10787 10787
they pretty much made Ibuki useless when they made neck breaker not a hard knock down
 4 years ago '04        #503
KidKingGoD 3 heat pts
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$7,090 | Props total: 614 614
Just copped the presale version of the game....Gen's nerfed to sh*t though. I'll still john blaze that a.ss tho nikkas.
 4 years ago '05        #504
P-Hill|M 26 heat pts26
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$37,095 | Props total: 10787 10787
 KidKingGoD said:
Just copped the presale version of the game....Gen's nerfed to sh*t though. I'll still john blaze that a.ss tho nikkas.
when you coming over to the darkside ?


fu*ked up they nerfed Gen though... he ain't need it.. n*gga is difficult to master as it is... I blame Xian for running through Evo with him last year
 4 years ago '06        #505
Cwing71 13 heat pts13
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$1,531 | Props total: 140 140
Can't believe they nerfed Gen like this, looks like I'm stuck with Vega.
 4 years ago '04        #506
sideshow20 17 heat pts17 OP
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$9,586 | Props total: 553 553
glad they nerfed him he was alil OP ....well xian's was lol
 4 years ago '04        #507
MochaWhitey 10 heat pts10
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$5,516 | Props total: 324 324
Poison

• Crouching light punch startup changed from 4 frames to 3 frames
• Crouching heavy kick no longer cancellable
• Angled jumping heavy kick active frames reduced from 10 frames to 5 frames
• All manner of focus attacks have had their forward hurtbox reduced
• Backflip backwards distance decreased
• Light, Medium and Heavy Kissed by a Goddess forward FADC are now -5 frames
• EX Kissed by a Goddess hitbox increased upwards on its first hit, making it easier to anti-air with
• Light, Medium, Heavy and EX Whip of Love can now be focus-cancelled, red focus-cancelled or super-cancelled on first and second hit even if blocked
• EX Whip of Love's fourth hit can no longer be jump cancelled on block
• EX Whip of Love's fourth hit can now be jump cancelled on hit, to follow up with an air attack
• Light, Medium and Heavy Aeolus' Edge all have 1 frame less recovery. The current advantages are as follows:
Light: ±0 on hit, -3 on block
Medium: +3 on hit, ±0 on block
Heavy: +10 on hit, +7 on block
• Light, Medium, Heavy and EX Aelous' Edge, if done on opponents' wakeup, would not hit them meaty. This issue has been fixed.

Hugo

• Standing medium punch now does 120 damage, up from 100 damage
• Crouching medium punch now does 110 damage, up from 80 damage
• Hammer Hook is now an overhead
• Light, Medium and Heavy Shootdown Backbreaker now give 80 meter instead of 110 on hit
• Light, Medium and Heavy Shootdown Backbreaker, only when used at the end of Hammer Mountain, now do 100 damage and stun
• EX Shootdown Backbreaker has invincibility on frames 1~5, up from 1~4
• Light, Medium and Heavy Moonsault Press startup decreased to 2 frames, from 3 frames
• Medium Giant Palm bomber startup decreased to 19 frames, from 21 frames
• Light, Medium and Heavy Ultra Throw range reduced to the same as Heavy Moonsault Press
• EX Ultra Throw range reduced to the same as Light Moonsault Press
• Light Monster Lariat can now release the attack without going into the running animation first
• Light Monster Lariat now does 100 damage, down from 120
• EX Monster Lariat now has armor properties up until 3 frames before the attack hits, this armor can absorb any amount of hits (similar to Red Focus)
• EX Monster Lariat can be focus-cancelled, red focus-cancelled and super-cancelled regardless of whether it hits or is blocked
• Hammer Mountain now has invincibility during frames 3-11 when Hugo is running towards his opponent
• Hammer Mountain can now hit airborne opponents without them falling out
• Hammer Mountain can no longer be cancelled into Shootdown Backbreaker on block
• Hammer Mountain now does 300 damage, down from 360
• Gigas Breaker full move duration increased to 49 frames, up from 39 (increased recovery, supposedly?)
• Lvl1 Red Focus Attack could previously be followed up against airborne opponents with moves that do not normally combo airborne opponents - this bug has been fixed

Rolento

• Close standing medium kick startup reduced to 5 frames, from 6 frames
• Close standing medium kick range slightly increased
• Far standing medium punch active frames reduced to 3 frames, from 6 frames
• Far standing medium kick hurtbox around the feet reduced
• Crouching medium kick startup reduced to 5 frames, from 6 frames
• Hit advantage changed to ±0 frames, from -2 frames
• Neutral jump heavy punch active frames reduced to 4 frames, from 6 frames
• Angled jump heavy punch active frames reduced to 3 frames, from 6 frames
• All manner of focus attacks have had their active frames reduced to 2 frames, from 4 frames
• During Stinger, the knife can be thrown quicker than before
• EX Stinger now does 30x3 damage instead of 40x3
• Light Patriot Circle is now -3 on block instead of -2
• The third hit of Medium Patriot Circle now grants 6 meter instead of 12
• EX Patriot Circle no longer has invincibility
• EX Patriot Circle now does 100 damage instead of 70
• Mekong Delta Attack now only goes back half as far after being blocked
• Mekong Delta Attack can now be focus cancelled, red focus cancelled and super cancelled both on hit and on block
• EX Mekong Delta Attack is now -10 on block instead of -2
• EX Mekong Delta Air Raid now has projectile invincibility during frames 1~10 instead of full invincibility
• EX Mekong Delta Air Raid is now +8 on hit instead of +5
• EX Mekong Delta Air Raid is now -3 on block instead of ±0
• During EX Mekong Delta Air Raid, Rolento can now be pushed, reducing the chance of him being "glued" to his opponent
• During EX Mekong Delta Escape, the player can now control Rolento's fall
• Mine Sweeper now does 350 damage instead of 300
• Take no Prisoners startup increased to 7 frames, from 6 frames

Elena

• Movement speed slightly increased
• Sometimes, Elena would avoid moves when she was supposed to be blocking them - this has been fixed
• Standing light kick is now +2 instead of +4 on hit, -1 instead of +1 on block and active frames have been reduced to 2, from 4
• When trying to cancel Standing Heavy Punch into a special move and using Heavy Kick, Elena would perform her target combo instead - this has been fixed
• Crouching light punch is now +5 on hit instead of +4, +2 instead of +1 on block
• Crouching light kick is now +3 on hit instead of +5, ±0 on block instead of +2
• Crouching heavy punch can no longer be cancelled. Grants 30 meter instead of 20 on block.
• Jumping medium punch forward hitbox slightly reduced. Active frames reduced to 4, from 7
• Jumping medium kick active frames reduced to 4, from 6
• Jumping heavy punch forward hitbox slightly reduced. Active frames reduced to 4, from 6
• Jumping heavy kick first hit active frames increased to 4, from 1
• First hit of Jumping Heavy Kick when hitting an airborne opponents properties changed from "opponent will fall in an invincible state" to "opponent will fall in a juggle state", allowing her to juggle
• If the first hit of Jumping Heavy Kick hits an airborne opponent, the second hit will now do so as well
• Sliding changed so that Elena won't become lower until right before the attack hits. Active frames changed to 10 frames, from 13
• Light Lynx Tail is now -7 on block, instead of -9
• Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter instead of 20 on block
• Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40, 10+15 on block instead of 20+10
• Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of 30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10
• EX Lynx Tail now does 100 damage instead of 130
• Light Mallet Smash is now -7 on block instead of -5
• Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15 on hit instead of 40+20 and 7+7 on block instead of 20+10
• Medium Mallet Smash is now -5 on block instead of -3
• Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15 on hit instead of 45+20 and 7+7 on block instead of 22+10
• Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15 instead of 50+30 on hit and 7+7 on block instead of 25+15
• Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10 and 10+5 on block instead of 15+5
• Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16 and 10+7 on block instead of 15+5
• Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of 30+10+10 and 10+5+5 on block instead of 15+5+5
• Light, Medium and Heavy Scratch Wheel have all had their invincibility frames removed - previously, light, medium and heavy had invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no longer the case
• EX Scratch Wheel invincibility duration increased to frames 1~7 , up from 1~3
• EX Scratch Wheel now does 4 hits instead of 3, damage is divied 60+30+30+30 (150)
• Light Rhino Horn now does 40x3 damage instead of 50x3
• Medium Rhino Horn now does 50x3 damage instead of 60x3
• Heavy Rhino Horn now does 60x3 damage instead of 70x3
• EX Rhino Horn now does 50x3 damage instead of 60x3
• Light Spin Scythe now does 100 damage instead of 140
• Medium Spin Scythe now has 29 frames of recovery instead of 27
• EX Spin Scythe now does 30x4 damage instead of 40x4
• Spinning Beat, when hitting an airborne opponent, will now continue to juggle after the second hit
• Brave Dance damage reduced to 440 from 465
• Lvl1 Red Focus Attack could previously be followed up against airborne opponents with moves that do not normally combo airborne opponents - this bug has been fixed
• Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus Attack
• Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack
 4 years ago '09        #508
xslick504 18 heat pts18
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$7,855 | Props total: 1677 1677
kbmod.com/multistream/view/?s0=leveluplive&s1=VGBootCamp&s2=bgcallisto&s3=nob odyexe&layout=9

Ultimate UFGT Stream for the weekend......

Edit gotta copy and paste it cause boxden is shortening the link , making it single stream.....

it's all 4 streams in one showing 4 different games in pools at once.


Last edited by xslick504; 05-23-2014 at 04:32 PM..
 4 years ago '05        #509
Chuck_Remixed 255 heat pts255
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$17,126 | Props total: 3655 3655
*Copy and pastes link* *Blocks Marvel 3 stream*
 4 years ago '09        #510
xslick504 18 heat pts18
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$7,855 | Props total: 1677 1677
 Chuck_Remixed said:
*Copy and pastes link* *Blocks Marvel 3 stream*
there's a little edit button at the top left ..... if you want you can swap the stream names and make the stream you want the big window.
 4 years ago '05        #511
Chuck_Remixed 255 heat pts255
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$17,126 | Props total: 3655 3655
Fukua is such a badass character. That so called "clone" joke character is too good Mike.lol


Last edited by Chuck_Remixed; 05-23-2014 at 11:06 PM..
 4 years ago '04        #512
KidKingGoD 3 heat pts
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$7,090 | Props total: 614 614
copped the preorder... literally can't wait for ultra.
 4 years ago '05        #513
Chuck_Remixed 255 heat pts255
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$17,126 | Props total: 3655 3655

[video - click to view]


Dat Seth combo damage
 4 years ago '04        #514
KidKingGoD 3 heat pts
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$7,090 | Props total: 614 614
Anyone know what time the ultra download will be working for psn tomorrow??
Midnight?
Let me know. I already copped the preorder.
 4 years ago '05        #515
thaghost36 25 heat pts25
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$2,256 | Props total: 341 341
pre ordered the digital version on gamestop n they said they will email the code on 6/3 @ 9am ..
im ready!!
 4 years ago '04        #516
creep 14 heat pts14
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$6,836 | Props total: 70 70
 4 years ago '08        #517
AyeDre 13 heat pts13
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$10,533 | Props total: 283 283
Downloaded the frame data app for iOS....i like it.
 4 years ago '05        #518
thaghost36 25 heat pts25
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$2,256 | Props total: 341 341
I still haven't gotten the email with the code from Gamestop.. It's 10am..

Edit:

GOT IT !!! (10:15AM)


Last edited by thaghost36; 06-03-2014 at 09:36 AM..
 4 years ago '04        #519
abacabb 119 heat pts119
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$9,564 | Props total: 6408 6408

[video - click to view]

 4 years ago '04        #520
sideshow20 17 heat pts17 OP
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$9,586 | Props total: 553 553
I'm on now deedogg20 Psn
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