Injustice: Gods Among Us (Official Discussion Thread)

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 5 years ago '04        #41
Tic Toc 7 heat pts
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OMG this game looks siik...I'm lovin it...

I wonder if they're going to have huntress or Hawk Girl...that might add to the chicks they want in the game
 01-30-2013, 02:40 PM         #42
blafy  OP
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I know people have seen this


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 01-30-2013, 02:45 PM         #43
blafy  OP
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Injustice: Gods Among Us -- The death of Metropolis

The f!ghting genre’s blundering misadventures in storytelling might be something of a running joke in our video game community, but when a game—any game—opens with the headline “Metropolis Destroyed, Millions Dead,” it’s really hard not to sit up and take notice. I’m not saying I’m totally sold yet, but the team at NetherRealm Studios (you know, the Mortal Kombat guys) sure knows how to make an entrance.

IGN’s latest hands-on demo with the DC Comics-based brawler Injustice: Gods Among Us finally blew the lid off the game’s story mode, which understandably apes MK9’s style of interspersing cutscenes between each f!ght to create an overarching narrative. While the devs declined to give me a rundown of the overall story citing unspecified spoilers, they did let me play the entire first chapter.

The mode kicks off with a dramatic slow motion montage complete with a sweeping orchestral score and the aforementioned newspaper headline, along with a few choice shots of panic and destruction just for emphasis. From there we find Batman interrogating a particularly smug Joker in a heavily fortified jail cell, though it isn’t long before Superman bursts through the camera-facing wall and grabs Joker by his bright purple lapels.

He breathlessly accuses Joker of drugging him before trailing off and mournfully whispering about Lois and his family. Batman implores Superman to calm down, but after Joker taunts the Man of Steel (“I know it’s soon, but do you think you’ll ever love again?”), the screen abruptly fades to black to the tune of entrails squishing and the Joker wailing. And to think people were worried Injustice wouldn’t be as dark as Mortal Kombat.

The game then quickly picks up at the beginning of the first actual mission, which seems to flash back to the events leading up to the Joker’s interrogation (though the game does a fairly poor job of communicating this -- we just sort of pieced it together). While a veritable who’s who of the DC universe throws down in some kind grand rumble (also not explained), Batman journeys to Arkham Asylum to confirm that the Joker is still rotting behind bars.

Needless to say, he isn’t. Instead, his cell is packed with explosives, which Batman defuses before being attacked from behind by deathstroke. And just like that, my match with deathstroke had started. No “Round One, f!ght!” Nothing. The camera simply pulled back to reveal a minimal heads-up display and suddenly I was in control.

The transition from cutscene to combat was seamless, direct, and clearly a deliberate stylistic choice aimed at making us feel totally immersed in the story. Even the break between rounds just featured a simple animation of one character picking himself up off the floor while the other subtly celebrated, then it immediately dove back into the action. And once I defeated deathstroke, the transition into the next cutscene was equally smooth.

The only real deviation from the formula came in the form of a quick-time event before my f!ght with Lex Luthor. As he rushed towards me from the opposite side of a space station, I matched button prompts to pelt him with Batarangs. Each one that landed chipped away a small piece of his health, giving me a slight advantage once our match actually started.

According to the developers, the story mode will be peppered with small interactive mini-games like this to break up the action and add a little variety. While this particular idea is new, most of the formula sticks to the setup found in Mortal Kombat: each chapter of the story mode follows a particular character for three to four increasingly challenging f!ghts before placing you in control of someone new. The matches and events are all preset, so you never select a f!ghter or a difficulty level. If you keep losing a particular match, the enemy AI just gets a little dumber until you eventually overcome.

There’s a little more to it than that, but basically, the developers don’t want anyone to get stuck, especially since Injustice features “33-percent more cinematic content” than Mortal Kombat and expects you to win matches with more characters than ever. Hopefully the narrative -- penned by many of the same people behind Mortal Kombat’s story, with the help of DC’s Justin Gray and Jimmy Palmiotti -- will be strong enough to compel us to soldier on.

As for the f!ghting itself, I experienced all the same over-the-top action we saw back at New York Comic-Con, but I also learned a few amazing new facts. By far the most significant: you’ll actually be able to choose between two completely different sets of controller inputs. If you enjoy Mortal Kombat’s traditional “down-forward-punch” style, you can stick with that, but if you prefer Street f!ghter’s quarter-circle-oriented inputs, you can switch over to those instead. To my knowledge (and correct me in the comments if I’m wrong), no f!ghting has ever gone to these lengths to accommodate player preference.

The developers have also added a few other convenient touches like a two-player online practice mode, the ability to tag moves in the menu so they’re permanently displayed on-screen during a f!ght, and the option to turn off the interactive elements in the game’s environments. Hardcore fans will no doubt be pleased, and while I still have a few reservations (no Mark Hamill?!), the initial skepticism that surrounded Injustice has begun to feel more and more unnecessary. Let’s hope my cautious optimism is rewarded when the game launches on April 16.

New Characters

During the demo we were also shown a variety of characters that may or may not be playable. The list includes Hawk Girl, Aquaman, Doomsday, Raven, Ares, Bane, Captain Marvel, Black Adam, and Sinestro. They could be seen in various cut scenes f!ghting already confirmed characters. We've reached out to WB and NetherRealm for more information about the roster and will update this article if we hear back.

 01-30-2013, 02:45 PM         #44
blafy  OP
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 01-30-2013, 04:11 PM         #45
blafy  OP
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blurry but hawkgirl
 01-31-2013, 02:57 PM         #46
blafy  OP
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 5 years ago '04        #47
Ra-da-god 23 heat pts23
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man I havent been this pumped about a f!ghter since MvsC 3 and this is k!llING that
 5 years ago '09        #48
dadon85 135 heat pts135
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This game seems like mk vs dc universe. I hope it's better
 5 years ago '04        #49
Ra-da-god 23 heat pts23
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 dadon85 said:
This game seems like mk vs dc universe. I hope it's better
this game has nothing to do with the mortal combat universe at all and has a play style all its own the only thing they a.ssociated with MkvsDC and MK9 was their approach to the story mode this is a entirely different monster.....


Last edited by Ra-da-god; 01-31-2013 at 05:09 PM..
 5 years ago '09        #50
dadon85 135 heat pts135
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 Ra-da-god said:
this game has nothing to do with the mortal combat universe at all and has a play style all its own the only thing they a.ssociated with MkvsDC and MK9 was their approach to the story mode this is a entirely different monster.....
That's good to read
 02-02-2013, 04:07 PM         #51
blafy  OP
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Injustice: Gods Among Us is not a reskinned Mortal Kombat (hands-on preview)

deathstroke was kicking Batman’s a.ss. The sheer amount of bullets that the supervillain fired into the air juggled Batman as if he were a bowling pin. The Dark Knight had seen better days.

But this defeat isn’t a true example of the difficulty that Injustice: Gods Among Us offers. A technical hiccup made deathstroke untouchable in my first three f!ghts against him — though I suppose that’s fitting, given the a.ssassin’s history with Gotham’s infamous crime f!ghter.

NetherRealm Studios takes its first stab outside of Mortal Kombat f!ghting oeuvre with Injustice: Gods Among Us, which comes out April 16 for Xbox 360, PlayStation 3, and Wii U. The roster is a “who’s who” of superheroes and supervillains from the DC Comics pantheon: Superman, Batman, Wonder Woman, The Joker, Green Arrow, and many more.

This isn’t the first time NetherRealm has gleefully played with DC lore — the team was also responsible for the 2008 release of Mortal Kombat vs. DC Universe. Without any trace of its long-running gory tournament series within Injustice, however, NetherRealm is free to craft an entirely new f!ghting game that it hopes stands apart from the monumental shadow of Mortal Kombat.

The backgrounds are just as important as the characters

To distance itself from the Mortal Kombat games, Injustice introduces a new unconventional set of tools that you can use to destroy your opponents. You can interact with specific items in each stage to trigger a variety of attacks if you meet the right conditions. In Metropolis, you can make an APC vehicle shoot your opponent if you knock them into the air in front of it and press the right bumper on the Xbox 360 controller.

On a level that appeared to take place in the Justice League’s orbiting Watchtower, I made Batman grab flying robotic drones and toss them at Lex Luthor. Not every character can interact with these levels in the same way. In the story mode’s first f!ght between Batman and deathstroke in Arkham Asylum, deathstroke used a gurney to quickly bounce up and over the caped crusader before I could blink. If you used Superman or the hulking undead behemoth Solomon Grundy instead, they’ll just pick it up and smash their opponents.

“The successful players [will be] the players that are going to incorporate the background elements into the match versus just trying to play it like a normal f!ghting game,” said NetherRealm Studios producer Hector Sanchez. “That’s why the arena choices are so important at the beginning of a [multiplayer] match. Do I want to play in a match where someone has the opportunity to keep throwing stuff at me, or do I want to play a match that’s more about positioning?”

It’s an odd idea that’ll take some time getting used to. A practice mode explains the finer details of each level, pointing out all the objects you can use and how much damage they do.

Staying in the f!ght

One aspect of f!ghting games that is easy to take for granted is the round system: Battles visibly begin and end with specific animations as one character perishes, with a large number on your TV indicating the start of the next bout. That’s why it took me so long to realize that Injustice doesn’t have any rounds at all. Instead, characters have two health bars layered on top of each other, and when one of them loses the first part, the action briefly pauses as that character picks themselves up again.

This lack of interruption is also seen in the story mode, which moves at such a brisk pace that I was completely caught off-guard by deathstroke’s attacks after a cutscene smoothly transitioned into the f!ght. Sanchez explained that this was one of the top priorities for Injustice creative director (and Mortal Kombat co-creator) Ed Boon, who wants the presentation to go “completely flawless.”

For some of these storytelling segments, you don’t even have to put down the controller. Timed minigames appear for certain groups of heroes and villains, and the outcome determines how much damage your opponent will already have going into the f!ght. One such event takes place when playing as Batman: Lex Luthor starts charging toward you, and you have to throw your Batarangs to slow him down.

It’s not a big deal if you miss some of the button prompts since you can’t really “fail” — your opponent’s health bar will just remain full or barely unchanged. But if you succeed, you’ll have a definite advantage.

“This was just a way that we could kind of evolve the presentation so it wasn’t just story scene, f!ght, story scene, f!ght,” said Sanchez.

It worked rather well. The narrative hooked me in right away and didn’t let me go until the demo’s cruel cliffhanger, where Batman and friends were racing to stop the Joker from activating a dangerous weapon. That scene had enough tension and drama to fill up an entire graphic novel. But this was just the first chapter.







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 02-05-2013, 12:06 PM         #52
blafy  OP
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SMH he dont look playable to me, maybe like an EASTER EGG in the batcave (he is in the batcave)

DOOMSDAY

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 02-05-2013, 12:10 PM         #53
blafy  OP
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InjusticeGame is beginning their Injustice Battle Arena this week which pits two of the characters from the upcoming DC brawler against each other and allows fans to vote on who they think the winner will be. These battles will be going on over the span of the next 2 months in preparation for the release of Injustice: Gods Among Us in April.

Week 1 features 2 match ups that can be voted on: Batman vs. Bane and Wonder Woman vs. Harley Quinn. Voting on these match ups each week will give you the opportunity to win cool prizes and it has been reported by various readers that you will receive a free DLC costume each week when voting. This week's costume is for Green Arrow.

You can cast your votes at the Injustice Battle Arena website here and be sure to check out the announcement and match up videos below.

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^^ SMH They just had to find this nugga not a black guy, fu*king up my black history month every second


^^^ INJUSTICE YOUTUBE PAGE


^^ INJUSTICE BATTLE ARENA

If you want to vote
 02-05-2013, 12:13 PM         #54
blafy  OP
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If your voting within the first 5000 (i guess) you get free dlc

this week green arrow alternate costume dlc
 02-05-2013, 03:50 PM         #55
blafy  OP
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SHAZAM


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 02-09-2013, 01:42 AM         #56
blafy  OP
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Blackest Night and Black Lantern Zombie Batman alternate for Injustice: Gods Among Us EU pre-order bonus

EU (Europe)

Over on the Amazon's German website they are showing off a special pre-order bonus for Injustice: Gods Among Us. This features a Blackest Night costume pack for Superman, Batman, Wonder Woman and Harley Quinn. Along side a Black Lantern Zombie Batman alternate.

While right now, these bonuses are only available for the EU version, it is likely we will see a world wide release through the Xbox Live Marketplace and PlayStation Network.


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 02-09-2013, 01:44 AM         #57
blafy  OP
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 Da Ill One said:

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Over on Twitter, Ed Boon has released a new image for Injustice: Gods Among us. This appears to be k!ller Croc grabbing Flash by his head in the middle of a f!ght.

Killer Croc seems to be wearing the lower half a prison uniform and it looks like the f!ght is taking place in the Arkham Asylum/City universe's courtroom. Additionally, you can clearly see both Penguin and Riddler in the background.



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Bane's Alt


Eventhubs is great
 02-09-2013, 01:47 AM         #58
blafy  OP
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^^ ED BOON TWITTER
 5 years ago '07        #59
MOTTAFOOKAH 4 heat pts
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Static Shock would make this an instant cop
 02-11-2013, 12:23 PM         #60
blafy  OP
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