Da Ill One said:
Good points but it's not really talking out of my a.ss... The facial technology took up alot of space yes...but Rockstar also helped with LA Noire, they didn't sit back and publish it they also helped make and fine tune the game...so to think that Rockstar would let Team Bondi's "Inferior" compression technique be used is elementary and short sighed way to think as well... it's almost guaranteed to be two disks if Halo 4 is... Which I know one disc is MP and the other is SP for Halo so considering the size and scope of GTA V, it's a pretty good chance it will at least be two discs I personally think it will be three discs...
Which Rockstar studio helped on LA Noire? Can't find any info on that. All I remember reading is that Rockstar (the publisher) absolutely hated working with Team Bondi and that they'd likely never do it again (which came true since the studio was shut down). Rockstar funneled more money into the project to make it work, but I don't see anything to suggest that any of Rockstar's studios helped with the game at a deep level. Rockstar North or San Deigo (their best studios, and the ones working on GTA 5) don't seem to be connected from what I can see. And even if they did help Bondi, who's to say their compression techniques were used for LA Noire? With a completely different and unique engine and file structures that Rockstar probably never had to deal with they were more likely to be forced to use Bondi's compression (or lack thereof). There's more to it than what you're letting on. Neither of us knows in which way, exactly. My main point was that you shouldn't make those types of broad a.ssumptions. It's not some "A squared + b squared = c squared" type deal.