Official NBA 2k13 Disscussion Thread

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Props Slaps
 5 years ago '12        #1921
sigNN 14 heat pts14
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$6,927 | Props total: 3897 3897
anybody fu*king with a.ssociation lets get somthing cracking
 11-27-2012, 04:22 AM         #1922
J-R 
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$n/a | Props total:  
 dj ac said:
How do u stop the fastbreak/turbo guys online?
Turbo guys you can double team on the drive or call 2-3 zone .... Fast break just always get back on defense
 5 years ago '11        #1923
ShaquilleBrown 10 heat pts10
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$8,786 | Props total: 1346 1346
 LAZARO said:
anybody fu*king with a.ssociation lets get somthing cracking
You play on 360?
 5 years ago '05        #1924
siggiddy 
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$7,607 | Props total: 1168 1168
Patch is out...don't know the details of it, though
 5 years ago '07        #1925
moe4484 4 heat pts
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$8,661 | Props total: 1132 1132
SO everyone has a feel for the game when are we gonna get a legit a.ssociation going?????
 5 years ago '12        #1926
Kastanova 91 heat pts91
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$16,234 | Props total: 1391 1391
I can't take this clipper guy I'm facing serious

He's spamming the double team

and spamming the steal button and its working

fu*king 2k
 5 years ago '07        #1927
INFAMOUS 13 heat pts13
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$35,778 | Props total: 2740 2740
[email changed - confirm acct by email]
copped this today, will sign on to xbl and roast n*ggas like i had this for months

#2kGod
 5 years ago '07        #1928
INFAMOUS 13 heat pts13
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$35,778 | Props total: 2740 2740
[email changed - confirm acct by email]
 eightytyson06 said:
The #NBA2K13 patch hitting next 24 hours on 360/PS3 is heavy on gameplay, MyCareer, a.ssociation tweaks among others. Notes tomorrow.


Finally time to really play this game
 5 years ago '07        #1929
INFAMOUS 13 heat pts13
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$35,778 | Props total: 2740 2740
[email changed - confirm acct by email]
 dj ac said:
How do u stop the fastbreak/turbo guys online?
zone it
 5 years ago '10        #1930
eightytyson06 39 heat pts39
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$16,755 | Props total: 8694 8694
waiting on the patch notes but from what i hear patch aint sh*t

edit: patch notes are on the facebook page im too lazy to post them


Last edited by eightytyson06; 11-27-2012 at 01:04 PM..
 5 years ago '07        #1931
Sleazy 2 heat pts
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$2,560 | Props total: 307 307
I bought this game for Black Friday and I can't get used to it. I gave up. I have 4 other games that need to be played. No time for this sh*t!
 5 years ago '10        #1932
SoulOnIce 67 heat pts67
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$13,780 | Props total: 974 974

NBA 2K13 Patch Details

GAMEPLAY

Improved AI rebounding logic to balance out offensive rebound frequency.
Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
Long range passes are now less accurate and will result in more fumbled and missed catches.
Passing successfully out of a double team has been tuned to be slightly more difficult.
Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
AI now only calls for a full court press in appropriate situations (i.e. late in the game).
Addressed two dunk animations that were not counting for a score when they were converted.
Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
Fixed a rare issue where a traveling violation would be called on a pass fake.
Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
A number of other smaller changes have been made to address issues and enhance the user experience.
Tuned three-point percentage.

GENERAL

NIKEiD shoes will now appear properly in-game after being equipped to a player.
Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
Changed the difficulty settings for all of the seeds in MyTEAM.
(360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.

MyCAREER

Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to a.ssociation/Season modes.
‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.

ASSOCIATION

3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
Birth years can now be set to later than 1993 when editing Draft Classes after the first season of a.ssociation.
Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player a.ssigned to a created team.
(Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
(Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.

NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, a.ssociation, etc.).

[pic - click to view]


 5 years ago '10        #1933
eightytyson06 39 heat pts39
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$16,755 | Props total: 8694 8694
people out here still spamming and throwin full court passes its still a little better got people quitting and for now on im picking lakers when someone picks heat
 5 years ago '05        #1934
Based_One 79 heat pts79
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$9,711 | Props total: 7018 7018
I just played some dude who was like 20-2 seems his game consisted of full court passes and contested threes which has been toned down by the patch made that n*gga quit in the 3rd I'm loving how this game plays now.
 5 years ago '10        #1935
eightytyson06 39 heat pts39
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$16,755 | Props total: 8694 8694
lost on a buzzer beater broke my win streak fu*king bullsh*t n*gga just ran around in circles entire game

this bi*ch was giving me work she cheesed like a mothafu*ka had a phone call and she aint wanna give me no more time i was down 4 called her a bi*ch though


Last edited by eightytyson06; 11-27-2012 at 02:59 PM..
 5 years ago '11        #1936
ShaquilleBrown 10 heat pts10
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$8,786 | Props total: 1346 1346
 GregKnapp said:

NBA 2K13 Patch Details

GAMEPLAY

Improved AI rebounding logic to balance out offensive rebound frequency.
Tuned AI transition defense; users will now have more fast break opportunities against the CPU. Additionally, CPU teammates are now more able to guard their opponents on the break.
Long range passes are now less accurate and will result in more fumbled and missed catches.
Passing successfully out of a double team has been tuned to be slightly more difficult.
Tuned the logic behind Charging calls so that they are properly called. Charges will now sometimes be called when the defender is in position and stationary, even if he is not in the “Take Charge” animation.
Tuned timing on block animations, and made the AI more vigilant about blocking layups and dunks.
Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.
AI now only calls for a full court press in appropriate situations (i.e. late in the game).
Addressed two dunk animations that were not counting for a score when they were converted.
Fixed an issue where Replay would show the incorrect play, rather than what actually happened on the court.
AI positioning when running plays has been tuned so that big men with limited shooting range will not move further away from the basket than what their range allows.
AI teammates will now remain in the Post Up position longer when a Quick Post play is called for them.
Tuned alley-oop and putback dunks such that only players who have a high tendency to perform either move are able to finish with one.
Removed the restrictions for the ‘Microwave’ Signature Skill such that it now works regardless of whether you are already on a hot or cold streak.
When a block is recorded for a player with the ‘Eraser’ Signature Skill, only the shooting attributes of the blocked player are lowered.
Fixed a rare issue where a traveling violation would be called on a pass fake.
Referee Review on last shot will no longer play if the shot has no effect on the outcome of the game.
A number of other smaller changes have been made to address issues and enhance the user experience.
Tuned three-point percentage.

GENERAL

NIKEiD shoes will now appear properly in-game after being equipped to a player.
Addressed an issue where the game score would disappear in Blacktop games when Signature Highlights were viewed in the pause menu.
Fixed an issue where Free Throw Feedback would no longer appear in games after playing an Online MyTEAM game.
Addressed an issue in Online MyTEAM games where the away team player would have the Signature Skills of the home team player if identical players were used in the game by both players.
Music will no longer be disabled and Game Settings will no longer revert back to Default when completing an online game in MyTEAM.
Changed the difficulty settings for all of the seeds in MyTEAM.
(360) Addressed a Kinect issue where a misleading overlay would appear when a timeout was called through a voice command when no timeouts were remaining.

MyCAREER

Added additional warning re: conversion of an online MyCAREER (one that earns VC) to an offline MyCAREER (one that earns Skill Points).
Fixed an issue where the remainder of the user’s schedule would appear empty after participating in the various All-Star Weekend events. This change also carries over to a.ssociation/Season modes.
‘Run Plays’ and ‘PlayVision’ should now function properly (when activated), regardless of your MyPLAYER’s position.
Fixed an issue where all games in October would be simulated when ‘Play Next Game’ is selected after the start of a new season.
Users playing MyCAREERs that accrue Skill Points will no longer find themselves with negative skill points after played games (where a number of unlikely conditions were all met).
Addressed a rare hang that would occur if the “Defend Your Home Court” billboard commercial would play between quarters of the Rising Stars Challenge or All-Star game.
Addressed a number of issues with the Social Media feature, including one where the news feed would stop updating completely.
When changing teams via free agency in the offseason, your MyPLAYER will now receive the proper role (starter, sixth man, etc.) that was promised during the contract negotiation.
You will no longer fail the Dynamic Goal “Give your team the lead before the game ends” when subbed out before the end of the game.
The Teammate Chemistry rating on the “Play Next Game” loading screen should now display the correct value (as seen in the Social Media menu).
The volume of the menu music and sound effects will no longer become extremely quiet after playing consecutive games in MyCAREER.

ASSOCIATION

3PT Tendency progression logic has been rewritten to correctly model the growth variances within each player type in the game. This change also carries over to MyCAREER mode.
Users will no longer lose their Scouting Reports after viewing the Recent Games tab of a player card.
Birth years can now be set to later than 1993 when editing Draft Classes after the first season of a.ssociation.
Addressed a rare hang that would occur when attempting to participate in the Dunk Contest with a created player a.ssigned to a created team.
(Association: Online) Offense and Defense options should now save properly when using the Total Sim Control feature.
(Association: Online) Admins will now have access to appropriate Commissioner Tools during the offseason.

NOTE: All patch fixes will work in your existing game mode saves (MyCAREER, a.ssociation, etc.).

[pic - click to view]


Still ain't fix the problem where the game freezes when you try to accept a contract extension.
 5 years ago '09        #1937
Axl Rose 21 heat pts21
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$23,393 | Props total: 5103 5103
not sure if im liking this patch...the fouls calls for the CPU are ridiculous

they shot 12 FT's to my 4 and they hit every single one

Deron Williams fouled out in the 3rd and i struggled the rest of the game it ended up going to overtime....Marshon hit the gamewinner in OT...the best part of a frustrating game

also they didnt fix that floater the cpu hits everytime...everybody is like Tony Parker/Derrick Rose with it
 5 years ago '09        #1938
Axl Rose 21 heat pts21
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$23,393 | Props total: 5103 5103
also they might have toned 3's down too much


Last edited by Axl Rose; 11-27-2012 at 03:50 PM..
 5 years ago '10        #1939
beeboywhoo 38 heat pts38
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$4,193 | Props total: 2361 2361
 eightytyson06 said:
lost on a buzzer beater broke my win streak fu*king bullsh*t n*gga just ran around in circles entire game

this bi*ch was giving me work she cheesed like a mothafu*ka had a phone call and she aint wanna give me no more time i was down 4 called her a bi*ch though
you lost to a girl? hahahaha theres girl 2k players?

i cant wait to get off work and see whats poppin on this new patch
 5 years ago '11        #1940
Dray 1187 heat pts1187
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$59,314 | Props total: 25142 25142
This new patch is bullsh*t
Improved reach-in foul detection when defender continually swipes at the ball, results in more called fouls where appropriate.

but everything is a foul now..

last game i played we were both in the penalty after 2 minutes every quarter for over 4 fouls but literally they were calling everything
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