Madden 13 introduces: Connected Careers aka: EPIC Online Franchise!!
|4 years ago||'07 #1|
$15,016 | 279
Madden 13 introduces: Connected Careers aka: EPIC Online Franchise!!
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Online Connected Careers Community Blog
Hey everybody, Jeff “RynoAid” Setzer here from Tradition Sports Online to break down a brand new game mode for EA SPORTS Madden NFL 13 called “Connected Careers” or “CC”. To me, Madden NFL is a competitive, social game that thrives on matchups, rivalries and measuring yourself as a virtual coach amongst your peers. When I was growing up this was done through the traditional means of gathering your buddies in one dorm room or apartment and grinding through weeks of a Madden NFL Franchise in one night, ultimately to see who was “King of the Couch”.
Now that I have a family and my friends are spread across the country, those good times have been lost... until now. Madden NFL 13 Connected Careers will bring that familiar experience to the internet as EA SPORTS is set to revolutionize how we all play the game. CC will connect you and potentially 31 other coaches across the country into one fully functioning, unimaginably deep football gaming experience.
Offline Franchise, Online Franchise and Superstar mode are all gone. EA SPORTS has replaced them all with Connected Careers, which will put you in control of how you want to play Madden NFL 13. Be a coach or a player, play online or offline, it's all available in CC. Also, fully integrated draft, free agency andsalary cap are all a part of the experience this year. The tools have been put in our hands to fully realize the "online franchise" experience.
When starting a Connected Career you have several options. If you want to get on the field as a player, this year you will be able to import your Gameface and create yourself as a potential NFL star. You can also choose to be a current player or take control of a Hall of Famer and see if you can replicate their historic career. If you want full control of the team, you can also choose to be a current coach or create yourself in that role. And the great thing is, you can mix both modes within the same CC... that's right, I did not stutter. You can mix and match how the guys in your CC play the game. You can all be coaches, you can have some coaches and some players, you can even lock it down to QB’s only. You’re in control.
Once you decide the framework, let the fun begin. Online Franchise meets RPG; that’s about the best way to describe it. First of all, potential is dead. No more pre-determined ratings structure. You, as a coach, will get to decide how each player progresses in their career. XP (Experience Points) now become your life blood. I don’t want to delve too deep here because Dave Searles (RedZoned25) has broken it down for you in an additional blog, but the basic concept is that players will earn XP for their performance on the field. You can then allocate that XP towards ratings boosts across the different ratings categories.
You will also earn XP as a coach that will allow you to define the direction of your team. You can spend XP on all sorts of booster packages that target a myriad of situations or characteristics of a team. For instance, say your star QB is due to be a free agent at the end of the year. You can purchase a package that will give you more favorable odds of re-signing him. You can also buy packages that enhance your progression and a certain position or talk a guy out of retirement. There are literally dozens of way you can customize the growth of your team.
And trust me, it’s YOUR team. Styles really matter in Madden NFL 13. The style of offense you run, the type of coach you proclaim to be, all impact how players fit into your scheme. Players are rated dynamically based on the team for which they play. That’s right, a 3-4 OLB will no longer be plug and play into a 4-3 scheme without taking a potential ratings hit. It also makes trading more interesting. You have no idea what that player you have on your trading block looks like to the other team. He could be a 71 OVR WR for you, but he jumps to a 75 OVR in another coach’s scheme. It is the new aspects of the game like this that give you that unique organic feel to player movement.
Scouting has also become a much deeper part of the whole experience. With CC you are allocated a certain amount of scouting points each week that will allow you to slowly unlock attributes and ratings of college seniors throughout the season. You will also be able to follow storylines for players throughout the year leading up to the draft. This is not your typical Madden NFLdraft class however. There are a ton of variables this year that can impact any of the potential rookies all the way from week 1 of their senior year through the pro combine. Poor performance, injuries, decisions to play baseball, and other variables like these will impact the players you are scouting. There are no guarantees anymore when it comes to strategizing for the draft. The draft will be online as well and yes, you can trade draft picks. This is sure to be intense when it’s time to enter the war room against 31 other guys.
EA SPORTS Madden NFL 13 will also come alive across your social media channels. The development team has contracted with multiple media and sports personalities to provide an internal Twitter feed that will focus on events and happenings in your CC. Adam Schefter, Rich Eisen and Skip Bayless are among a host of faces you will see commenting on the moves you and your buddies make as you go through CC. This feed is not just for internal use, however. It can also be setup to push the content to a real functioning Twitter account that all the coaches can follow to get real time updates pushed out to their mobile devices and computers. This just adds one more level of immersion to your CC.
To be honest, there is so much more depth to Connected Careers than I’ve ever seen in a football game, it’s still hard for me to get my arms around all the features after spending three days with it. It’s the biggest thing to ever happen for the online football gamer. As a member of a gaming community that has been anxiously anticipating updates to franchise mode, specifically online franchise mode, we can all relish in the fact that CC for Madden NFL 13 will deliver with all the depth, realism and connectivity we could ask for.Hello Madden NFL fans, I’m Dave Searles (RedZoneD25) from the EA SPORTS Game Changers, StickSkills.com and Tradition Sports Online. June 4th has been marked down on my calendar for weeks, and I’m excited to finally talk about the all-new Connected Careers in Madden NFL 13. For those who know me (or don’t), I have always been partial to the career modes (specifically, Franchise Mode) in previous games, and I place a premium on both long-term enjoyment as well as a realistic simulation of the day-to-day life of playing for or managing your own NFL team.
As a member of the EA SPORTS Game Changers, I was invited to participate in multiple Madden NFL 13 Community Events at EA Tiburon. More than anything else I was blown away by the entire Madden NFL development team’s willingness to listen, communicate directly and oftentimes implement ideas brought up by the attendees via the Madden community. Markus “Emmdotfrisk” Frieske said it best in his Audio Community Blog, “The year-to-year strides we are seeing in the Madden NFL franchise are a direct product of the feedback from the community and the development team’s ability to accept constructive criticism to truly commit to delivering the most authentic football experience possible.”
In years past, there were three main avenues for career mode enthusiasts like myself to live out their virtual dreams: Franchise Mode let you build a legacy through the means of running a team, and Superstar Mode allowed you to blaze a trail as an NFL player. If you wanted to be strictly a manager, and leave the on-field action up to the powers that be, that’s where NFL Head Coach 09 came in. Connected Careers contains elements of those three types of play, yet is so much more than simply putting all three modes under one menu. What Connected Careers is at the core is an experience built from the ground up allowing a user to play however they want, with the same capabilities shared between the offline and online versions for the first time ever. Specifically, let’s discuss the finer aspects of what you can expect from Connected Careers on August 28th.
Being a head coach in the NFL is no easy task. The bar should always be set high, and building a dynasty isn’t an overnight process. Thankfully, the all-new XP system reflects that. XP is gained in a variety of ways, from completing practices and playing games, to meeting Weekly and Season Goals. Players can then use these progression points on attribute increases for anyone on the team. This new progression system brings me to one of the most debated features in recent Madden NFL titles, the hard-capped Potential rating. Take a deep breath and repeat after me: Potential is GONE! I was thrilled at the idea of taking a 7th round quarterback and building him into a capable starter, and it’s finally possible to do that.
As a player, you can enter the NFL by being a High Draft Pick (higher expectations in your goals), Mid Round Pick (average expectations), or Undrafted (lowest expectations). What you select affects your entire career since your Goals are a direct result of your expectations. You still get to increase your attributes via XP, but you don’t automatically start anymore. Therefore, it will be tough to get to the top of the depth chart if your chosen team has an entrenched starter already. Those who prefer to use a real player can choose from the entire NFL’s supply of talent, so just imagine the sort of expectations placed on the shoulders of Tom Brady, Peyton Manning and the like. Whether you are coaching or playing, a main goal is to end up in the Hall of Fame, and one of my favorite aspects of Connected Careers is the ability to see how you stack up against both current players and NFL legends as you aim for the ultimate accomplishment in professional football.
A big difference in Connected Careers is that your job isn’t always secure. If you’re a player who had high expectations yet only minimal results, you could very well be cut. If no team wants to sign you then you can retire your current player and start anew. If you’re in charge of a team and you don’t meet your goals, you could be fired and have to rebuild your reputation in a different city. For years I have seen the community ask for a legitimate reason to play through practices and pre-season games and Madden NFL 13 embraces these elements, providing true incentives and consequences, and taking the experience beyond game day.
From a personal perspective, I’m incredibly excited about Connected Careers. I have always felt that while the old Franchise Mode was fun at the core, it took a decent amount of brain work to make your NFL feel unique. The XP system in Connected Careers ties you to your players in ways we’ve never had before, letting you dictate the flow of progress. Combining that new level of control with numerous other additions in depth, immersion and authenticity, Connected Careers and Madden NFL 13 are jam-packed with more to keep players busy than I’ve seen in my entire time as a football gamer.
Be sure to check out the official EA SPORTS Madden NFL 13 Webcast and Blog on Connected Careers for even more information on what’s new this year. If you have any questions for me directly, you can find me on Twitter (@RedZoneD25) and remember to check back on July 9th for the Madden NFL 13 Ultimate Team Playbook. Thanks for reading!
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Online Connected Careers Community Blog | EA SPORTS
|4 years ago||'07 #2|
$15,016 | 279
Connected Careers Developer Blog
Hey Madden NFL fans-
I’m Josh Looman and I’m here to tell you about the most exciting thing to happen to career modes in sports games in a very long time. It’s called Connected Careers and it’s going to set the standard for career modes for at least the next decade. Our goal is simple…after you play Connected Careers, you’ll never be able to go back to the same old bland franchise or single player mode that you see in other sports games.
We’ve been working on Connected Careers since the beginning of the Madden NFL 12 development cycle and are so proud to finally be able to show it off. We’ve been given overwhelming support from our GM Cam Weber and Executive Producer Roy Harvey, and once more career modes are a priority for the Madden NFL franchise.
I’ve been pitching this mode in some capacity for the last four years and it’s great to see it finally become a reality.
Before I get to the details, I have to admit that I had a few good laughs over the speculation about Connected Careers when the mode was first teased a few months back on our website. I had fans on Twitter asking me if it was a new season mode that was entirely controlled by Kinect and I even had one guy ask me if it was a new addition to Madden Ultimate Team. I appreciate the passion, but most of the guesses were pretty far from the truth.
So what is Connected Careers? Without further ado, let’s get to the details…
At the heart of it, Connected Careers is about connecting you and your friends, in the ultimate career mode, online or offline.
I know this might be a little hard to wrap your heads around and that’s understandable. When we announced it at the first community day, the reaction was one of pure shock. Afterward, I still had community guys coming up to me and asking questions about the salary cap being added to online franchise. When I explained that online franchise was dead and was being replaced by Connected Careers, they reacted like it was Christmas morning.
This is an entirely new mode. Franchise Mode, Superstar Mode and Online Franchise Mode are gone. They’ve been replaced by one complete mode that is deeper (in the first year) than those other three modes combined.
This new mode seamlessly combines Superstar, Offline Franchise and Online Franchise into an online/offline career mode that allows you to play as practically any player or coach and live out your NFL dream.
It’s got everything you expect and a ton of features that you aren’t going to see coming.
Let’s run through the basics:
Salary Cap and real contracts? Check.
Full offseason featuring the Draft and Free Agency? Check.
Rookie Scouting? Check.
Play for 30 years just like offline franchise mode? Check.
Play with 32 humans in a league? Check.
Something tells me that you’ve got a huge smile on your face right now.
Honestly…we’ve thrown in everything but the kitchen sink and while it took a lot of sweat, blood and tears to get here, we’ve done it in one year.
Ok, let’s start talking about individual features.
Just like you’re used to in Online Dynasty or the newly retired Online Franchise Mode, the first time you boot up Madden NFL 13, you’ll have the choice to start a new league as the commissioner or join a league that another commissioner has created.
As you advance through the process of creating or joining the league, you’ll have to make some choices.
Want to create a new player or coach from scratch that looks like you, thanks to GameFace? You can.
Want to play as any active player or coach in the NFL? You can. You’re no longer limited to only playing as a rookie in this new mode.
Or even crazier…Want to play as rookie versions of legendary coaches and players like Jerry Rice, Joe Montana, Barry Sanders or Bill Walsh? You can.
Pretty cool, huh?
So yes, this means that you have the ability to start a career with Tim Tebow, Tom Brady, Calvin Johnson, Ray Lewis, etc. The list goes on and on.
You can even start a career with Greg McElroy if you want. It’s your choice.
If you choose to create a new player or coach, you’ll be asked to select a player type as and then you’ll choose a backstory as a player or coach.
Your player type determines what you look like and what your initial ratings are. Choose to be a power back and you’ll look like Brandon Jacobs. Choose a big red zone threat wide receiver and you’ll look a lot like Megatron.
Your backstory modifies your initial ratings even more and determines what your expectations are from the start of the game. If you select ‘Undrafted Player’ as your backstory for instance, you’ll start with lower ratings but you’ll also have lower expectations.
We’ve talked a lot throughout development about Connected Careers being the first true sports RPG, and your ability to choose multiple roles and then have your player type and backstory define your strengths and weaknesses makes this new mode feel more like an RPG than any sports game you’ve ever played.
Goals and XP
As soon as you begin your career, you’ll notice that you’ve been given goals to reach. In fact, every player and coach in Connected Careers, whether controlled by a human or not, is given goals. In fact, there are over 1100 goals in Connected Careers.
There are three types of goals:
Season Goals focus on one stat for players (like season passing yards for Quarterbacks) and have four tiers. Tier one is the lowest tier and tier four is the highest. If you only hit tier one, your ratings will drop as a player and you’ll get fired if you’re a coach. If you hit tier four, you’ll earn a nice chunk of XP to use when progressing your player or coach. As I mentioned above, your backstory determines the XP you earn and how difficult your goals are from the start of your career.
Weekly Goals are around every week of the season and allow you to earn XP for meeting goals like rushing for 100 yards, scoring a touchdown, etc.
Milestone Goals are around all the time and cover everything from breaking records, winning awards, winning Super Bowls or meeting career stat milestones. You earn XP from meeting any of these goals.
Meeting these goals earns you XP, just like you’re used to earning in traditional RPGs. You’ll use that XP to buy progression packages that increase your ratings or traits. You have full control over what you progress and when you progress it. Want to save your XP to make your player faster? Go ahead. Want to upgrade your awareness as soon as you can? It’s all up to you.
Building Your Legacy and the Hall of Fame
In the past, there were only two ways to compete head to head in career modes. You either matched up on the field or you tried to win the Super Bowl so that you could prove to the rest of the online franchise that you were the best team in the league.
In Connected Careers, you have the ability to compete in a new way.
Everything you do in your career contributes to your Legacy Score.
If you break the record for rushing yards in a single game, your Legacy Score will increase.
If you win the Super Bowl, your Legacy Score will increase.
Make the Pro Bowl? Your Legacy Score will increase.
Win the MVP? Your Legacy Score will increase.
At any point in your career, you can go to a screen that compares your Legacy Score to anyone else in your league. From active players to Hall of Famers, you can always see how you stack up against everyone else. If you’re a quarterback, track your progress against legends like Joe Montana or rookies like Andrew Luck or RGIII. If you’re a coach, compare yourself to Jim Harbaugh, Chuck Pagano or even Vince Lombardi.
And while your Legacy Score is a great new way to compete, it also determines whether you make the Hall of Fame or not. There’s a different threshold per position, so it might be a little tougher to make the Hall of Fame as a wide receiver these days than it would be as a running back.
|4 years ago||'07 #3|
$15,016 | 279
And now for my favorite feature in Connected Careers.
We know that keeping a league going for multiple seasons is tough. People get bored and get tired of playing with the same coach or player and because they have no alternative, they just quit.
We’re giving you the ability to legitimately stay in the league for all 30 years and we’re doing it in a cool way.
Let’s say I start my career as Josh Looman, brand new coach of the Detroit Lions. I play three seasons and win two Super Bowls. In year three, I draft a running back in the 2nd round that turns out to be the next Adrian Peterson, but I’m getting bored being a coach and really only care about turning this new running back into a star.
I press a button, retire my coach and go back through the creation process, beginning my career as the newly-drafted Adrian Peterson clone.
All without restarting the league.
Retire as many times as you like and choose a new character. Want to try playing as a tight end five years into the league? Go ahead. Everyone else in your online league can continue their careers without any issues.
No other game has ever done anything like this. We jokingly referred to this feature as Reincarnation during development and I think you can see why it provides unlimited replayability for you and your friends in your online career.
In Connected Careers, we wanted to make sure you always felt an overwhelming sense of immersion, and we’ll do that by keeping the league dynamic and fresh along the way so that you never felt like you were playing the same league twice. Here are a few of the surprises you can expect while playing the mode:
Dynamic Scouting Storylines
We wanted to make sure that scouting meant something in Connected Careers, so we’ve created storylines for specific players in each draft class that can dynamically change throughout the season. This creates an emotional connection with the players you scout throughout the year and gives them personalities that you can identify with. You can play the same draft class multiple times and you’ll never have the same experience twice. I can’t wait to see the look on your faces when the next Andrew Luck decides to come back for his senior year and actually pulls himself out of this year’s draft class and shows up next season!
In the Draft, Trey Wingo will recap each story as the player is picked to really drive home that connection.
Again, no other game has ever done anything like this. We’re changing everything.
Don’t Call it a Comeback
Every now and then a player or coach might retire and come back the following season. Who? When? How often? You’ll just have to find out for yourselves.
Don’t Call it a Comeback: The Sequel
Sometimes a player or coach who is not even in the rosters at the start of the game might come out of retirement in your league. Cue jaws dropping. J
Players can get hurt in Connected Careers and those injuries can sometimes last into the offseason or possibly into the following year.
Lower the Boom!
Players can retire in Connected Careers at any point in the offseason. You might think you had a great draft until you find out that your starting running back is hanging up his cleats for good and you need to scramble to find a replacement.
In Connected Careers, you can get fired as a coach or released as a player. If you are not hired or signed by the end of the offseason, we’ll force you to retire your character. As mentioned above, you can always go back through and create a new character and keep going in the league.
Fair and Balanced: News
Connected Careers features a dynamic news system that reacts to everything that happens in your league AND everything that happens to you. If someone wins the MVP, you’ll see news about it. If Tim Tebow is traded, you’ll know right away.
And the coolest part?
We’ve got a virtual Twitter feed in game that provides personal, dynamic reactions to everything in your league. The virtual Twitter features more than 13 actual media personalities that react to things in their own unique way. Don’t be surprised if you see virtual Skip Bayless question whether you should have really been given the rookie of the year award in Connected Careers. No other game has ever done anything even remotely resembling this.
The Kitchen Sink
The list of other features is too long to break down piece by piece in this blog. Here’s a quick overview of everything else:
Team Specific Overall Ratings
Every team rates players based on their individual philosophies. Gone are the days of every single team thinking that the same running back is a 90 overall rating across the board. The Saints now prefer smaller receiving backs while the 49ers lean toward backs that can handle the load. This brings a whole new layer of strategy to the Draft, Free Agency, Trades and Scouting. You might think a rookie quarterback is an 80 overall but the Bears may think he’s a 76.
New sub overall ratings
Connected Careers features new overall ratings that take into account physical skills, intangibles, injuries, production (stats) and size. Teams weight these differently, so a team that prefers smart players might not put a lot of emphasis into size.
Manual and In-Season Progression
For the first time in the history of Madden NFL, you have the ability (as a coach) to progress your players whenever you want. CPU teams will progress their players throughout the regular season for the first time since the Xbox/Ps2 days. Oh by the way, potential has been removed from the game. Any player can become a star in Connected Careers. There are no limitations. And yes, we’re tuning it to make sure that doesn’t happen to CPU teams.
CPU Proposed Trades
CPU teams will propose trades to each other and to human controlled coaches.
Offseason Free Agency
Offseason free agency was designed with online leagues in mind, so it’s now a stage based event that allows you to offer a player a contract and then advance the stage. If I had to guess, this will lead to plenty of overspending in online careers.
We have a fully functional salary cap that increases every year. Just like you’re used to in offline franchise mode.
Keep track of your league on the web and check in on Twitter or Facebook to see all the news that’s happening around the league.
We’ve got a fully functioning online draft that features special commentary from Trey Wingo about players that have storylines.
Cut Days allows you to sign up to 75 players in the offseason and then cut down in the preseason. We’ve removed the generated players and made the feature much simpler.
New Stat Engine
We’ve got a new stat engine that we built from the ground up that uses real team playbooks and tendencies to deliver the most accurate stats in Madden NFL history.
New Practice Mode
We added a new practice mode that allows you to play game scenarios (similar to Madden Moments) each week to earn some extra XP. This will help when you’re just starting out or if you want to grind to progress faster.
You can offer trades to any team or human user as a coach. As mentioned above, we also have CPU proposed trades.
So that’s it. Is your mind blown yet? I can’t think of much else to say and it’s time for me to get back to work.
When the game is released, I’ll be glad to discuss Connected Careers at any point on my Twitter account at . Follow me for any updates throughout the year, too.
Thanks for reading and I really hope you enjoy playing the biggest addition to Madden in a decade!
|4 years ago||'05 #9|
$11,550 | 111
That sh*t does sound good. The one thing I'd point out (and something you didn't 'red') is the part about how you can take a OLB in a 3-4 and he will not be as good as a 4-3 OLB and vice-versa. That will be really interesting and those of us who really watch football and understand it could find some nice players when others may not covet them as much.
I'm actually really excited for this sh*t. The other cool thing is how they connected everything. I liked the superstar mode, but I hated only playing it. Now I can start a normal franchise and if I end up drafting a bad a.ss safety or LB (my favorites to play superstar) then I can just take their careers over.
Sounds fun. Madden finally earning that money they've been getting.
|4 years ago||'05 #15|
$3,895 | 219
WOW. Buying this sh*t WITHOUT a doubt. This is just...incredible...It's like 2K's myplayer if in some kind of...online super mode. The only thing I'd be really worried about is how other people's lack of playing or play time affect yours and if so at all.
|4 years ago||'05 #16|
$6,941 | 84
It sounds ok...i need to see/read more before I can commit
lets say I create a player (which Im not a fan of)...am I gonna be able to use him against other people online? that would be kind of wack to me and take away from the realism