| 5 years ago||
The Official "Street f!ghter 3: Third Strike Online Edition" Thread
Answering more questions on the Capcom Forums, Christian Svensson and Seth k!llian talked about some of the options in SF3 Online Edition, GGPO, a PC release of Third Strike, if Jill and Shuma-Gorath will ever be made free and subjects of this nature.
Check out their responses by clicking the link below.
Is Gill playable, in any form, on online modes? — Matt
Svensson: Gill can still be played in player matches/spectator rooms that do not have him flagged as a banned character.
How do I let Capcom know GGPO is important to me and should be in future f!ghting games? — Karsticles
Seth k!llian: Hi guys,
Apologies for being slow with my Unity family -- I have a lot of balls to juggle these days (ha!) and while I'm on the site every single day, I don't always find as many chances to respond.
Anyway, I usually channel most of what I'm hearing consistently around here to the producers, so you're already on top of that. As for GGPO, as you've seen it's important to us as well, and it's shown up in products from the Western side recently. There are two reasons for that:
1) While both groups are committed to great online, GGPO in particular as a solution has been a big favorite in the West particularly.
2) GGPO has been implemented in our new releases of sprite-based games, like Final f!ght and SF3:OE. While I believe it can be implemented in more processor resource-intensive newer games like the SF series and MVC series, there is no question it's far more simple to implement on the older sprite-based titles.
That means it's kind of a 2-hit combo of "we're the biggest believers and are also handling the titles where implementation is the easiest."
As for getting your message across, you're doing it, but be sure to let the producers at shows and on live streams know what's important to you. We do our best to bring them to those places not because they are such irresistibly handsome devils, but because I want you to know them, and be able to talk to them like I do. We want them to recognize you have some great ideas, and see you as partners in creating great things. You can definitely holla directly at Ono-san and Niitsuma-san on their respective twitter accounts, and as Ono-san has mentioned before, they do track discussions in the forums.
As I've mentioned before, even when we are actively incorporating that feedback and acting on it, the hard part is we can rarely talk about it, as it would mean revealing a new product way before we're ready to talk about it in full, etc.
Are you guys still adamant on your no PC version stance for SF3 Online Edition? — Neighbour
Svensson: Adamant (which would imply never being able to be changed/unwavering)? No. But that's not currently in the plan. We'll see what the future holds. I'm still noodling ideas for how this could work but it wouldn't be any time soon.
Are you prepared to elaborate on the "Upload to Youtube" feature yet for SF3 OE? —
Svensson: Derek will have a full video of how it works posted on Unity "soon".
Will Jill & Shuma be free at some point? — Crazy-Legs
Svensson: There are no plans to make those characters free.
Why isn't there a pre-order and theme for the Xbox 360 version of SF3 Online Edition? — Katsudon Oro
Svensson: We've been asking for pre-orders on digital games for ages, so that our selling windows are larger and our marketing has an ability to result in an actual call to action at that time the marketing activity is happening. So when Sony came up with mechanism to do it, we jumped to come up with some cool incentives and the theme was a big one.
[...] Unfortunately pre-orders aren't supported on Xbox Live (at least not yet). This is a relatively new development on PSN as well and we're fortunate to be one of the first titles participating in such a program. (p-hill and you xbox dudes lost )
Is there an option to disable the bonus stages on arcade mode? — Matt
Svensson: I think there might be a dip switch setting that can disable bonus stages but I'm not sure. There's not a standard game setting though.
Can you set light punch and light kick to one button so you can throw with one button? — Harry
Svensson: Unfortunately, there is no way to map multiple buttons to a single button with SF3:OE.
You need to press both buttons to throw.
Can the art in the bubbles of the character select screen be replaced with the original art? Any plans on upgrading the training mode? I hear it's the training mode from Anniversary Collection. — Dok Lite
Svensson: Nope on both fronts.
[pic - click to view] Option to ban Gill in online modes for SF3 OE, other stuff : News : EventHubs.com
dropping in a few days
Last edited by Venom; 08-20-2011 at 06:25 PM..