NBA 2K12 Hands-On Preview (New Physics,Smarter A.I.,Shot Timer,Better Crowds)

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 6 years ago '10        #1
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DurtySoufReppin 76 heat pts76
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NBA 2K12 Hands-On Preview (New Physics,Smarter A.I.,Shot Timer,Better Crowds)
 

 

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The game’s AI has also seen a lot of tweaking. For example, the same zone defense scheme that the Dallas Mavericks used to best the Heat now plays much more smartly. One of the complaints about defensive players in last year’s game was their Spidey Sense-like ability to reach and arm out and deflect a pass without even looking. The team admitted that it was a band-aid meant to discourage players from running their player down court before their team was going to get a rebound and then having the rebounder pass the ball to the now-wide-open man down court. In NBA 2K12, issues like that have had time to be addressed much more thoroughly.

The AI system has been completely rewritten to be more dynamic. In last year’s game, the AI would run specific plays, which could often lead to the player figuring out the plays and making the appropriate jumps on the ball over and over. Worse still, when the AI had its play snuffed out, they would default to a generic brand of basketball intelligence, defaulting to simple plays. The new system is now much more divergent, giving the AI more options if their primary options aren’t available. This keeps the players on their feet and makes the AI more of a challenge as well as more like a human opponent, which should do well to extend the life of the game.
One of the things that stood out to me most during the game is the new physics engine, which handles all forms of contact, and reacts according to the situation. For example, shorter players will have a much tougher time out rebounding bigs, and player on player contact differs depending on whether the contact takes place in the air or on the ground. The other notable impact of this system is the newly implemented live ball physics. In last year’s game, the ball didn’t seem to go live often, and most players could keep a handle on it fairly easily. In 2K12, the ball can make contact with anything and react accordingly, leading to a lot more intense scrambles for possession.

The live ball physics forced me to watch my play style immediately because no longer could I make contact with people without paying careful attention to the ball. I lost handle of the ball a lot early on because I would be running down the court and I would basically dribble it off my own teammate inattentively -- something the game rarely accounted for in last year’s game. Not only did it help make me feel like I was playing a more accurate brand of basketball, but I got to experience some of those aforementioned intense scrambles for possession and they were exciting.

A lot of other subtle touches have been made that won’t be lost on fans of last year’s game. The entire first row of the crowd is now live. That is, it’s fully possible to interact with them; for example, diving into the first row while trying to keep the ball in bounds or having a lunging defensive player’s momentum take him over the scorer’s table. The facial animations and character models have all seen tweaks in the name of authentic player representation and the team was particularly happy with white players finally having a more realistic looking skin tone.

I was also pleasantly surprised to see a letter rating system (F, B+, etc.) pop up after taking shots. A high letter grade doesn’t always ensure a made bucket, nor does a low letter preclude a possible bucket, but the system rates both how well you took the shot and the quality of the shot itself. It would take into consideration if you were well defended or didn’t have your feet set. It’s a nice bit of immediate, tangible feedback that feels like it can be used to adjust your game accordingly. Speaking of adjusting your game, it also has a feature allowing you to adjust your play style on the fly, bypassing menus and keeping you in the action. With the system, you’ll be able to a.ssign specific players a specific role, or quickly swap between playing philosophies (lock down the paint, pressure shooters, etc.), whether it’s just for the present play or for the rest of the game.

Thankfully, one of my few complaints with last year’s game has also been addressed. Refs no longer hold onto the ball for an inordinate amount of time when the player is taking the ball out or shooting free throws, which livens up the game’s pace by removing those occasional, jarring stops in the action where the player would mash the A button and scream at the ref to give them the damn ball.

A combination of reworked AI and an advancing physics engine actually made NBA 2K12 feel more fluid to me than last year’s game, despite 2K12 being so far out from release. If you’re a basketball fan, I think the only question left might just be “Which cover am I getting?”

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 Preview: NBA 2K12 -Destructoid



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Last edited by DurtySoufReppin; 07-21-2011 at 05:47 PM..

92 comments for "NBA 2K12 Hands-On Preview (New Physics,Smarter A.I.,Shot Timer,Better Crowds)"

 6 years ago '09        #2
ImAMonster 407 heat pts407
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All that's cool and all, but what happens when I fall for a pump fake (I fall for them a lot when playing, i'm not disciplined at all on defense), and I go flying over the scorers table or into the first row of crowd EVERY SINGLE TIME? They should add an option where you can turn stuff like that off if you don't want it in the game.
 6 years ago '09        #3
Axl Rose 21 heat pts21
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Refs no longer hold onto the ball for an inordinate amount of time when the player is taking the ball out or shooting free throws, which livens up the game’s pace by removing those occasional, jarring stops in the action where the player would mash the A button and scream at the ref to give them the damn ball.


so true
 6 years ago '04        #4
Lavares 19 heat pts19
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:wtf:
 6 years ago '08        #5
dangeroushall 3 heat pts
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stay on your feet, rook
 6 years ago '09        #6
TriniSoldier 64 heat pts64
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 6 years ago '08        #7
AyeDre 13 heat pts13
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good stuff
 6 years ago '07        #8
Kinglew88 13 heat pts13
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Lets Gooooooo
 6 years ago '09        #9
jerryballa 
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 6 years ago '05        #10
DatKidDex 
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I've hate 2K10 and 11 i just want them to move around and have free dribble like live das all
 6 years ago '10        #11
jayjay2 11 heat pts11
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 Mr. Baltimore said:


so true
That sh*t was hilarious to read too.
 07-21-2011, 06:02 PM         #12
~: AkaDemiK :~ 
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day 1
 6 years ago '05        #13
maddnyss 
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 DatKidDex said:
I've hate 2K10 and 11 i just want them to move around and have free dribble like live das all
Did you say "LIVE"??? Hahahahahahahaha
 6 years ago '08        #14
Dee Grande 1269 heat pts1269
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The live ball physics forced me to watch my play style immediately because no longer could I make contact with people without paying careful attention to the ball. I lost handle of the ball a lot early on because I would be running down the court and I would basically dribble it off my own teammate inattentively -- something the game rarely accounted for in last year’s game. Not only did it help make me feel like I was playing a more accurate brand of basketball, but I got to experience some of those aforementioned intense scrambles for possession and they were exciting.

sounds good, but this sh*t will be watered down the second bums start complaining


just like how they punked 2K outta using the Sim playstyle online in 2K11
 6 years ago '04        #15
erickonasis 20 heat pts20
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yo are you the dude that made them classic rosters for ps3 at OS Sports?

If so those sh*ts are fire...especially V 2.0
 6 years ago '10        #16
DurtySoufReppin 76 heat pts76 OP
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 erickonasis said:
yo are you the dude that made them classic rosters for ps3 at OS Sports?

If so those sh*ts are fire...especially V 2.0
that's me my n*gga

thank you

I also made a 2k12 roster for 360..

n*ggaz on PS3 thirsty for that but I'm retired till 2k12


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Last edited by DurtySoufReppin; 07-21-2011 at 06:22 PM..
 6 years ago '07        #17
Cambury 39 heat pts39
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 ImAMonster said:
All that's cool and all, but what happens when I fall for a pump fake (I fall for them a lot when playing, i'm not disciplined at all on defense), and I go flying over the scorers table or into the first row of crowd EVERY SINGLE TIME? They should add an option where you can turn stuff like that off if you don't want it in the game.
let the computer play D on the ball cuz u jus ain't got it
 6 years ago '07        #18
Cambury 39 heat pts39
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 Dee Grande said:
sounds good, but this sh*t will be watered down the second bums start complaining


just like how they punked 2K outta using the Sim playstyle online in 2K11
sounds like we have a baller in here...that sh*t makes me angry as well
 6 years ago '11        #19
Backflipz 84 heat pts84
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BF3+2k12

I ain't gettin no work done this fall

Come back after winter break lookin like

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 6 years ago '07        #20
kakish 9 heat pts
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i like the live ball thing...cant wait to play this sh*t tho. every year the game gets so much better.
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