Modern Warfare 3 Gameplay Trailer

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Props Slaps
 7 years ago '04        #161
kc10785 
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$4,270 | Props total: 170 170
 KeepinItTrill said:
all people do LITERALLY...is wait in a corner with a silenced weapon hoping you go by em.

and as far as spawning goes, they go to where they can see your side of the map and shoot, because you can k!ll somebody with an SMG with 2 bullets from deep because of the difference in bullet damage in HC modes.

sh*t's retarded

if it wasn't for that fact I would love playing HC S&D because regular S&D takes way too many bullets to k!ll somebody most of the time (talking about Black Ops)
umm so you telling me it takes more skills on regular mode then hard core mode lol.... I rather learn the map gain knowledge of all the camping spots so i will know where to look,have a 1 to 2 shot k!ll, not having a map showing where everybody is at, and a k!ll cam that pretty much snitch on people. If a person spray and pray on me bout time his 5th bullet come out my 1 bullet is going to k!ll his a.ss.

I honestly feel to have a lot of success in hardcore mode you need a good team that can communicate because you don't have a map or k!ll cam to help you


Last edited by kc10785; 05-26-2011 at 09:31 AM..
 7 years ago '04        #162
kc10785 
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$4,270 | Props total: 170 170
 MumblesDaHumble said:
Shows me you're a noob.


IF you camp, back when the game first came out, even now, in the bedrooms you can get mad amounts of k!lls.

Had like 90 k!lls once.
that's if you playing against some dumb a.sses if you was going against my team and u choose to stay in a corner of a room after the 4th k!ll we not going to even go in the room let your a.ss look at a wall for the whole game and k!ll the rest of your team
 7 years ago '04        #163
onlyonesmoke 2 heat pts
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$3,221 | Props total: 708 708
Campaign is going to be good... Online is going to suck as usual!!!! BattleField 3 is going to be the sh*t....

Call of Duty=Arcade
BF3=stripclub


Last edited by onlyonesmoke; 05-26-2011 at 10:27 AM..
 7 years ago '04        #164
erickonasis 20 heat pts20
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$26,818 | Props total: 17212 17212
Will be at the midnight release coppin 3
 7 years ago '05        #165
Universal~Mind 59 heat pts59
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$12,109 | Props total: 527 527
 ~ k!lla KaZi ~ said:
if it's May (like you say it is ) and the game comes out in Nov. that's 6 months from now, dude..where in the hell did you get 7 months from? lmfao..you're pushing it towards Christmas homie ...really it's under 6 months since the release date is Nov. 8th


May June July Aug Sept October Nov
1 2 3 4 5 6 7


I don't give a fu*k how far along May is and how at the beginning of Nov the game drops, it's 7 months
 7 years ago '04        #166
Prodigy 36 heat pts36
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$9,152 | Props total: 1 1
 Universal~Mind said:


May June July Aug Sept October Nov
1 2 3 4 5 6 7


I don't give a fu*k how far along May is and how at the beginning of Nov the game drops, it's 7 months
Ol' elementary school dropout... game comes out in less than 5 and a half months

Some dumbass people on this damn planet
 7 years ago '05        #167
Rubix 
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$8,493 | Props total: 825 825
 Universal~Mind said:


May June July Aug Sept October Nov
1 2 3 4 5 6 7


I don't give a fu*k how far along May is and how at the beginning of Nov the game drops, it's 7 months
it doesn't matter how far into may it is, u count the first month FROM NOW as JUNE. So november, at the most, is 6 months away.

Universal mind probably means you can stick this n*ggas brain in a baby chimp and you wouldn't be able to tell the difference.
 7 years ago '06        #168
~ KiLLa KaZi ~ 
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$4,862 | Props total: 94 94
 Prodigy said:
Ol' elementary school dropout... game comes out in less than 5 and a half months

Some dumbass people on this damn planet
 Rubix said:
it doesn't matter how far into may it is, u count the first month FROM NOW as JUNE. So november, at the most, is 6 months away.

Universal mind probably means you can stick this n*ggas brain in a baby chimp and you wouldn't be able to tell the difference.


lmfaoooooooooooooooooooooooooooooooooooooooooooooo oooo yall b e z on that dude...he set his damn self up for the k!ll OMG it's w/e tho man...like dude said...you had to drop out in Elementary ...you can tell this n*gga still counts with his damn fingers
 7 years ago '10        #169
MANNYSOSA 15 heat pts15
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$3,531 | Props total: 1719 1719
 ShadyVsEminem said:
People think because Battlefield has a newer game engine and therefore is improving significantly graphically that COD were gonna automatically switch game engines to coincide with Battlefield?

Look at Valve they have milked there game engine to death and Portal 2 is the best game this year. I wouldnt place as much emphasis on Graphics as others, having said that the last 2 COD games were nowhere near as fun as the previous 2(not because of graphics)
Is portal 2 that good?
 7 years ago '10        #170
ldngfxguy 
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$421 | Props total: 2 2
Probably will cop, but I dont like the idea of them putting bigger maps and destructible enviroments in the game, unless they allow for more people in a online match.

Battlefied 3 still looks a lot more promising at the moment.
 7 years ago '07        #171
Welsh! 
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$5,541 | Props total: 39 39
I'll pass on this, I only play Modern Warfare the rest are sh*t.
 05-27-2011, 10:27 PM         #173
LaRy BLanco 
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$n/a | Props total:  

[video - click to view]


my new cod theme song
 7 years ago '06        #174
Mr1979 
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$568 | Props total: 13 13
I saw the supposed perks & k!llstreaks on NT and wanted to share em here

Killstreaks


[3] k!lls: Mortar Team (can only hit 1 spot) & UAV
[4] k!lls: Counter UAV, SAM turret, Care Package
[5] k!lls: Precision Airstrike & Sentry Gun
[6] k!lls: Artillery Strike (3 locations vs. 1 on the mortar) & Predator Missle
[7] k!lls: Attack Helicopter & Stealth bomber
[8] k!lls: Harrier strike & Global Hawk (displays all enemies like Blackbird)
[9] k!lls: Fire scout UAV (UAV & attacks enemies), Pavelow, Emergency airdrop (4 care packages), & EMP (60 seconds)
[13] k!lls: AC-130
[15] k!lls: Chopper Gunner
[18] k!lls: Nuclear EMP (disables ALL perks on entire opposing team for 30 seconds)
[25] k!lls: Nuke

Perks


Perk 1 :

Name: Covert
Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their k!llcam when they are k!lled by you. The main feature also prevents deathmarks from being placed when you k!ll a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy k!llstreak rewards making it easy to venture throughout the map without having any trouble from any k!llstreak reward owned by a hostile player with the exception of Counter UAVs.

Name: Recon
Feature I: The main feature to the Perk ‘Recon’ allows you to gain k!llstreak rewards with one less k!ll than normally required. This is the ‘traditional’ feature to Hardline in the last two games.
Feature II: You can now switch your airdrops one time for a chance to get a better reward by double tapping the Square (ps3) or the X (xbox). In addition you can also capture enemy airdrops faster. And finally you can detect when a hostile has booby trapped an airdrop.
Feature III: The final feature is slightly more complicated. Let’s say an enemy calls in an airstrike, well on your screen you will see a long red line showing exactly where the airstrike is going to hit, this is also shown on your minimap. The same goes for when an enemy calls in a helicopter, you will be able to see exactly where they called it in to. Overall this Perk is mainly for players who want to benefit with their team and on their own depending on which features they choose to act on.

Name: Specialist
Feature I: The main feature to this Perk allows you to move faster similarly to Lightweight from previous games. Not much else to say about this.
Feature II: The second feature to Specialist allows you to run for a longer duration much like Marathon from previous games. Again, not much else to say on the second feature to Specialist.
Feature III: The third and final feature of Specialist allows you to walk crouched or prone faster.

Name: Scavenger
Feature I: Pretty obviously the main feature to Scavenger allows you to resupply from dead enemies, from this you can resupply rounds and lethal grenades.
Feature II: The second feature to this Perk allows you to resupply tactical grenades and equipment from dead enemies.
Feature III: HAVEN’T DECIDED.

————————————–

Perk 2 :

Name: Sleight of Hand
Feature I: The main feature to Sleight of Hand allows you to reload all weapons faster. Not much else to it.
Feature II: The second feature to Sleight of Hand gives you the ability to ADS faster.
Feature III: The final feature to Sleight of Hand allows you to switch weapons faster. Not much else to this Perk.

Name: Reflexes
Feature I: The main feature of ‘Reflexes’ allows you to use your knife a lot quicker.
Feature II: The second feature to ‘Reflexes’ grants you less flinch when shot at.
Feature III: The final feature to ‘Reflexes’ allows you to crouch/prone/stand up a lot quicker.

Name: Sharpshooter
Feature I: The main feature of this Perk doesn’t reduce your recoil but it makes it more controllable and more predictable. For example, it will recoil more in the middle and top rather than to the left and right every so often, this Perk doesn’t decrease recoil, that’s what Grip is for.
Feature II: The second feature to Sharpshooter increases your hip fire accuracy.
Feature III: The final feature to Sharpshooter reduces your idle sway, you can also hold your breath longer if you have a sniper rifle equipped.

Name: Bling
Feature I: Allows you to equip three attachments to your primary weapon (default being 2).
Feature II: The second feature to Bling allows you to equip two attachments on your secondary (default being 1).
Feature III: The final feature to Bling allows you to equip two pieces of equipment.
NOTE: This Perk cannot be combined with a Grenade Launcher, and normally Grenade Launchers take up two attachments.

Name: Weapon Master
Feature I: The first feature to ‘Weapon Master’ replaces your secondary with another primary weapon.
Feature II: The second feature allows you to drop no weapon on death.
Feature III: The third and final feature allows you to equip a pistol of your choice along side.

————————————–

Perk 3 :

Name: Bandoiler
Feature I: This Perk is pretty much the pro to Scavenger along with some extra helpful features. The main feature to this Perk allows you to spawn with full ammunition at the start of matches and every time you respawn. Very helpful when it comes to big games, combined with Scavenger this feature makes it dominant.
Feature II: The second feature to this Perk allows you to have up to two lethal grenade slots and three tactical grenade slots. You also spawn with the extra grenades.
Feature III: The third and final feature of this Perk allows you to hold three extra magazines onto your loadout. So if your gun usually holds 200 bullets and each mag was 30 bullets you would end up with 290 bullets, if you combine this with Scavenger it will be dominant over one man army and teamplay operations.

Name: Tactician
Feature I: Allows you to take no falling damage.
Feature II: You can throw grenades quicker and farther.
Feature III: The final feature to ‘Tactician’ allows you to reset the fuse on grenades when throwing them back.

Name: Infiltrator
Feature I: Your footsteps are silent.
Feature II: Enemy equipment no longer affects you unless it’s a proximity explosive.
Feature III: Your knifing, defusing, reloading and etc is now silent.

Name: Engineer
Feature I: You can see enemy equipment through walls.
Feature II: You can now booby trap enemy airdrops and you can hack enemy equipment.
Feature III: Finally, you can defuse the bomb quicker in bomb based game modes.

Name: Navigator
Feature I: Enemies who have shown on the radar now last longer before fading, in addition it also shows the direction enemies are facing.
Feature II: You are no longer affected by Counter UAVs.
Feature III: Finally, enemies close to you will get their radar slowly jammed, the closer they get.


Last edited by Mr1979; 05-28-2011 at 12:59 AM..
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