The Official Battlefield 3 Thread!

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Props Slaps
 6 years ago '09        #621
xslick504 17 heat pts17
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 I'm The Dan said:
Alright, where is the best place to pre order this bi*ch (which gives the best bonus)? I watched that damn video of the plane and now I want it. I was going to get MW3, but the jets are ridiculous.

Plus, how much is the limited edition?
limited is the base price 59.99 and i'm going with the best buy pre-order for BF3 cause i'm not big on LMG's and shotguns... the extra skins are more my thing for "standing out" while i'm merking.
 6 years ago '05        #622
I'm The Dan 7 heat pts
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Will I be able to only get the limited edition if I pre order? I'm a shotgun wh0ore, so I'll probably go with that one.
 6 years ago '09        #623
xslick504 17 heat pts17
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limited edition is the base edition so you'll get that no matter when you buy it but you gotta pre-order to get the extras. (guns , maps, etc.)



pre-order it.





is live.
 6 years ago '04        #624
unkn0wn 
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dont know if this was already mention but spawn protection when spawning on teammates or device has been removed...
 6 years ago '09        #625
xslick504 17 heat pts17
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 unkn0wn said:
dont know if this was already mention but spawn protection when spawning on teammates or device has been removed...
which is big cause that changes the extreme benefit that both of those presented ... especially ... mobile spawns.

if found , they are free k!lls now. C4 dat a.ss
 6 years ago '08        #626
gagethedesigner 16 heat pts16
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 unkn0wn said:
dont know if this was already mention but spawn protection when spawning on teammates or device has been removed...
was that in the open beta?
 6 years ago '05        #627
I'm The Dan 7 heat pts
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I just watched some more of the videos and this sh*t looks ridiculous. Going to preorder it at Gamestop on Monday.

Anyone else about to blast some Highway to the Danger Zone when flying the jets? Who wants to be my Goose on PS3?
 6 years ago '08        #628
Jeans&Sneakers 158 heat pts158
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[video - click to view]


TDM gameplay of terrible player

[video - click to view]




[video - click to view]

 6 years ago '05        #629
Nyse03 14 heat pts14
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 Jeans&Sneakers said:


TDM gameplay of terrible player



yeah that guy is pretty sh*tty...not into the infantry maps though...they seem too COD for me...I like more jungle and vehicle boards like Valparaiso and Arica Harbour.
 6 years ago '04        #630
D.IrIsH 333 heat pts333
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 Nyse03 said:
yeah that guy is pretty sh*tty...not into the infantry maps though...they seem too COD for me...I like more jungle and vehicle boards like Valparaiso and Arica Harbour.
Oh fu*k yeah! I'm right there with you man...

I'm actually pretty turned off there's SO much emphasis from DICE on the "infantry focused" play style and maps... I loved something like Valparaiso or Laguna Presa or even Oasis where you get a few vehicles, maybe a tank and helo, and the rest is ATVs or whatever... it makes for, IMHO, a very nicely balanced game.

They're REALLY trying hard to pull the CoD crowd and business-wise, I can understand that.. I just hope they don't literally turn into a CoD in the process
 6 years ago '11        #631
xxflyingarmbarx 32 heat pts32
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 D.IrIsH said:
Oh fu*k yeah! I'm right there with you man...

I'm actually pretty turned off there's SO much emphasis from DICE on the "infantry focused" play style and maps... I loved something like Valparaiso or Laguna Presa or even Oasis where you get a few vehicles, maybe a tank and helo, and the rest is ATVs or whatever... it makes for, IMHO, a very nicely balanced game.

They're REALLY trying hard to pull the CoD crowd and business-wise, I can understand that.. I just hope they don't literally turn into a CoD in the process
I actually dig the "Infantry" focus in the game. Im a sniper, so ill post up somewhere, take a few people out, run to the other side of the map, take a few more people out. Im an on the ground soldier, I love that they added so much to the vehicle aspect, but only because itll just distract people, making them an easier target for me haha.
 10-16-2011, 11:43 AM         #632
john980060 
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Battlefiled 3 was Leak Russian version !! But no crack :dancingcool:
 6 years ago '08        #633
el bundy 27 heat pts27
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idk, i just got bfbc2 again and i had way more fun with that than i had with the bf3 beta. i only got to level 5 and never played more than an hour. i was playing bc2 the other night for like 2-3 hours nonstop after not playing it and trading it in since kz3 released.
maybe its because i already had all of the unlocks and knew where everything was. or maybe its just that i dont like rush all that much because it kinda promotes camping and prefer conquest a whole lot more. its harder to see enemies in bf3 than bc2 for me for some reason and i get confused, especially when the gay a.ss flashlights and red-dots are impairing my vision.
i also hate the fact that bf3 has prone. in bc2, everybody has to move constantly because you're alot more visible since you cant prone. everybody was straight up prone camping in the beta and it made it less enjoyable than i wanted it to be.
at least i know if i dont like this game, i can still play bc2 and have alot of fun.
 6 years ago '05        #634
Nyse03 14 heat pts14
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 D.IrIsH said:
Oh fu*k yeah! I'm right there with you man...

I'm actually pretty turned off there's SO much emphasis from DICE on the "infantry focused" play style and maps... I loved something like Valparaiso or Laguna Presa or even Oasis where you get a few vehicles, maybe a tank and helo, and the rest is ATVs or whatever... it makes for, IMHO, a very nicely balanced game.

They're REALLY trying hard to pull the CoD crowd and business-wise, I can understand that.. I just hope they don't literally turn into a CoD in the process
Their slogan for it is "Above and beyond the CALL". So yeah i think for sure this game will try hard to cater to CoD fans...it might succeed too. But they might lose some of their core fans. Thankfully they stuck to their guns and kept k!llstreaks far away from this game.
 6 years ago '08        #635
Jeans&Sneakers 158 heat pts158
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Battlefield 3 Receives 'a Couple Million' Preorders
We last heard that Battlefield 3 had received 1.5 million preorders, and EA now confirms that the number has continued to rise.

In an interview with Fox Business, EA product manager Kevin O'Leary confirmed that Battlefield 3 has seen a huge amount of preorders.



"We're doing very, very well," O'Leary said. "A couple million out there. We already announced some great numbers so far. A couple more weeks to go, and we're very excited."

O'Leary partially credits the success to the time frame of the launch, which coincides with the beginning of the holiday season.

"We're getting out in a great window," he said. "Obviously, holiday season is a great time to get the games out there. New thing for Battlefield, too, coming out in this holiday window, so we're excited about it, to get it out there, get it in people's hands."

The full interview is embedded above.

Battlefield 3 hits stores on October 25th. Look for our review this Friday.

 6 years ago '08        #636
Jeans&Sneakers 158 heat pts158
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BF3 impressions
I just got back from the GeForce LAN that was held in Oakland and thought I would share some of my thoughts after getting to play lots and lots of BF3 on the latest build they had there. Hope this brain dump helps to ease the wait for 10/25, if only for a little bit.



General Gameplay/Interface

Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches people were having in the Beta(such as rubbernecking or map glitches.)

• Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.

• Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add anything asides from confirming that it looks exactly as it does in the pictures. However, there still isn't a "Join Squad" option that lets you populate an empty squad. You click "find Squad" and it automatically puts you in a squad just like Beta, although based off the new design it seems like they will have full squad join functionality in the final build (Crash7800, can you back a brother up?).

• 3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.

• Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate with the player or remain locked onto the compass.

• Rocks can no longer be shot through. (LULZ)

• The Options menu is now accessible while dead or alive.

• The k!ll cam screen seems to have been shortened in duration, although this could have just been on TDM.

• There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms (Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the SPECACT uniforms and one named the "Dr. Pepper" camo which I can only a.ssume will be tied into a marketing blitz just like the SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you would never be able to put on the same uniform as the opposing team.

• Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.

• There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed either of those things.

• The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.

• They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.




Weapons

The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.

• Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.

• The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I didn't run into too many people using it.

• UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at range.

• M39 EMR: Pretty s3xy, didn't play with it a lot but it seemed like a slightly better version of the SKS.

• SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a result of the fixes to the damage model that DICE made. (See above)

• Bolt Action Snipers: Seems like the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2 and the Beta.

• T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the emitter.

• SOFLAM: Didn't try it. Sorry :'(

• Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played with it a few times. Locks on, fire and forget.

• Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire, wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding a squad that is camping a certain area. More info down here.

• M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel" attachment it seemed to be really solid at long range.

• KH2002: This was the other a.ssault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range engagements.

• T88: Didn't play but one round with it: didn't even fire it. No info. Sorry :'(

• M1911: Pretty s3xy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac Light). Good times.

• M44 Scoped: Sniped a few dudes on Firestorm with this, seems like a great weapon to finish people off at medium range. However, the firing speed was slow.

• SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry :'(



Maps

•Damavand Peak. (TDM). They only had this map playing during the TDM 4v4 tournament (unless I missed something?). It took place in a fun quarry area that had lots of industrial machinery and massive dump trucks (TONKA TRUCKS!) all over. Tight infantry action. I tried to peek around to see the rest of the map beyond where the TDM area was and it looks really big. Awesome vibe.

• Grand Bazaar. (TDM). Again, I only played this one in the 4v4 tournament on TDM. There was a mosque, a market area, and then some streets and backalleys that were intertwined to make a really layered TDM map. It was obvious that DICE really put time in to give each of these maps character; Grand Bazaar had a unique sense of place. Can't wait to see 32p Conquest on it.

• Operation Firestorm. (TDM, 64p Conquest, 32p Rush). First things first: this map is huge. Hell, each side starts off with something like SIX heavy armor vehicles on each side at their main spawns. Rush was just the 64p conquest map, but you fought from the US spawn across four stages to the RU spawn. TDM took place at one of the flags and involved three warehouses and a crate yard that had a lot of awesome terrain for tight TDM combat.

• Caspian Border. (64p Conquest). Not much to say here. The fences were fixed so that jeeps no longer get stuck on them. I didn't manage to take down the massive antenna, although you are now able to take down the radio tower that sits at the "Hilltop" spawn; it falls over on to the rocky area behind the flag.

• Operation Metro (TDM, 32p Rush). There were a few minor changes to the map in regards to shrubbery placement. Asides from that, it seemed just like it did in the Beta. TDM takes place all through the last stage of Rush: the "Apartments" area. It looked like fun, but they were having issues with it on TDM so they took it out of the tournament rotation.



Bugs/Complaints

•The only two recurring bugs I noticed both involved the ret. The first one happened quite often when I switched back to my main a.ssault rifle after being scoped in on the M320 grenade launcher. I would get the grenade launcher ret from BF2 overlayed on top of the normal ret from the rifle.

• The second reticle bug was one that I noticed happening a few times in the Beta. I would unsight from my iron sights only to not have my normal white reticle pop back up. Switching to pistol and then back again usually fixed it. Hopefully this gets fixed.

• The only design complaint I had with the new build is that for some reason they've change the medic pack icon on the minimap and in-game to this funky-looking band aid instead of the standard "Red Cross" in BF2 and BC2. It looks really dumb and isn't intuitive in the least bit.

TL;DR, DICE fixed most bugs and issues, game is super polished, the Beta woes are no more. The (almost) final build is looky QUITE s3xY. 10/25 can't come soon enough.



More on Mortars

Correct, when your minimap expands you can see any red dots that teammates or a UAV/T-UGS have spotted. With the right teamwork a UAV/Mortar combination could be k!ller, as long as you have some guys watching your back. The mortars have a decent range, I set them up outside of the "Checkpoint" spawn on Caspian Border and was able to just barely reach the "Hilltop" spawn. You also are restricted to what seems to be a (90?) degree cone stretching out from the direction you are facing when you place the mortar. If you want to aim mortars to your left, right or flank, you have to stand up, pick the mortar up, and place it down again facing the new direction. You get nice firepower, but you are pretty exposed and vulnerable while firing it. It makes a loud noise

 6 years ago '04        #637
Mr_GooD_NeWs 26 heat pts26
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 6 years ago '07        #638
jbwell83 
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 DarkSidesHero said:
7 days....
Props i was just about to look at release date and see how many days were left


But did they ever confirm the dino dlc
 6 years ago '06        #639
coolio 57 heat pts57
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i'll just save him time and make the post for him:



 Mumblesdahumble said:
But if the BETA was released only a few weeks before the game comes out THEN HOW DID THEY HAVE TIME TO CHANGE ALL THAT?? This guy is lying!!! GAYS
 6 years ago '05        #640
Chuck_Remixed 252 heat pts252
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 coolio said:
i'll just save him time and make the post for him:


They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200 points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.
I like to hear this cuz more people will get off their a.sses then for the points. Overall i like the stuff they fixed naturally. Can't wait for next week, it will still be about another month or 2 before i can get the PC version because my new rig is not finished so i'll settle for the PS3 version for now.
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