NBA 2K11 v1.2 Update Announced, Details Inside

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 7 years ago '06        #1
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ChevyBrah 216 heat pts216
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NBA 2K11 v1.2 Update Announced, Details Inside
 

 

[pic - click to view]



11/24 on XBOX 360/PS3, PC TBD

Hi all,
Below you will find notes for the upcoming NBA 2K11 v1.2 patch update. As you can see, we have worked hard to take fan feedback and make the "greatest sports game of this generation" (IGN) that much better. The update is slated to hit PlayStation 3, XBOX 360, and PC platforms over the next couple weeks. I will be updating this note as we secure official release dates for each platform (we may have an update on one platform very shortly) so please be on the lookout for these additions. Feel free to leave your feedback in the comments below and we'll do our best to answer them as quickly as possible. Thank you!

- Ronnie2K

GENERAL GAME FEATURES
<span> </span>- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into:
[pic - click to view]

 My Player Freeze - 2K Sports Forums.

- Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

- The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

- Long socks should no longer appear visually corrupted during gameplay.

- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.

- Fixed a rare hang that would occur when intentionally fouling the inbounder.

- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

- Queued pass/shot commands are now deleted when a fumbled catch occurs.

- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

- Queuing a fake pass command when catching the ball will no longer result in a touch pass.

- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

- Users are no longer able to call a timeout when they are bobbling the ball.

- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

- Players boxing out their opponent should no longer be called for Over the Back fouls.

- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

- On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

- Users are now able to button through lengthy substitution overlays and get right back to gameplay.

- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

ONLINE
- Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

- Users are no longer able to substitute in injured/fouled out players during Crew games.

- Opponents can no longer see Pick and Roll and Play Calling icons during online games.

- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

ASSOCIATION
- Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

- Addressed an issue where Potential values weren’t being properly updated in the player progression system.

- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

MY PLAYER
(A number of issues that also affect My Player mode were listed above in the a.ssociation section. Those issues were noted as such.)

- Addressed a hang that would sometimes occur when completing a game during the NBA time period.

- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

- The Rookie of the Year Milestone should now properly unlock when the conditions are met.

- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.


Last edited by ChevyBrah; 11-23-2010 at 06:48 PM..

161 comments for "NBA 2K11 v1.2 Update Announced, Details Inside"

 7 years ago '04        #2
wood1 
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$624 | Props total: 1 1
This is the reason that 2k wins... They never cease to amaze me.. Updating all of this stuff as opposed to making users just wait until next year? and free too??? Can't get much better than that..
 7 years ago '08        #3
King Jackson 86 heat pts86
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$5,459 | Props total: 2087 2087
Damn! That's how you support a game.

Chevy it's ironic that you are the one posting this
 7 years ago '09        #4
McmasterlockPt2 41 heat pts41
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$12,913 | Props total: 840 840
They fix everything I thought that was wrong.about the game
 7 years ago '08        #5
supervillain 244 heat pts244
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$13,157 | Props total: 8 8
wow...thats a lot of updates...
 7 years ago '05        #6
Chuck_Remixed 255 heat pts255
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$17,130 | Props total: 3655 3655
I didn't read all that s**t. Glad they updating tho.
 7 years ago '04        #7
LordBlanco|M 50 heat pts50
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$35,067 | Props total: 19931 19931
f**gots... i already got Rookie of the year and got no trophy.... what am i supposed to do now???

and Ill put 2k11 back in when this patch is live... its been 10 games in since i asked for a trade and nothing...... 3rd best player in the league and I get that slacking a.ss treatment.
 7 years ago '06        #8
ChevyBrah 216 heat pts216 OP
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 TanstA! said:
f**gots... i already got Rookie of the year and got no trophy.... what am i supposed to do now???

and Ill put 2k11 back in when this patch is live... its been 10 games in since i asked for a trade and nothing...... 3rd best player in the league and I get that slacking a.ss treatment.
*** 11/24 on XBOX 360/PS3, PC TBD
 7 years ago '04        #9
LordBlanco|M 50 heat pts50
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$35,067 | Props total: 19931 19931
 chevyrida6 said:
*** 11/24 on XBOX 360/PS3, PC TBD
I wonder if that means it'll be live by 1 am tonight EST..... i hope so.... and again.. at me winning the ROTY and getting a.ssed out of the trophy... I wonder if it'll just load if i load up my player. On top of that I got the all star trophy when I didn't even make the all star team the first year. again... lol
 7 years ago '04        #10
LordBlanco|M 50 heat pts50
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$35,067 | Props total: 19931 19931
 illogik said:
Who cares about trophy's????
Because I actually EARNED that s**t when I won ROTY??? It wasn't like I started going apes**t and threw my controller... I was upset that the coding in the My Player mode was so f**ked up.... Apart from not getting the trophies, not getting traded quick, Teams and Coaches getting f**ked up after a season.
 7 years ago '08        #11
gagethedesigner 16 heat pts16
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$9,753 | Props total: 369 369
thank god we have charging now
im tired of being knocked out the way & getting block calls when it was clearly a charge
 7 years ago '04        #12
D. Norman 6 heat pts
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$14,892 | Props total: 2044 2044
I skim threw it, but did they say there gonna update NBA today when i play offline? Cuz J holiday does not play for every f**king team in the NBA and the score of the games are not 0-0. EA with real basketball update never failed, thats pretty much all i want fixed and also the last couples days playing it during half time during the NBA Today of jholiday being on every team, when the game loads back up it freezes EVERY time
 7 years ago '04        #13
#RAPTORSWON 228 heat pts228
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$22,257 | Props total: 2708 2708
PC always gets screwed with the patch releases...
 7 years ago '04        #14
D. Norman 6 heat pts
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$14,892 | Props total: 2044 2044
 Russ369 said:
PC always gets screwed with the patch releases...
I would never buy a game for a PC if i could get it on a ps3 or 360. The developers last thought is how they can sell to ppl w/ PC's
 7 years ago '10        #15
duval88 3 heat pts
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$5,472 | Props total: 397 397
 McmasterlockPt2 said:
They fix everything I thought that was wrong.about the game
pretty much, can't wait.
 7 years ago '04        #16
erickonasis 20 heat pts20
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$26,918 | Props total: 17513 17513
what time wednesday for 360?
 7 years ago '04        #17
Da Ill One|M 4602 heat pts4602
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$45,509 | Props total: 4992 4992
 Rico23 said:
same here...my question is can I download this offline via my PC and flash drive? I don't have internet access at home right now and it sucks that I wont be able to get this much needed patch if I can't dl it to my flash and transferring it
I know you can on the PS 3...but I don't know about the 360...not sure if MS let's you use any USB cards or special ones or what...but PS3 for sure you can
 7 years ago '04        #18
#RAPTORSWON 228 heat pts228
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 D. Norman said:
I would never buy a game for a PC if i could get it on a ps3 or 360. The developers last thought is how they can sell to ppl w/ PC's
Sucks for you cuz the PC version is the EXACT same version as the 360 one, just costs half the price... The graphics are better too, plus, if you saw some of the mods dudes are creating right now, you'd wish you would have the PC version... Justs sayin
 7 years ago '04        #19
dirtybayrecordz 1 heat pts
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 gagethedesigner said:
thank god we have charging now
im tired of being knocked out the way & getting block calls when it was clearly a charge
 11-24-2010, 12:03 AM         #20
AbsLikeJesus 
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$n/a | Props total:  
all these improvements and not one of them addresses the fact that substitutions take 2 minutes each time.
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