IGN once again proving it's a complete joke
Mortal Kombat Review
Rated "M" for "Mutilated."
April 19, 2011 April 19, 2011 April 19, 2011
by Ryan Clements
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The first time I played Mortal Kombat, I was too young. I remember the chilled unease in my chest as I watched life-like characters get knocked into pools of acid, limbs torn asunder, and other lovely images not fit for mini-Ryan. More than a decade later, I'm sitting in front of the latest Mortal Kombat, conveniently titled "Mortal Kombat." After years of spin-offs, 3D f!ghters, and other efforts, the developers at the newly coined NetherRealm Studios are bringing the series back to its core: violent, 2D f!ghting with an outrageous aesthetic.
While many Mortal Kombats in the past were remembered for their excessive gore and not for their f!ghting engines, the latest Mortal Kombat is a legitimate competitive f!ghter... and it has enough gore to make parents run for the hills. Even though the single-player modes are rife with imbalances, the core experience in Mortal Kombat is exciting, challenging, and hella bloody.
I think we all know that the plotlines in Mortal Kombat are a little ridiculous. Ice ninjas, half-dragons, thunder gods, and busty policewomen are commonplace in this series. In Mortal Kombat, you'll be reliving the events of Mortal Kombat 1, 2 and 3, so newcomers to the series won't actually be lost here. I don't know the lore well and I felt comfortable following along with the zaniness. Here's a summary: big, bad Shao Kahn is seriously f*****g up the world. He k!lls everybody at the end of the Mortal Kombat storyline, so Raiden sends a message back through time to prevent it. The result? Alternate history!
Mortal Kombat Video Review
The story is weak compared to other recent, non-MK video game efforts. I was entertained from start to finish -- partly because of all the dismembered limbs and the fact that Baraka is a total joke -- but it was a cheesy ride.
Mortal Kombat has returned to a 2D plane, which I've always preferred for f!ghting games. Both one-on-one and tag team matches are available, so there's plenty of options when you're setting up a f!ght. When it comes to the basics, each character has a set of simple moves as well as a bunch of special attacks. I found combos and special attacks easy to execute, but stringing together attacks and keeping an opponent stunned/juggled will take some time to get.
The crux of Mortal Kombat's f!ghting engine is the super gauge, which fills as you give and receive damage. This is where a fair amount of Mortal Kombat's strategy comes into play. The gauge is divided into four segments, and those segments can be spent in different ways. Expending one segment will enhance any of your character's special moves. So instead of Nightwolf's single glowing green arrow, he fire's three.
Our gallery has Mortal Kombat screenshots. Check it.
Our gallery has Mortal Kombat screenshots. Check it.
If you fill the gauge halfway and spend two segments, you can break out of an opponent's combo. This is a critical defensive option if you find yourself flailing through the air with a rapidly depleting health bar. Lastly, spending the whole shebang will unleash a devastating x-ray attack, which deals terrible, terrible damage to your victim. It can turn the tide of a f!ght, but missing it will put you in an awful spot with no super gauge to spend.
To me, this gauge is one of the best parts of Mortal Kombat. It's a simple concept (spend more, do cooler things), but it's rich with possibilities. I found myself favoring the combo breaker and x-ray attack, but I'm sure there will be players that use enhanced specials more often.
The gameplay in Mortal Kombat will be different for those of you accustomed to the speed and fluidity of games like Super Street f!ghter IV. I appreciate those types of f!ghters as much as the next guy/gal, but the savage, deliberately paced f!ghting in Mortal Kombat feels great to me. Landing a combo and executing special moves is more visceral here then in other f!ghting games. This is, in part, thanks to the glorious sound design, because effects like Kitana's fans and Jade's staff sound incredible.
Fatalities Montage f!ght Stick Review MK in 5 Minutes
So with exciting combat, bloody Fatalities, and tons of things to unlock, Mortal Kombat sounds awesome, right? It is, especially when playing with friends locally or online. Local play is the best because it doesn't suffer from any lag, whereas I detected a slight delay in online play. But not all all is well in the land of Mortal Kombat. I was bewildered by the imbalances found in the single-player modes. You're very often thrown into two-on-one matches and confronted with bosses that actually break the game's rules (like not being staggered when hit).
Whenever I voiced my frustrations to other IGN editors, the response was always the same: "Sounds like typical Mortal Kombat." Sticking to tradition isn't a good excuse, and I was so frustrated with certain sections of the story mode I almost quit playing through it. Sure, I beat it by falling back on special move spamming and plenty of sweeps, but why play a fun game in a boring way?
Furthermore, there's some odd presentation issues that I wouldn't have expected from Mortal Kombat. Chief among them is your inability to pause or skip cutscenes in the story mode. There isn't even a chapter select of any kind. It's a terrible setup.
Read more details on how Mortal Kombat was reviewed.
Mortal Kombat combines the novelty of extreme violence with a great f!ghting engine. My favorite moments with Mortal Kombat were always playing against a friend (Gamespy’s Ryan Scott is a beast), but I was disgusted by how unbalanced some of the single-player challenges are.
Even still, Mortal Kombat is a great game. It’s not the most polished f!ghter out there, but it has a distinct flavor and it’ll be a hit at gamer get-togethers. I’ll leave you with some friendly advice: show your friends Noob Saibot’s default Fatality. It’s amazing.
IGN Ratings for Mortal Kombat (X360)
out of 10 Click here for ratings guide
The story is entertaining but cheesy. You can’t skip or pause the cutscenes -- isn’t it 2011?
Much of the art style is still “stuck in 1992,” as our own Arthur Gies described it. Character models themselves look respectable and the environments are awesome.
Incredible sound design when it comes to special effects. Voice acting is surprisingly good, if not a little over the top. Music is fitting but not as strong as the effects.
Great combat system that’s best enjoyed with a friend locally. Online multiplayer works but was sluggish by comparison. Aggravating single-player imbalances.
8.5 Lasting Appeal
Ridiculous amount of content to unlock, including costumes, Fatalities, special codes, art, and more. Mortal Kombat's longevity will depend on how the community reacts to it.
(out of 10)
this n*gga really said graphics 7.5
a 6.0 for the story
?? It's a 2D f!ghting game dude!! not a FPS in the lines of Half Life or anything like that.
Last edited by Cap Peeler; 04-19-2011 at 01:46 AM..