Official Fallout: New Vegas

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 7 years ago '04        #201
T_Buck 9 heat pts
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So what's the over/under on game breaking bugs when the game launches?
 09-25-2010, 07:43 PM         #202
GhostDigga  OP
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 Da Ill One said:
Featuring Nat King Cole's classic rendition of "Orange Colored Sky," the first TV commercial for Fallout: New Vegas has hit the internet.

Already posted a few above you.
 09-30-2010, 01:02 PM         #203
GhostDigga  OP
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9/28/10

Fallout: New Vegas Dev Diary #3


[video - click to view]

 10-01-2010, 03:22 PM         #204
GhostDigga  OP
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10/1/10



This one is exclusively about Fallout New Vegas, and fan questions from Twitter are answered
 10-01-2010, 04:19 PM         #205
GhostDigga  OP
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10/1/10

GameTrailers Primm Walkthrough


http://www.gametrailers.com/video/pax-10-fallout-new/705551


Last edited by GhostDigga; 10-01-2010 at 04:22 PM..
 10-01-2010, 10:12 PM         #206
GhostDigga  OP
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10/3/10

In the latest newsletter, Bethesda announced some of the music that will be featured in Fallout: New Vegas:

NEW VEGAS RADIO

"AIN'T THAT A KICK IN THE HEAD"
Written by Sammy Cahn and James Van Heusen
Performed by Dean Martin

"IT'S A SIN TO TELL A LIE"
Written by Billy Mayhew
Performed by The Ink Spots

"BLUE MOON"
Written by Richard Rodgers and Lorenz Hart
Performed by Frank Sinatra

"JINGLE, JANGLE, JINGLE"
Written by Joseph Lilley and Frank Loesser
Performed by Kay Kyser

"LOVE ME AS THOUGH THERE WERE
NO TOMORROW"
Written by Harold Adamson and Jimmy McHugh
Performed by Nat King Cole

"WHY DON'T YOU DO RIGHT?
(GET ME SOME MONEY, TOO!)"
Written by Joe McCoy
Performed by Peggy Lee

"MAD ABOUT THE BOY"
Written by Noel Coward
Performed by Helen Forest

"SOMETHING'S GOTTA GIVE"
Written by Johnny Mercer
Performed by Bing Crosby


BLACK MOUNTAIN RADIO

"HEARTACHES BY THE NUMBERS"
Written by Harlan Howard
Performed by Guy Mitchell

"IT'S A SIN"
Written by William Grishaw
Performed by Eddy Arnold

"HANGOVER HEART"
Written by Hank Thompson and Pat Hagen
Performed by Hank Thompson

"JOHNNY GUITAR"
Written by Victor Young and Peggy Lee
Performed by Peggy Lee

"BIG IRON"
Written and Performed by Marty Robbins

"STARS OF THE MIDNIGHT RANGE"
Written and Performed by Johnny Bond


Last edited by GhostDigga; 10-03-2010 at 03:42 PM..
 10-03-2010, 03:44 PM         #207
GhostDigga  OP
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Two new concept art pictures were released as well:

- Looking out from a high vantage point somewhere over Westside New Vegas, we see the Lucky 38 on the horizon dominating the valley skyline in this golden hour. As the sun drops behind the Spring Mountains, local residents hold refuge in small camps, constructed with salvaged materials. They live in the shadow of the strip, left to fend for themselves.

- From high up on the hill or The Fort as it's known today, Caesar and his Legion have a commanding view of Hoover Dam. Waiting for the right moment, Caesar is busy preparing the newest batch of slaves to do his bidding. The approaching storm from the East signals the coming battle at the dam between the NCR and the Legion.


Last edited by GhostDigga; 10-03-2010 at 03:50 PM..
 7 years ago '08        #208
el bundy 27 heat pts27
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only 2 more weeks. sorry i had to bump this.
 10-05-2010, 05:16 PM         #209
GhostDigga  OP
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 el bundy said:
only 2 more weeks. sorry i had to bump this.
Bump all you want, it seems like I'm the only person in this thread anymore.

EDIT: in other news, the number of quests has been confirmed by David Hodgsen;
20 main quests, 70 side quests, and 90 unmarked quests.

To put it into perspective, Fallout 3 with all of its DLC had 70... New Vegas has 180.


Last edited by GhostDigga; 10-05-2010 at 05:40 PM..
 10-07-2010, 06:51 PM         #210
JackReacherMP  OP
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[video - click to view]

 10-07-2010, 06:55 PM         #211
JackReacherMP  OP
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10-22 is the EU release date so fear not


Last edited by JackReacherMP; 10-07-2010 at 06:57 PM..
 10-08-2010, 02:18 AM         #212
DaRealMrLRP  OP
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 GhostDigga said:
Bump all you want, it seems like I'm the only person in this thread anymore.

EDIT: in other news, the number of quests has been confirmed by David Hodgsen;
20 main quests, 70 side quests, and 90 unmarked quests.

To put it into perspective, Fallout 3 with all of its DLC had 70... New Vegas has 180.
thats whats up, have the released the perks yet or not yet ... i can imagine 180 missions is damn near 150 achievements lol
 10-08-2010, 07:27 AM         #213
JackReacherMP  OP
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 DaRealMrLRP said:
thats whats up, have the released the perks yet or not yet ... i can imagine 180 missions is damn near 150 achievements lol
no full list of perks has been released yet that I have seen
 10-08-2010, 03:37 PM         #214
GhostDigga  OP
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 DaRealMrLRP said:
thats whats up, have the released the perks yet or not yet ... i can imagine 180 missions is damn near 150 achievements lol

There's only 20 achievements for the main quests, there are other ones too, they're just not for every quest.

No list of perks yet, but we do know a few Traits (mega perks you have the option to choose in the beginning that have big bonuses and penalties) they are;

Four Eyes
Bonus to perception when wearing glasses/Penalty to perception when not wearing glasses

Good Natured
Increases speech and barter skills/Decreases your ability with weapons

Kamikaze
+10 Action Points/-2 Damage Threshold

Small Frame
Agility bonus/Fragile limbs

Wild Wasteland

Makes the world crazier i.e. you might find mini nukes instead of grenades, but enemies will too.
 10-08-2010, 06:40 PM         #215
JackReacherMP  OP
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 GhostDigga said:

There's only 20 achievements for the main quests, there are other ones too, they're just not for every quest.

No list of perks yet, but we do know a few Traits (mega perks you have the option to choose in the beginning that have big bonuses and penalties) they are;

Four Eyes
Bonus to perception when wearing glasses/Penalty to perception when not wearing glasses

Good Natured
Increases speech and barter skills/Decreases your ability with weapons

Kamikaze
+10 Action Points/-2 Damage Threshold

Small Frame
Agility bonus/Fragile limbs

Wild Wasteland

Makes the world crazier i.e. you might find mini nukes instead of grenades, but enemies will too.
the last podcast also confirmed some others are returning from fallout 2
 7 years ago '10        #216
Figueroa 34 heat pts34
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Cant wait for this
 10-11-2010, 07:48 PM         #217
GhostDigga  OP
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10/11/10

Here's a few of the new perks. In New Vegas, you'll only get one every two levels, but they give you way better benefits than in FO3.




Required Character Level: 8
Required Attributes/Skills: Guns 45, Melee 45
You do 25 percent more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet.






[pic - click to view]




Jury Rigging

Required Character Level: 14
Required Attributes/Skills: Repair 90
You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows…except you.





Required Character Level: 4
Required Attributes/Skills: Survival 70
You truly are a rad child. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health.





[pic - click to view]



Laser Commander


Required Character Level: 22
Required Attributes/Skills: Energy Weapons 90
From the humble laser pistol to the mighty Gatling laser, you do plus 15 percent damage and have plus 10 percent chance to critically hit with any laser weapon.





[pic - click to view]



Shotgun Surgeon

Required Character Level: 6
Required Attributes/Skills: Guns 45
Your precision with a scattergun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold.




Required Character Level: 12
Required Attributes/Skills: Endurance 6, Barter 70
You have learned how to pack mountains of gear for the long haul. Being over-encumbered no longer prevents you from using fast travel.




Required Character Level: 10
Required Attributes/Skills: Science 70
You are able to optimize your Pip-Boy's VATS logic, reducing all AP costs by 10 percent




Required Character Level: 8
Required Attributes/Skills: Intelligence 5, Barter 70
You have learned the value of careful packing. Items with a weight of two or less weigh half as much for you.





[pic - click to view]



The Professional

Required Character Level: 6
Required Attributes/Skills: Sneak 70
Up close and personal, that's how you like it. Your sneak attack criticals with pistols, revolvers, and submachine guns, whether guns or energy weapons, all inflict an additional 20 percent damage.




Required Character Level: 14
As a purifier of the wasteland, you do plus 50 percent damage with melee and unarmed weapons against centaurs, nightstalkers, spore plants, spore carriers, deathclaws, super mutants, and feral ghouls.
 10-11-2010, 08:39 PM         #218
JackReacherMP  OP
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Pack Rat & Long Haul are guaranteed uses for Harcore mode taking into account ammo weight and the fact that you need to keep more food and water on you this time around.

Good post Ghost
 10-11-2010, 11:40 PM         #219
JackReacherMP  OP
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In about , gamers head back to the post-apocalyptic wasteland of the Fallout RPG series. This time the game, Fallout: New Vegas, not only takes place in a new location but also has Obsidian Entertainment at the development helm. Some of its team members worked on the first two Fallout RPG games at its former home at Interplay.

With the game now set for release on October 19 via publisher Bethesda Softworks, Big Download got some more info on what to expect from this next installment from Obsidian's a.ssociate producer Tess Treadwell, including some info on the game's skill system, the dialog system and more.

First, how does it feel to extend the Fallout franchise in such a different setting than Fallout 3?

It feels fantastic! The Capital Wasteland was perfect for what Bethesda wanted to accomplish in Fallout 3, and I think Las Vegas (and the surrounding Mojave Wasteland) is equally appropriate to what we wanted to do with Fallout: New Vegas. The New Vegas setting gave us a lot of freedom as far as establishing more events in the timeline. It also gave us a lot of breathing room for changing the visual style.

Was there a lot of "research" trips to Las Vegas and if so what did you learn in the trips that was applied to the game?


Josh (our Project Director) actually hopped on his motorcycle and drove off into the desert for a couple of weeks to take pictures and get an idea of how he wanted our Mojave Wasteland to look and feel. Some of us also took "research" trips to the Strip to "study" the, uh, indigenous peoples and local culture. Strictly academic stuff, you understand.

Less exciting but more useful was the time we spent digesting media -- photos of Google architecture, post-apocalyptic and rat-pack-era films and music, which came with reduced risk of alcohol poisoning or scuffles with the local law enforcement.

Some game sequels just remake the original game in a new location. How much effort was made to make Fallout: New Vegas not fall into that trap?


Quite a bit - we definitely had visions for what we wanted the game to be. We also understood that because we were reusing Fallout 3 tech, we would have to take extra care to make our game stand out. It wasn't just going to be about how the game looked, we needed to make the overall experience different through story, characters, dialog, and general atmosphere, as well as improving and building upon the gameplay.

Can you give us some hints on a couple of the more memorable characters we will encounter in the game?

I imagine you've already seen the cyber-dog in press screenshots. I would go look up the information on companions that we released on the PlayStation Blog. Each of them has their own backstory and agendas, and I think it's easy to pick out a favorite that you want to make sure you track down and recruit.

How was the game's skills and character leveling systems changed compared to Fallout 3?


You'll still level up the same way, but we've balanced a lot of skills, and tried to make them all useful. One skill change some people have noticed is that we've rolled Small Guns and Big Guns into a single "Guns" skill. There's also a new "Survival" skill that affects how useful some items are, and allows you to craft items at campfires. You can also now use Magazines to give yourself a temporary skill boost, so if you fail a skill check somewhere, you won't necessarily have to wait until you've leveled repeatedly to take another crack at it.

In terms of chatting with characters has there been any changes made for Fallout New Vegas?

Dialogue in Fallout: New Vegas is more complex. -- There are a lot more twists and turns you can take in conversations, and there are also a lot of times when certain Skills will open up new dialogue options (for example, you might get an option for your Explosives skill when talking to someone about blowing things up). Even if you won't pass the skill check you'll still see an option, although it'll be obvious using that line will fail. However, failing a skill check line won't bar you from trying again in the future. Faction reputation can also open up new dialogue.

Lastly, I'd say that we have a lot more reactivity from NPCs based on things you've done (or haven't done). Not just as conversation topics, but NPCs will greet you based on your reputation and comment on recent events just as you're walking around.

What other big features can we expect to see in the game?

There's so much to cover - all the new gameplay features (ironsights, weapon modification, hardcore mode, crafting, picking desert plants), the return of Traits, tons of new Perks, new guns, new unique weapons, memorable locations, memorable characters, interesting companions and companion quests, gambling minigames... I think that's enough for you to chew on until the game comes out!

Are there any plans for a demo for the game to be released?


No, there are no plans for a demo at this time.

Fallout 3 had extensive downloadable content. Will Fallout New Vegas follow in its stead?

We've announced that DLC is in the works, but not how many or what they're about. Keep your eyes peeled for more information.

Finally is there anything else you wish to say about the game?


We recently went gold and we're very proud of the team and the work they've done making this fantastic game. We can't wait to see it on shelves (and in your hands!) and hear what the fans think. Thank you so much for your support! Enjoy Fallout: New Vegas!
 10-11-2010, 11:46 PM         #220
JackReacherMP  OP
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[g4tv]49209[/g4tv]
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Last edited by JackReacherMP; 10-12-2010 at 03:40 PM..
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