Official Fallout: New Vegas

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 02-11-2010, 07:23 AM         #1
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TriangleOffense 
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{-=The Official Fallout:New Vegas Thread=-}
 

 

Fallout: New Vegas is an upcoming role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it will use the same engine and be in the same style as Fallout 3, and is being developed by some of the people who worked on previous Fallout games at Black Isle Studios. It will be set in and around post-apocalyptic Las Vegas. It has a projected release date of Fall 2010 and will be available on the PC, Xbox 360 and PlayStation 3.

The game is set in a post-apocalyptic, retro-futurist Las Vegas following the Great War between the US, China and other countries, a conventional and nuclear war that occurred on October 23, 2077 and lasted less than two hours despite causing immense damage and destruction. Before the Great War were the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. The city of New Vegas itself didn't get hit as much as other districts, and most buildings were left intact. Hoover Dam supplies all the free electricity and water to those who control it.

The story will continue some parts of the Fallout and Fallout 2 stories, but will not be related in any way to the one in Fallout 3.

Fallout: New Vegas will take place in 2280, 3 years after the events of Fallout 3 and 41 years after Fallout 2, making this installment set the farthest in the series. The New California Republic will play a major part in the story, in a three way struggle between the NCR, the Caesar's Legion slavers, and the local New Vegas populace.

The player will play as a courier, who was left to die in a shallow grave, rescued by a robot named Victor, and patched up by a Doctor Mitchell.


[video - click to view]


The next big Fallout game, Fallout: New Vegas will be out for PC, PlayStation 3 and Xbox 360 this fall, publisher Bethesda Softworks announced today. A new trailer accompanied the news, which raises questions about Bethesda's other projects.

Fallout New Vegas was announced by Bethesda last year. The game is being developed by Obsidian Entertainment, a studio comprised of many developers who worked on earlier Fallout games.

There's little we know yet about the plot of the new game. The trailer only sets the mood, depicting Las Vegas at night and ending with the line familiar to Fallout players: "War never changes." The Fallout universe is set in the future, in a post-apocalyptic United States.

Notable in this trailer is the appearance of a man in armor with a flag from California. While Fallout 3 took place in and around Washington, D.C., the classic PC Fallout games took place on the West Coast.

The trailer does not reveal anything about the gameplay, though Bethesda's head of marketing and communications, Pete Hines, told Kotaku last year that New Vegas would be a role-playing game experience. That fits with the expertise of Obsidian Entertainment, which has recently made major role-playing games such as Star Wars: Knights of the Old Republic II and the forthcoming espionage RPG Alpha Protocol. Last April, Hines said the game was not technically a sequel to Fallout 3 but should be seen as another story in the Fallout universe.

Fallout: New Vegas is not being made by Bethesda's in-house team, led by designer Todd Howard. That group, which has worked on one big game at a time, from Elder Scrolls IV: Oblivion in 2006 to Fallout 3 in 2008 appeared to be on an every-other-year pace for game releases. The Fallout: New Vegas announcement, however, would appear to leave Bethesda less room to launch a second major game in the fall, something the company hasn't done before.

[pic - click to view]

 Fallout: New Vegas Set For Fall Release - fallout new vegas - Kotaku

Long Read but tons of good info ..........

Looks like some magazines have jumped the gun and subscribers have already started receiving their copies of the Fallout: New Vegas issue. Have a look in this thread at the Bethesda forums. Here's what we know so far:

EDIT: Be sure to check
[pic - click to view]

 this post to see the clarifications that the devs have made about some of these revelations (especially about the dialogue - it's not as bad at all as it was initially made out to be).

* There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc. Normal mode is more similar to Fallout 3 gameplay.
* The storyline is focused on the New California Republic vs. Caesar's Legion vs. New Vegas residents.
* You are not a vault dweller but are given a Pip-Boy by someone who is one.
* There is a screenshot of a vault suit as well.
* There is an a.ssault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
* There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
* The Hoover Dam is in the game and is supplying electricity to the city.
* There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
* The Geckos are back.
* There are both dumb and intelligent super mutants, including the elite Nightkin.
* Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
* Screenshots include a guy with a beard and straw hat, a ghoul an NCR Ranger
* The only picture of New Vegas itself is concept art and not a screenshot
* Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
* A character generation shot showing a "vigour machine" instead of the skill book
* NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain. There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
* NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger
* Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
* There is a Reputation system in adition to Karma.

Thanks Ausir!

In addition:

- First-person action RPG with the same engine as Fallout 3 (sorry, Van Buren fans).
- Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
- You don't play a Vault Dweller (or descendant of one) but a courier, left for dead and saved by a friendly robot.
- The overarching story is a struggle between the locals, Caesar's Legion (a faction of slavers from the east) and the New Californian Republic. Vegas itself is mostly intact.
- Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
- All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
- Bartering is not just lower prices but negotiating for better rewards.
- VATS returns, and melee weapons have special moves in it. The golf club has "Fore!", which is a shot to the golf balls (so to speak) that knocks the opponent down. Weapons also now have knock-back upon death, with shotguns sending mans flying.
- Super Mutants return, but in two varieties - the smarter ones from Fallout 1, and the idiot ones from Fallout 2. On at least one occasion you can convince them to f!ght amongst themselves.
- New weapons include what appears to be an M4 and a grenade machinegun.
- Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
- Hardcore Mode! In this mode, Stimpacks heal over time (as opposed to instantly), combat is tougher, ammo has weight and you can suffer dehydration, so keep some water on you!

One of the screenshots has a Super Mutant with a blonde wig and pink heart-shaped glasses.

More:

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

One that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says ""Good luck with your, uh, ambush"
There are a few things that the Obsidian developers felt needed clarifying, mostly in terms of the dialogue system for Fallout: New Vegas. Here's the deal:

JE Sawyer on dialogue skills:

This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.

Jason Bergman on Area 51:

The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.

I'm not saying it is or isn't, just that we haven't said either way.

More JE Sawyer on dialogue:

There are a few reasons for including this:

* In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here.
* Some of the NPC responses to low skill checks can be pretty entertaining.

I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on k!lling you, he's still going to want to k!ll you if you fail the Speech check to talk him out of it.

Josh on hardcore mode:

It's true that a lot of people have modded in those features, but a lot of the things in Hardcore mode are also things that I personally wanted to play the game with. I realize not everyone does, but it's the only way I play it.

And apparently people are worried about how much money all the dialogue is going to cost:

When taken in the context of all of the VO that needs to be recorded for the game, alternate responses for low-skill dialogue checks account for a very small percentage of lines.

F3 also (often) had alternate lines for failed skill checks; they just originated from the same player line. Player lines aren't voiced, so there's no real increase there.

[pic - click to view]

 Scan Pages 1,2,3

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 Scan Pages 4,5

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 Scan Pages 6,7

Between the teaser trailer and the flood of gameplay details, new information regarding Fallout New Vegas has been arriving thick and fast this week. Keeping that particular ball rolling, Obsidian have spoken about some of their intentions for the upcoming Fallout title.

“When it comes to the end of the game we want players to feel like they shaped the world,” states Josh Sawyer, project director on New Vegas, alluding that every decision or action in the game “will have consequences that you’ll actually be able to see in the plot, the environment and the characters that live within it.” Fittingly enough, New Vegas is said to feature branching mission paths, NPCs with fleshed out motivations and, most controversially, multiple endings.

Given the Obsidian folks’ proficiency with the RPG genre; It seems as though there could be something genuinely interesting about the way the player will interact with the wasteland, provided it’s not just persistently filling a beggar with purified water.

[pic - click to view]

 That VideoGame Blog » Player’s actions to shape plot, characters and environment in Fallout New Vegas


Last edited by TriangleOffense; 08-10-2010 at 12:09 PM.. Reason: Some douche changed my thread title

338 comments for "Official Fallout: New Vegas"

 02-11-2010, 07:45 AM         #2
TriangleOffense  OP
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Last edited by TriangleOffense; 08-27-2010 at 11:35 PM..
 8 years ago '04        #3
Chea! 
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Sweet. I'll be pretty much sleeping in this thread.
 02-11-2010, 08:25 AM         #4
TriangleOffense  OP
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 Chea! said:
Sweet. I'll be pretty much sleeping in this thread.
bookmark it now because you wont always get this much info in this short amount of time so this WILL fall back a few pages but I will continue to post everything related in here when it does come out
 02-11-2010, 09:49 AM         #5
PR0TENTIAL  OP
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Hold up, this is the sequel to Fallout 3? I thought this was just added DLC when I first heard of it. I'll be on the lookout.
 02-11-2010, 10:00 AM         #6
TriangleOffense  OP
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 kegar89 said:
Hold up, this is the sequel to Fallout 3? I thought this was just added DLC when I first heard of it. I'll be on the lookout.
its not a sequel, it has no direct ties to fallout 3 as stated above
 02-11-2010, 10:04 AM         #7
PR0TENTIAL  OP
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 TriangleOffense said:
its not a sequel, it has no direct ties to fallout 3 as stated above
s**t tons of information you put up, I'm still going through all of it. Good looks though.
 8 years ago '05        #8
mil 
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day 1 purchase
 8 years ago '04        #9
Bossalinie 
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yessssir
 8 years ago '06        #10
STILL.DETOX|m 704 heat pts704
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this s**t is gonna be so great
 02-11-2010, 05:06 PM         #11
D I P S 3 T  OP
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Fallout 3 is probably the best xbox 360 game to date.

This wont disappoint.
 8 years ago '06        #12
STILL.DETOX|m 704 heat pts704
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 XX DIPSET XX said:
Fallout 3 is probably the best xbox 360 game to date.

This wont disappoint.
lol its on every platform xpt wii
 8 years ago '09        #13
Vincent_Chase 27 heat pts27
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instant buy
 8 years ago '09        #14
DJ Idol 18 heat pts18
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 Vincent_Chase said:
instant buy
yep
 02-12-2010, 04:42 AM         #15
Exodus X13  OP
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will be much better than fallout 3
 8 years ago '06        #16
yhportsatak 
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i can't f**king wait
 02-12-2010, 06:16 AM         #17
graydome  OP
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Checking in
 02-12-2010, 10:14 AM         #18
TriangleOffense  OP
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 02-13-2010, 03:29 AM         #19
GhostDigga  OP
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Woop woop!!
 02-13-2010, 04:11 PM         #20
GhostDigga  OP
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OXM Info

* The Brotherhood of Steel will make an appearance, but won't be one of the main factions, unlike the New California Republic and the Caesar's Legion

* Special attacks in VATS are performed by pressing Y (For 360)

* The Pip-Boy in the game is the Pip-Boy 3000 from Fallout 3

* Your quest in the wasteland involves finding out who tried to murder you and what was in the package you were carrying

* In Goodsprings, there is the option of joining with the Powder Gangers and ruining the town.

* Customization - Scopes on pistols is one example. It also affects the guns performance, add a large magazine to a weapon, and you'll notice longer, but fewer reloading times.

* The reputation will be important to the ending

* Nightkin have been turned schizophrenic through prolonged use of Stealth Boys, they deactivate their camo before attacking you, with a club. You can only target them in VATS when they're visible.

* You can covince Tabitha that the dumb mutants are planning a revolt against the smart ones, and that causes a battle between the two factions, leaving you to go and grab up Raul.

* Poseidon Energy was developing a solar weapon called Archimedes II. The plant is currently controlled by NCR, and they've placed a guy named Fantastic in charge of the plant, he hasn't figured out how to activate the plant or the weapon yet. But, if you're good enough, then you can. You can divert power to the wastes, or use the weapon for your own ends.

* SPECIAL descriptions are back: If you have 1 Endurance, your Endurance description is 'Basically Dead' and with 10 Charisma you are 'Cult Leader'.
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