God of War III

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Props Slaps
 8 years ago '04        #101
Da Ill One|M 4602 heat pts4602
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 Eminem313 said:

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5mb install huh... not bad
Posted via Mobile Device


Last edited by Da Ill One; 01-31-2010 at 07:58 PM..
 8 years ago '04        #102
Da Ill One|M 4602 heat pts4602
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In the past Sony has been criticized for their lack of advertising when it comes to their major games. Sure, they have commercials, but when compared to Nintendo and Microsoft, they tend to fail in comparison. With God of War III, Sony seems to be pulling out the big guns for what could possibly be one of the top 5 games released in 2010. We reported about the 7-11 Slurpee drinks, cups, and Free DLC the other day, now we’re here to report about the blazing fast advantage that Sony will have advertising Kratos’ ‘final’ adventure.


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Behold…the #20 Nationwide GOD OF WAR III NASCAR Car! Sponsored by Sony and Gamestop, this glorious piece of machinery will take to the track on March 20th, during the Scotts Turf Builder 300 Race at none other than the legendary Bristol Motor Speedway. The New #20 Car is driven by Joey Logano, who races for Joe Gibbs Racing, and just happens to be one of the hottest up and coming young drivers in NASCAR today.

The current concept art appears to feature an image similar to the God of War III Box art, though the picture stats that the image isn’t the final design, so who knows how awesome it could look when it finally takes to the track.

NASCAR has a dedicated fan base and this form of advertisement could help Sony tremendously with getting the word out about God of War III. Just in-case you need a reminder, Kratos battle against Zues and the Gods comes to an end on March 16th. Make sure you don’t miss it!



Last edited by Da Ill One; 01-31-2010 at 08:01 PM..
 8 years ago '04        #103
Eminem313 2 heat pts OP
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$813 | Props total: 0 0

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 8 years ago '07        #104
Kinglew88 13 heat pts13
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damn march need to hurry
 02-08-2010, 03:21 AM         #105
smacyo137 
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so what version every1 gettin? i might get the $100 cuz its the last one, but it dont go much in it, just a box really
 8 years ago '04        #106
dog4life 1 heat pts
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$100.00
 8 years ago '04        #107
Eminem313 2 heat pts OP
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Katon Callaway
Charter Artist
SCE Studios Santa Monica

Andy Parks had done a fantastic job of concepting the Leviathan, it that was unlike anything I’d ever seen before. Part horse, part crab, part hurricane; I thought to myself, “This is Insane.” My immediate second thought was, “How am I going to make a creature out of water?” In general making water realistic and believable is very hard to do in a video game, forget about making an entire creature out of it. The Art Director, Ken Feldman, and I first sat down to figure out what kind of water we wanted this to be. We did research and looked at a lot of reference footage. We wanted something that was violent, turbulent and had a lot of weight to it. We quickly fell in with the idea of white water rapids, especially since the water would be cascading around the creatures shell pieces. After some initial tests by Ken to figure out some of the more technical aspects, I started working (with a lot of help from a bunch of people) on combining materials and textures to get something that looked right. A lot of the final look of the creature came from the effects team and the water that would spray off. I went back and forth with them a lot, till we made sure that the Leviathan would have the impact it needed in game.


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While facing the challenge of the water was a little scary, sculpting the creature itself was really fun. I love the power and might that the sleek lines of a horse can portray, and adding to that the shell and coral pieces gave the Leviathan a really interesting silhouette. Again, I started the process with more research. Creatures in God of War have a stylized realism to them, so making sure that they are grounded in nature helps them feel like they could actually exist. I looked at a lot of sea creatures, specifically crabs and lobsters, and analyzed how their joints work; how the different layers of shell comes together. From there I blocked in a rough mesh so the animators could get an idea how the creature would move and provide me with feedback. The first version I did, we found out that the legs were way too long. With the creature being so big, and Kratos standing so close during the f!ght, there would have been no way for the legs at that length to strike. I also made sure to block in early on other pieces that would effect animation like shells and spikes, since that would determine where Kratos could walk and grapple. After some more back and forth, the overall shape was agreed upon and I was ready to start the more detailed sculpt.


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http://ps3.ign.com/dor/objects/886158/god-of-war-iii/videos/gow3_leviathanmodel_020810.html
Since the Leviathan is such a large creature it presented some unique challenges. It was very important that I keep the overall creature in mind and not get bogged down by focusing on each part separately. It needed to work as whole so that it would feel cohesive. On the other hand, because of the scale, the Leviathan would need significantly more detail than a normal character. The details proved to be a careful balancing act. Adding details that were too small, like tiny barnacles, ended up making the creature too dense and busy; if I made the details too large, the Leviathan would end up looking cartoony and it would undermine how large he was supposed to appear. I also had to give special attention to the face since Kratos would be getting so close to it. This was the most fun I ever had sculpting teeth. A lot of people don’t pay attention to the teeth, but they can really add a lot of character. Too often they are clean and perfect, when in real life peoples teeth come in my different shapes and colors. I had it in my head that the Leviathan’s teeth were made from really worn rock. The weathered feel helped imply that maybe he had been chewing on some large boats. After I got the model back in the game I was surprised by how little all the detail I added was showing up. Since the creature was so large I turned to the environment artists for some of their tricks, like adding additional cracks and layers of moss that really made it pop on screen. In the end, I think we got something that is really unique, and that is in a large part thanks to all the work that went in to him from everyone on the team. I hope you have as much fun destroying him as I did creating.
 8 years ago '04        #108
Da Ill One|M 4602 heat pts4602
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 02-08-2010, 08:58 PM         #109
DarkSidesHero 
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meh..
 8 years ago '04        #110
Solidus 
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the only thing coming out on friday that matters is a new god of war 3 trailer
with some new footage god willing
 8 years ago '07        #111
Antbone 
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meh x-2
 8 years ago '04        #112
The Go 2 Guy 31 heat pts31
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OH MY GOD!!! whatever
 8 years ago '06        #113
StillFree28 27 heat pts27
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I don't want that f**ker staring at me.
 8 years ago '06        #114
Trap$tar 8 heat pts
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Ill stick with my God of War Chains of Olympus theme.
 8 years ago '04        #115
KURUPTION!!! 541 heat pts541
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That's it?
 8 years ago '04        #116
Da Ill One|M 4602 heat pts4602
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 kuruption81 said:
That's it?
yep... so far anyways unless a different one comes out later
 8 years ago '06        #117
ChrisStokes 105 heat pts105
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it would better if kratos was actually moving. Like he's breathing in the background or something.
 8 years ago '04        #118
KURUPTION!!! 541 heat pts541
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 GrimeyMoney said:
it would better if kratos was actually moving. Like he's breathing in the background or something.
That's what I'm saying. The Heavy Rain DT s**ts all over this one.
 8 years ago '04        #119
DIGI 116 heat pts116
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where is the heavy rain dynamic theme?

Paying for themes is stupid. I hate that they charge for them.

Anyone got that little big planet theme to share?
 02-09-2010, 03:18 PM         #120
Troublesome626 
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im buying it i got some $ left in my psn wallet
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