The Official Assassin's Creed 2 thread

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 8 years ago '04        #21
MosDefinition 19 heat pts19
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 DA DOPEMAN said:
ASSASSIN'S CREED 2 Only On PS3 Campaign its coming....



Guillemot also revealed that a deal was signed at the beginning of 2009 with Sony on marketing of a.ssassin's Creed II, which will see TV adverts relating only to the PlayStation edition of the game - an agreement that will see more activity "than would have been possible otherwise," he added.
so this answers my question as to which system to buy it for

heres my question does it take anything from your save data from ac1 if it does then im buying for xbox
 8 years ago '06        #22
jayvivz 8 heat pts
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s**t better leak next week...
 11-04-2009, 08:20 PM         #23
DA DOPEMAN  OP
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 MosDefinition said:
so this answers my question as to which system to buy it for

heres my question does it take anything from your save data from ac1 if it does then im buying for xbox
nah, they went another route that gives the PS3 version an exclusive edge.

AC:Blood Lines for PSP connects with the ps3 version and unlocks 6 exclusive weapons.


Here is the info in more detail-

Following the exclusive gameplay footage at Sony´s E3 2009 media briefing Patrice Desilets of Ubisoft Montreal announced that certain content of the PSP version, a.ssassin´s Creed: Bloodlines, will be transferable over to the PS3 version of a.ssassin´s Creed II. The content includes six new weapons which you can unlock by completing certain objectives in a.ssassin´s Creed: Bloodlines.

Patrice Desilets:

“There will be over 30 weapons in the final game, not to mention the six additional unique weapons you will be able to unlock by playing a.ssassin´s Creed: Bloodlines on the PSP and connect it to your PS3. “


Last edited by DA DOPEMAN; 11-04-2009 at 08:24 PM..
 11-05-2009, 04:11 PM         #24
DA DOPEMAN  OP
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Five Ways a.ssassin's Creed Has Improved


The sequel beats the hell out of the first game. Here's why.

by David Clayman

November 5, 2009 - The first a.ssassin's Creed received plenty of praise, but it also spawned a very vocal fan base who let the world know what they felt was missing from the game. Well we have some good news for people who like to complain on the internet: the developers listen. a.ssassin's Creed II adds a lot of features to the formula, and we've distilled the best of them. And for even more info on a.ssassin's Creed II check out our latest video feature by clicking below.

http://xbox360.ign.com/dor/objects/14302493/assassins-creed-2/videos/ac2_vdp_110509.html

One of the most contested gameplay elements in ACI was Altair's inability to keep his head above water. Jumping into a lake resulted in an instant death. What type of a.ssassin can't swim?

Not only can Ezio go for a dip, the ability to interact with water leads to complete new avenues for gameplay. Players can duck under water to hide from pursuing enemies, double tapping the jump button over water results in a dive, as cool looking as a leap of faith. Ezio can also stealthily a.ssassinate a victim from the edge of a ledge, making the canals in Venice the perfect deadly hiding place. The ability to swim is something of a nod to the fans, but Ezio can also pilot a gondola and as we've seen from the trailers, fly. In short, it's going to be difficult to complain about things this a.ssassin can't do.


The Notoriety System
It was a common problem in a.ssassin's Creed I: You're walking along and for some reason the guards start harassing you at every turn. You trip over a begger trying to escape, your robes are mussed, and nobody's happy.

Next to Ezio's health meter there's a red ring that indicates his notoriety. As you break the law, this meter fills up and guards become more suspicious. Now that guards have visible awareness meters as well, you'll always know when and why Ezio is being hunted. You can lower notoriety by ripping down wanted posters, bribing officials, or a.ssassinating corrupt officials. If you need a parallel, think of this meter like the stars in Grand Theft Auto. Only in a.ssassin's Creed, you have the ability to wipe out your infamy with the stab of your blade.


Fast Travel
In a.ssassin's Creed I riding through the Holy Land on the back of a mighty stead seemed like a good idea, until you realized that every trip between cities required an extended trot through peasantville.

Sure, you can ride a horse through the mountains if you'd like, but there are also travel stations located throughout the city that will whisk you away to the far corners of Italy. Not only can you quickly jump between towns, but you can also pick the side of a city where you'd like to arrive. With so many collectibles, the option to jump between locals comes in handy. You'll also love the quick travel option considering the next new feature…


You Own a Town

In the first game, Altair would drop by his master's headquarters from time to time. Here he could participate in some light combat training and engage in lengthy philosophical conversations. Ho-hum.

This time Ezio owns an entire villa, complete with a brothel, blacksmith, art dealer, and church. Ezio works with an architect to rebuild the town from a crumbling mess. Investing in the town not only changes the buildings, but the citizens become more wealthy and the sun shines more brightly on the newly constructed architecture. You'll also receive a discount at merchants you've invested in. The villa is also where Ezio can buy new combat moves, like the ability to wield a two-handed axe, and store his collected treasures.


You Can Do This


[pic - click to view]



As you can see, Ezio is hitting a guard in the head with giant mace. a.ssassin's Creed II has a ton of weapons, each with their own unique qualities and animations. Not only can you save up enough gold to purchase a weapon as devastating as what's illustrated above, but you can also disarm heavily armored guards and turn their giant battleaxes against them.
[/I]


Last edited by DA DOPEMAN; 11-05-2009 at 10:03 PM..
 11-05-2009, 05:03 PM         #25
Jerry Loller  OP
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novemebr 17th I got a f**kign group meeting for a project..imm a have to pick that s**t up late...f**kers
 8 years ago '06        #26
modalee 5 heat pts
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From these previews and reviews it seems like the game has improved on its mistakes from the first one and the redundant long travel has been shortened a lot which is great. Im still not sure if I want to buy this or rent it, im gonna have to wait for more fan reviews and other major sites to make my decision.
 11-05-2009, 10:05 PM         #27
DA DOPEMAN  OP
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The marketing Blitz begins next week, looks like they will show the short film on TV on Spike.


"Spike TV has announced it will aire the short film a.ssassins Creed: Lineage on Wednesday, November 11th at 12:00am Midnight. The short film chronicles events leading up to the start of Ubisoft's a.ssassin's Creed 2, which is due out on November 17th...

Official Release:

Underscoring the growing convergence between games and other forms of entertainment, today Spike TV announced it will premiere the complete “Assassins Creed: Lineage” short film. The live-action/CGI short...

Continued...

(cont.) ...movie is based on Ubisoft's best-selling video game intellectual property a.ssassins Creed.

“Assassins Creed: Lineage” explores the events that happen just before the upcoming release of the a.ssassin’s Creed II game begins. The story revolves around Ezio’s father, Giovanni Auditore da Firenze, and it provides insight on the game’s back story and why Ezio begins the game on a quest for revenge. The short film was developed by Ubisoft’s Hybride Technologies, the visual effects company behind the visual effects for films such as 300 and Sin City. It will globally premiere in its entirety for the first time in high-definition on Spike TV on Wednesday, November 11 at 12:00am Midnight.

“As Ubisoft begins to expand into other media beyond games, we are excited to be working so closely with our valued partners at Viacom to debut this new story in the a.ssassin’s Creed universe exclusively on Spike TV,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “Spike has long been a leader in supporting our industry with excellent editorial programming, so it was a natural choice to team up with them for the U.S. public unveiling of this revolutionary new short film.”

“Video games have been a cornerstone of the Spike brand since the inception of the network seven years ago,” said Kevin Kay, president, Spike TV. “We always knew there would come a day when a game publisher would have the vision to bring a blockbuster franchise to life as a televised short movie on Spike. We’re thrilled to be working with Ubisoft to showcase how its creative talents stretch beyond game consoles.”




Last edited by DA DOPEMAN; 11-05-2009 at 10:08 PM..
 11-06-2009, 01:54 PM         #28
DA DOPEMAN  OP
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They even got a book coming


Assassin's Creed Renaissance announced

Friday, 6 Nov 2009 - 11:37AM

Penguin Books and Ubisoft announced today a groundbreaking partnership that will bring together the worlds of gaming and publishing in a unique collaboration.

The new book, a.ssassin’s Creed Renaissance, is based on Ubisoft Entertainment’s blockbuster interactive entertainment game a.ssassin's Creed II®, and will be published in a.ssociation with Ubisoft.

"Penguin are hugely excited to be publishing the novelisation to the second a.ssassin's Creed game” said Editorial Director Alex Clarke. “This partnership presents at last a way for traditional book-publishing to cross-over with the ever growing and increasingly exciting world of gaming media.”

He continued: “Assassin's Creed II offers a wonderfully rich gaming experience; Ubisoft have crafted a brilliant storyline with superbly realised characters which translates seamlessly into a wonderfully fast-paced and enthralling historical thriller. For Penguin this dovetails perfectly with the appetite of historical fiction fans.”

Assassin’s Creed® is a record breaking game franchise that has seduced millions since its release in 2007. It became the fastest selling new video game ever in the US and the UK, with more than 9 million games sold worldwide for the first opus alone.
This second game promises to captivate gamers and history-lovers alike on a similar scale.

“We’re delighted to be working with Penguin Books” said Rob Cooper, Managing Director of Ubisoft. “Assassin’s Creed Renaissance will offer the public a new and exciting way to experience the narrative world of a.ssassin’s Creed II. The book deal with Penguin, along with the a.ssassin’s Creed Lineage film series, is part of an ambition to bring the a.ssassin’s Creed franchise to multiple entertainment media. These projects along with the game itself will provide a truly immersive experience.”

The book comes out on 26th November.


Last edited by DA DOPEMAN; 11-06-2009 at 01:55 PM..
 11-07-2009, 10:27 AM         #29
DA DOPEMAN  OP
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1-ANIMUS effect on the actual gameplay experience

2-BUILD AN EMPIRE(VILLA) FEATURE EXPLAINED.



[video - click to view]



Last edited by DA DOPEMAN; 11-07-2009 at 10:33 AM..
 8 years ago '05        #30
NoRtH$iDe_FeeLO 
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pre-ordered and I'm defintely looking forward to playing this game. I don't give a f**k if people say the first one was repetitive, I still had fun playing that game. This one looks like it will have a complete overhaul of gameplay features and the graphics are stunning. Can't say i've paid much attention to the media and news surrounding it and it'll have to wait to get some play time since MW2 is dropping:cool-smiley-009:
 8 years ago '04        #31
DIGI 116 heat pts116
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fuuuuuuuuuuck.

i cant order the collectors edition!!!!!!
 11-07-2009, 05:34 PM         #32
DA DOPEMAN  OP
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^Why you didn't jump on it early??, he is the unboxing of it

[video - click to view]



Last edited by DA DOPEMAN; 11-07-2009 at 05:36 PM..
 11-08-2009, 11:14 AM         #33
DA DOPEMAN  OP
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HERE IS THE EXCLUSIVE PS3 TV AD!, this is a great commercial.


[video - click to view]

 8 years ago '09        #34
LyingUnderOath 
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they last game was good until i found out you had to do the same thing over and over again
 11-08-2009, 12:11 PM         #35
DA DOPEMAN  OP
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^read the thread, this one is nothing like that....
 11-11-2009, 01:37 PM         #36
DA DOPEMAN  OP
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Game Informer PREVIEW, read this and you will basically know everything you need to know about AC2.

Assassin's Creed 2

A New Kind Of a.ssassin

We’re only a week away from the release of Ubisoft’s biggest holiday title. a.ssassin’s Creed II is an incredibly ambitious game rooted in great ideas of the first game, but with some major changes to the formula established in that 2007 blockbuster. Whether you’re eagerly anticipating the sequel or skeptical of it due to problems you had with the first game, it’s worth your time to take note of the biggest changes to the second installment.

Setting

This should be obvious for anyone who followed the development of a.ssassin’s Creed II, but it remains one of the most fundamental shifts for the franchise. Unlike the Crusades-era Holy Land of the first entry, Assassin’s Creed II catapults 300 years into the future to continue the conflict between the a.ssassins and the Templar in Renaissance Italy. Italy during this period is a hotbed of artistic expression, architectural wonder, and constant growth. It’s also a cauldron of shifting alliances and warring factions. These elements combine to create a stunning dichotomy of beauty and violence. Following many actual historical events, the game inserts the fiction of the a.ssassins, and makes it integral to these pivotal moments. Cities like Venice and Florence are meticulously mapped and presented as they appeared during the period. At one point during our time with the game, we couldn’t find a particular landmark we had missed. We hopped online and found a modern visitor’s map to Venice, located the historical building, and sure enough, it was right where it was supposed to be in the game.

More than place has changed; the flow of time is a more prevalent component as well. In the first a.ssassin’s Creed, Altair‘s journey took place over a single summer in 1191. a.ssassin’s Creed II stretches across years of the life of Ezio Auditore. His growth into a master a.ssassin carries more, as you drop in on important moments of his life, only to fade away through a haze of the years between those events.

Structure

If there was one pitfall that plagued the first game in the series, it was repetition. Even some fans that loved the game felt there were too many repeated side-missions, and major a.ssassinations often felt too similar to each other. Ubisoft Montreal took these concerns to heart, and has pumped out a sequel with a completely different approach to progression and overall game structure.

Emulating many other successful open world games, a.ssassin’s Creed II delivers a freeform approach to story progression. Players tackle the story in a more linear way than last time; as they move from one mission to another, each plot event feeds into the next. However, between each major mission, an overwhelming number of other non story-missions, activities, collectibles, and places are available to explore. The main story completely abandons the previous approach of static investigation sequences (like pick-pocketing and eavesdropping) in favor of meaningful story missions that build up to a big a.ssassination. Very few of the missions feel like something you’ve done before. In fact, several missions go out of their way to do something profoundly different, such as a dangerous cross-country carriage journey, or the maiden flight of a certain famous inventor’s flying machine. Meanwhile, the other activities you might attempt to complete are far more active and reward-driven.

Money

One of the other big complaints leveled at the original a.ssassin’s Creed was the lack of meaningful rewards. The many side missions and collectibles rarely offered any in-game connections to make them worth the time. In a.ssassin’s Creed II, that will be a hard complaint to level, thanks in large part to the new economic system. The amassing of a fortune in florins is a constant feature of the game – and nearly every activity awards you with currency. Finish a major a.ssassination mission, and you get money. Complete a side-mission race through the city, and you get money. Find one of dozens of hidden treasure chests throughout the world, and you get money. Your collected florins are essential for meaningful progress through the game, and every activity that provides you more cash gives you increased options to spend in a way you desire. Spend how? Keep reading to find out about upgrades and collectibles.

Extra Activities

There is plenty to do in a.ssassin’s Creed II, even if you chose to only tackle the story missions. For more completist players, Ubisoft Montreal integrated a far more robust set of extra activities. Employers offer a.ssassination contracts via pigeon coops. Races through the town and country let you test your platforming speed and skill. Unhappy wives beg you to beat up their cheating husbands. Hidden tombs hide special secrets from the history of the a.ssassin order. Mysterious images hidden on the sides of ancient landmarks reveal a major revelation. Guarded documents tell the story of Ezio’s most famous ancestor. Lost statues are scattered about your home city, waiting to be reacquired. Heck, you can even establish a detailed and exhaustive collection of actual Renaissance paintings!

The Future

One of the most intriguing but untapped areas in the first game were the sequences set in the future, where players learned about Desmond, Lucy, and the strange illicit activities of Abstergo, the modern-day branch of the Templar organization. Ubisoft has gone on the record as saying that the a.ssassin’s Creed story is ultimately about Desmond, and that belief is on display in the second console installment. We don’t want to ruin anything, but it should be enough to say that players see a lot more of this future world than a single room with an Animus machine.

At the same time, there are actually fewer instances where players return to the future in between major events in Renaissance Italy. In the rare instances that you do interact as Desmond, it’s because the game is revealing a major developing plot point and something important happens to Desmond. Instead of the constant returns to the future, most of the content related to Desmond is now handled in the pause screen, otherwise known as the Animus Desktop. Here, an incredibly extensive database of historical information builds up as you explore the world. Templar conspirators are indicated and described. Documents that Ezio finds in the world can be read or examined. Through this desktop, Desmond’s handlers in the future communicate information all the time. Consequently, you’re always in the action with Ezio, but you never lose touch with the wider adventure of Desmond.


Last edited by DA DOPEMAN; 11-11-2009 at 01:55 PM..
 11-11-2009, 01:38 PM         #37
DA DOPEMAN  OP
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The Villa

We’re going to tread lightly here, for fear of revealing something you might not want to know. Ezio has a home base in the game, much as Altair would return to Masyaf on a regular basis. However, this time, that home base changes significantly over time, in direct response to decisions that you make as a player.

Collectibles

Assassin’s Creed II has hundreds of collectible items
, just like the first game. Unlike the useless flags, however, every item you pick up has meaning. The simplest of these, treasure chests, provide some much needed currency. Almost all the other collectibles (one of which is required for game completion) are tied to the story of the a.ssassins, the tale of Ezio’s family, and the importance of Altair as part of that family.

Upgrades


Upgrades in the first a.ssassin’s Creed were provided purely through story progression. Complete a major a.ssassination, and you’d get more health or a better sword. The sequel still delivers occasional upgrades as you move through the storyline, but upgrading decisions are driven by the player. Thanks to the currency system mentioned above, new weapons and armor are available all the time, giving a role-playing tone to the experience. Your cache of medical supplies and one-use weapons is also purchased, and a trainer is available to teach you a few special skills. For one particularly sweet armor upgrade, players must collect a number of special items hidden throughout the world.


Answers to the Mystery

The inconclusive ending to the first a.ssassin’s Creed left a lot of gamers scratching their heads. What are the strange drawings on Desmond’s cell walls? What is that strange item Altair held in the final moments of our time with him? Who is Lucy, and is she a friend or foe? Assassin’s Creed II wastes no time in delivering big answers to some of these big questions, and a playthrough will give every player a larger understanding of the complex fiction of the a.ssassins and their world. That’s not to say that the game doesn’t move on and offer even bigger questions this time around.

Scope


From the broadest view, a.ssassin’s Creed II differs from its predecessor in size and ambition. The game is far longer and more complex, giving players more to do, and keeping everything exciting and unique. A game with this many optional features is hard to clock, but our playthrough exceeded 20 hours before we went back to grab all those fascinating collectibles. Players won’t encounter all the different major gameplay features until playing several hours into the game. The story is bigger, more emotional, and better told than it was the first time around. a.ssassin’s Creed II changes a lot – a risky proposition, given how successful its first installment was. It would have been easy to stick with the existing formula and hope for the best. However, the changes this time around are without exception implemented for good reason. Gamers will have the chance to judge for themselves whether those changes are worthwhile when the game releases on November 17th


Last edited by DA DOPEMAN; 11-11-2009 at 01:53 PM..
 8 years ago '05        #38
Grown Man Ish 97 heat pts97
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why on earth would u want the CE
 11-11-2009, 03:22 PM         #39
DA DOPEMAN  OP
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 Grown Man Ish said:
why on earth would u want the CE
3 exclusive maps:dancingcool:, that other stuff means nothing but you get it anyways
 8 years ago '06        #40
jayvivz 8 heat pts
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Getting a.ssassin's Creed right now, never did get to finish it and I forgot the story so I wanna run through it to be fully ready and hyped for AC2. Even if AC2 leaks before I finish it, I'm gonna wait before I play it. I never got to finish it cuz I was too impatient and got sick of the slight repetition.

This was back when I was buying and trading in games left and right so all I cared about was getting a game, have some fun with it, rush through it, trade it in, move onto the next, lather, rinse, repeat, but since I don't have to worry about getting the next big game immediately and having to trade in whatever I have to get it, I'll def be patient with this and focus on the narrative cuz the story really is dope, I never did appreciate it my first time around.
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