NBA 2k10 : My Player UPDATE

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Props Slaps
 8 years ago '07        #101
joshdogg26 193 heat pts193
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$34,377 | Props total: 13032 13032
a list of things corrected in the patch, for those concerned:

Hey 2Kers,

First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.

We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).

And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.

On to the details...



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to a.ssign any jersey number to a player, on any team, when playing outside of The a.ssociation game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- a.ssists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive a.ssist is now turned off when the ball is not in play.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online a.ssociation games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed a hang that would sometimes occur when making substitutions during an online a.ssociation game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their a.ssociation stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.


SimBaller
http://www.2ksports.com/forums/showthread.php?t=241487
 8 years ago '07        #102
joshdogg26 193 heat pts193
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$34,377 | Props total: 13032 13032
 Dipset905 said:
thats alot of stuff
that patch gonna drop like next year october or sum s**t
And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval.
2-3 weeks
 8 years ago '06        #103
rag621 
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$8,260 | Props total: 0 0
Alright, the Insider keep saying I got a major decision to make. That popped up about 15 times. I see I'm on the trading block, but I also see other Wizards on it also. I've also notice my overall dropped from 66 to 59 (when you look at the player card), with a yellow arrow pointing down (guess it's my morale).

Anybody else experience what the Insider is talking bout?
 8 years ago '08        #104
Dee Grande 1269 heat pts1269
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$22,380 | Props total: 7934 7934

[pic - click to view]




f**k my life :(


finally got into the league and got lit up by belinelli in my first game. s**tted on the hornets in my second game since their sg's are awful, and then i got destroyed by kobe in my 3rd game. they need to put me back at pg but on the bright side, the wolves roster is a.ss and sessions isn't on it for whatever reason, so i get plenty of minutes wayne ellington is my main competition
 8 years ago '06        #105
Rique 60 heat pts60
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$40,456 | Props total: 17887 17887
Lol I shut down jr smith and got lit up by jason terry
 10-21-2009, 08:55 AM         #106
Jerry Loller  OP
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 Dee Grande said:

[pic - click to view]




f**k my life :(


finally got into the league and got lit up by belinelli in my first game. s**tted on the hornets in my second game since their sg's are awful, and then i got destroyed by kobe in my 3rd game. they need to put me back at pg but on the bright side, the wolves roster is a.ss and sessions isn't on it for whatever reason, so i get plenty of minutes wayne ellington is my main competition
which kicks are those?

i just started over wit my draft combine player gonna go through summer circuit nad training camp later today

I f**ked up wit my PG..i was in a rush to end the season and leave the blazers so i threw the last2 playoff games( we lost the first 2 at home anyways) and as punishment these n*ggas sent me to the d-league so id idnt get to choose where i wanted to go....i was like f**k that not playign through 82 more games.

My sg was drafted 21st I think by the 76'ers...
 8 years ago '08        #107
Dee Grande 1269 heat pts1269
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$22,380 | Props total: 7934 7934
 Jerry Loller said:
which kicks are those?

i just started over wit my draft combine player gonna go through summer circuit nad training camp later today

I f**ked up wit my PG..i was in a rush to end the season and leave the blazers so i threw the last2 playoff games( we lost the first 2 at home anyways) and as punishment these n*ggas sent me to the d-league so id idnt get to choose where i wanted to go....i was like f**k that not playign through 82 more games.

My sg was drafted 21st I think by the 76'ers...
nike cradle rock w/ custom colors


sucks being on minnesota. i got sent there after being in the dleague and we got blew out by 40 in my first game. no way i could start this s**t over tho draft combine and summer league are boring as hell
 10-21-2009, 09:33 AM         #108
Jerry Loller  OP
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yea...my first player wasnt my draft combine player thats why im doin it over...i didnt wanna do draft combine over so i just did all 6 games last night to get it over with..gonna do the same with summer league when im done wit class...

i usualy wear the Hyperizers custom colors I be lookin like Velvet hoop.


wrist band full of loot

right next ot my shoot...ing..hand.
 10-21-2009, 04:55 PM         #109
Everest  OP
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$n/a | Props total:  
 Dee Grande said:

[pic - click to view]




f**k my life :(


finally got into the league and got lit up by belinelli in my first game. s**tted on the hornets in my second game since their sg's are awful, and then i got destroyed by kobe in my 3rd game. they need to put me back at pg but on the bright side, the wolves roster is a.ss and sessions isn't on it for whatever reason, so i get plenty of minutes wayne ellington is my main competition
:wow: ur pg is pretty damn big....
 8 years ago '08        #110
Dee Grande 1269 heat pts1269
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$22,380 | Props total: 7934 7934
^^ yeah. 6'4" 215. about the size of gilbert arenas, randy foye. my driving is a.ss to be so big tho
 10-21-2009, 05:52 PM         #111
Jerry Loller  OP
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step ur handle up..my pg had 90 ball handle and 89 off hand nad 75 ball security..i hit em wit hte double cross that s**t works like 90% of hte time...plus he was athleteic so my dunking was like 80 lay up 90...shoot in traffic 85...iwas k!lling that s**t.bout to do the same with my DC athletic SG.
 8 years ago '08        #112
Dee Grande 1269 heat pts1269
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$22,380 | Props total: 7934 7934
my handles are straight. my shoot in traffic is low though. and i probably need to get my speed up. my pg is a 3pt specialist, so i been focusing on shooting and defense for the most part
 10-21-2009, 08:12 PM         #113
Everest  OP
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$n/a | Props total:  
my pg is 6'4 190 shoot first....noone can stay infront of him and his mid range is super wet...he sucks at 3's but he is a lock down defender....
 8 years ago '06        #114
Rique 60 heat pts60
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$40,456 | Props total: 17887 17887
f**k everytime i start blowing someone out the screen goes black at half time
 10-22-2009, 11:51 AM         #115
Pito305  OP
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$n/a | Props total:  
i got a 6'2 206 lbs scoring pg.

i was on the summer circuit with the nuggets, and got an invite to a training camp from every squad. my dumb a.ss picked the heat. i got lit up by chris fukking quinn. i should of went to sacramento or something.
 8 years ago '06        #116
bassy 23 heat pts23
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$5,975 | Props total: 163 163
I started my player over, now I'm a ripped 6'7 220lb shooting guard.

Averaged around 40 points a game in the Bobcats training camp, 5 minute quarters.
Got invited to play with the team right after training camp, no D-League.
Averaging like 12 points a game right now and only getting around 3-4 minutes a game.
My guys dunk, vertical & shot in traffic are all around 80 or close to it.
I can't shot a lick outside of the paint though. lol

Question though, after the game when that little 2k Insider guy is telling you stuff he tells me alot of teams are interested in me & I need to decide if I want to stay with Charlotte or go to another team.
Is that just random computer talk or can I switch up teams? lol


Last edited by bassy; 10-22-2009 at 07:18 PM..
 8 years ago '08        #117
Dee Grande 1269 heat pts1269
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$22,380 | Props total: 7934 7934
 bassy said:
Question though, after the game when that little 2k Insider guy is telling you stuff he tells me alot of teams are interested in me & I need to decide if I want to stay with Charlotte or go go another team.
Is that just random computer talk or can I switch up teams? lol
same here. i think its just random. i got sent back to the d-league about 2 games after he said that :( i was tired of losing in minnesota anyway tho. i actually got negative skill points in one of the games
 8 years ago '06        #118
NickJ Da Voice 1 heat pts
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$3,435 | Props total: 2 2
i avg 10 2 boards no vertical 6 a.ssists a 59 now i git that random s**t 2
 8 years ago '06        #119
rag621 
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$8,260 | Props total: 0 0
 joshdogg26 said:
a list of things corrected in the patch, for those concerned:




couple updates to the ps3 patch list:

GAMEPLAY

- Addressed issues in defensive rotations that didnít function as intended in various situations, with particular attention to both post double team situations as well as in pick-and-roll situations.

- Lead passes into the paint will now result in more tipped/deflected passes as the interior defense is now more aware of these types of passes.

- The CPU now properly respects any changes to the Help Defense slider settings.

ONLINE

- Fixed an issue in Crew games where the wrong team would be credited with the win after one Crew quit out of the game.

MYPLAYER

- Users can now change quarter length in My Player to any amount of minutes between 5 and 12.

the link for the 360 n*ggas:
http://www.2ksports.com/forums/showthread.php?t=242034
 8 years ago '08        #120
AC_89 200 heat pts200
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$39,246 | Props total: 13613 13613
I'm still coming off the bench and i'm playing better than kristic and etan thomas
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