The Official Madden '10 Thread

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Props Slaps
 8 years ago '05        #281
Y.G. 27 heat pts27
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$41,652 | Props total: 13766 13766
 rag621 said:
Once again, if they are taking stuff that was in 2k football games, what does that say about Madden?
Prime example. Dudes say Madden lacks what 2K5 had and they whine. Then, dudes say Madden is copying from 2K5 and they whine. Please, somebody get this n*gga a tissue.
 8 years ago '06        #282
rag621 
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 younggangsta_s said:
Prime example. Dudes say Madden lacks what 2K5 had and they whine. Then, dudes say Madden is copying from 2K5 and they whine. Please, somebody get this n*gga a tissue.
just so you know, you been crying since I've been posting in this thread. Atleast other n*ggas are giving reasons why they didn't like or hate 2k games. But no not you, you been saying the same s*** in every post. Your s*** ain't funny, so you can stop with the gay a.ss "somebody get this n*gga a tissue."
 8 years ago '05        #283
Y.G. 27 heat pts27
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$41,652 | Props total: 13766 13766
 rag621 said:
just so you know, you been crying since I've been posting in this thread. Atleast other n*ggas are giving reasons why they didn't like or hate 2k games. But no not you, you been saying the same s*** in every post. Your s*** ain't funny, so you can stop with the gay a.ss "somebody get this n*gga a tissue."
I didn't give a reason for hating/liking 2K games because that's not my issue. Re-read my posts. I have an issue with dudes like you who continually cry and whine over sh*t. "If they are taking stuff that was in 2k football games, what does that say about Madden." That's what dudes like you wanted, but now that they did it it's a problem. Pass this n*gga the Kleenex.
 8 years ago '06        #284
rag621 
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 younggangsta_s said:
I didn't give a reason for hating/liking 2K games because that's not my issue. Re-read my posts. I have an issue with dudes like you who continually cry and whine over sh*t. "If they are taking stuff that was in 2k football games, what does that say about Madden." That's what dudes like you wanted, but now that they did it it's a problem. Pass this n*gga the Kleenex.
1. when did I complain. Once again, you the main person whining in here. Do you know how to type anything else?

2. Who said I wanted them to take from 2k & put it in Madden. Only thing it proves is 2k was more superior. I'm not even a fan of 2k, I just think they made/make better football & basketball game than EA.

3. You acting like a fanboy. Once again, you belong on operation sports.

4. you still ain't funny
 8 years ago '04        #285
Da Ill One|M 4602 heat pts4602
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After the disappointment with the structure of the f!ght Night Round 4 demo rollout (two weeks early for Gamestop preorders) I was hopeful that a similar situation wouldn’t be encountered again. Unfortunately the more information that comes out about the demo situation for Madden 10 the more disappointing it becomes.

At first it was discovered that Gamestop preorders would get a full five minute quarters demo featuring the Super Bowl match-up of Steelers vs Cardinals. That was to be the incentive for preordering in receiving an extended demo instead of the two minute quarter demo with the Giants vs Cowboys that everyone would have access to. I was alright with that because it provided an incentive which is different than punishing the people who did not preorder.

Next came the news that the Gamestop demo would be out on July 23rd and that the general demo would have to wait until the 30th. At this point it had turned into more of said punishment against those who choose not purchase from Gamestop instead of a preorder incentive. Given that there is limited supply of the codes there isn’t even a guarantee that a preorder would get the special demo.

Now comes even worse news. Lead producer Phil Frazier has stated that the public demo will include only one minute quarters. This is a crushing development for anyone who wants to get a feel for the game. It really isn’t possible even with two minute quarters, but one minute quarters will be so fractured and compressed it may not even be worth playing.

Again this goes against the general good feeling of community interaction and responsiveness to consumer desire that EA has been working so hard to build. A one minute quarter demo will not put the best of Madden 10 on display and forcing people into feeling like they have to preorder will only build resentment.
 8 years ago '07        #286
jhj26 51 heat pts51 OP
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^^^ same as last year...do what I'm doing...preorder online for in store pick up...get demo code....download exclusive demo....keep madden 10 preordered if u want or cancel preorder to.... (a) pick it up before street (b) download bootleg if u got a modded 360 or (c) just cancel preorder if you dont like the demo...
 8 years ago '05        #287
Y.G. 27 heat pts27
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 rag621 said:
1. when did I complain. Once again, you the main person whining in here. Do you know how to type anything else?

2. Who said I wanted them to take from 2k & put it in Madden. Only thing it proves is 2k was more superior. I'm not even a fan of 2k, I just think they made/make better football & basketball game than EA.

3. You acting like a fanboy. Once again, you belong on operation sports.

4. you still ain't funny
1. You didn't complain? What is this then? -
 rag621 said:
So I guess if they had to add stuff from 2k5 just proves how weak Madden is. (Madden still doesn't have realistic physics & still got bad animations)
2. I didn't say you wanted them to take anything from 2K5. I specifically said "n*ggas like you."

3. Fanboy? I love 2K games (except for All-Pro), so what you talkin?

4. Grab a tissue n*gga.
 8 years ago '05        #288
Micheal C. Will 18 heat pts18
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I need to pre-order my copy....I just been lazy about doing it.
 8 years ago '04        #289
K1 68 heat pts68
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This thread is for Madden 10 discussion, not what if NFL2k10 was made.

It wasn't made....so stop Madden will never be 2k, we know that.

I was a huge 2k5 fan but I was also a big Madden fan, and All Pro Football 2k8 was a weak game IMO 2k5 was way better than 2k8.

bottom line Madden 10 is the only NFL video game coming out to replicate a simulation of this year's season. Take it or leave it.

but don't hate on it cause its not 2k......this discussion gets so old.
 8 years ago '06        #290
rag621 
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 younggangsta_s said:
1. You didn't complain? What is this then? -

2. I didn't say you wanted them to take anything from 2K5. I specifically said "n*ggas like you."

3. Fanboy? I love 2K games (except for All-Pro), so what you talkin?

4. Grab a tissue n*gga.
1. if you consider that complaining, then I don't know what else to say

2. That don't make sense. If you didn't mean me, how can you say "n*ggas like you"?

3. you could've fooled me

4. yeah, so I can hand it to you. Acting like you can't accept people's opinions


this is boring, go play NCAA or annoy another n*gga

anyway, thats some bull they doing with them demos


Last edited by rag621; 07-15-2009 at 11:43 PM..
 8 years ago '05        #291
Y.G. 27 heat pts27
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 rag621 said:
1. if you consider that complaining, then I don't know what else to say

2. That don't make sense. If you didn't mean me, how can you say "n*ggas like you"?

3. you could've fooled me

4. yeah, so I can hand it to you. Acting like you can't accept people's opinions


this is boring, go play NCAA or annoy another n*gga

anyway, thats some bull they doing with them demos
1. It is complaining.

2. "n*ggas like you." "n*ggas," plural. Not you, but, but, others like you!

3. O.K.

4. ......

5. Duece.
 8 years ago '04        #292
flojoe 
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Introducing the Madden NFL Hall of Fame

This is a community driven program, intended to engage fans in two-way conversations about Madden NFL throughout each season. It will span the year and culminate with an induction ceremony for the Inaugural Class at Madden Bowl XVI, February 4, 2010 in Miami, Florida.

Fan involvement is KEY. We want you, Madden NFL fans, to tell us how this thing should work.

"How?" you ask.

Well, as an active member of the Madden Community, you will be a guiding force for the direction of the Madden NFL Hall of Fame. Every Madden NFL fan will have the opportunity to tell us which Madden NFL moment he or she thinks should be inducted-and anything goes. Nominate Eddie George as the first cover athlete, the ambulance from '92 that harmed more players than it helped, the Rams playbook from '99, or even the dreaded Madden Curse.

Like we said... anything goes, and it's up to you, Madden NFL fans, to tell us how this thing should work. We've reserved seats on the Madden NFL Hall of Fame Selection Committee for YOU to team up with celebrity players, sports and game media members, and a few EA Madden NFL reps to determine the ins and outs of the program. We're looking for three of the biggest, most passionate, zealous Madden NFL Fans out there-and you have to prove it to us.

So stay tuned, Madden NFL Fans, because there is so much more to come
 8 years ago '07        #293
Jago 1033 heat pts1033
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[pic - click to view]

 8 years ago '07        #294
jhj26 51 heat pts51 OP
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^^^NO!!!! that's for teambuilder....a complete error on gamestop's part...people are starting to receive there demo codes by store visit and email (those who pre-ordered that is...)
 8 years ago '07        #295
jhj26 51 heat pts51 OP
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The Complete Madden NFL 2010 Rundown

Pro-Tak Animation Technology

Procedural tackle animations
Steerable tackles
Three to nine man gang tackles
Ability to use R-stick to break out of existing tackles to get ball carrier
Pile-Ups; f!ght for the Fumble - Mini game/QTE used when there’s a pile up during a fumble.
Procedural Awareness/Emotions
QB Play Improvements

QB Pressure/Avoidance System (”When your quarterback is under pressure, your controller will rumble. When you feel that pressure, you can flick the right stick and do an avoidance move.”)
Changes to QB drop back (”For instance, in plays that utilize a three-step drop, that animation will play out before you have control of the quarterback’s movements.”)
Actual Pockets
New QB ratings
More realistic/precise animations of QBs passing
Ability to toss the ball during sack animations (w/ sack power determining quality of toss)
All new QB drop animations
Lowered pass speeds globally; fixed “moon ball” trajectory
New QB Sneak system (fixed effectiveness)
QB Throw Styles (over 30/adjustable)
WR/DB Play Improvements

WR/DB Jostling (using body to keep receiver in check)
Wrap Swats
Extended chuck animation time
Removed all animation compression on chucks
Fixed issue where players wouldn’t align properly during the chuck animation; caused clipping
Fixed “suction” bug where press animations could start from 5 yards away
Fixed a bug with zone / man chuck animations
Re-factored the logic for win/loss on chucks based on the route the receiver wants to run
Chucks can now start from stand
Improved Pursuit Angles
Return of Defensive a.ssignments (Defensive Playmaker)
Better Sideline catching (WRs don’t go out of bounds when catching passes near the sideline)
WRs will make bigger strides to try and get the ball
Tipped passes
Better defensive steering/manipulation
Defensive a.ssist
Route Running Improvements:
slip & fall receiver cut moves in bad weather (chances of slipping come from route running ratings)
Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
Added all new start play WR animations w/ more realistic acceleration
Added “pop” animations where say a LB will hit a WR as he comes across the middle through his zone
Overall Running Game Improvements

Reduced tolerance (i.e. yards away) for a defender to tackle a ballcarrier
New blocking (50+ new block animations; Added the ability for the blocker to turn and seal a run hole or a backside defender; Added the ability for the blocker to drive a defender in a direction relative to the run hole)
New running animations
Improvement to players disengage
Improved turn rates for offense/defense
Better/more realistic OL openings
Player momentum and inertia physics
Assists and Half-Sacks
Signature Kick Styles
Better spin/juke animations
Ability to Drag Players
35 new formations and over 1000 new plays (Wildcat Fromation, 4-4 Defense, Gun Wing Trips Wk-Stutter Curl Seam, Nickel Odd Split-Cover 3,
Flash Trio, 3-4 Predator, etc.)
Improved Fatigue (”A player’s “reservoir” shrinks based on how much effort he exerts on every play.”)
Improvements to Online

Online Co-op (2 players vs. CPU)
Online Franchise (Full stats, full transactions, “you and up to 31 of your closest friends,” full access via your console, computer, iPhone/iPod Touch apps, cell phone, etc. Full NFL Scheduling, full rosters, full stat, full team management)
Hit Stick (3.0?)- Improved hit stick based on physics that’ll have a greater risk involved when using it. Because of pro-tak, you’ll be able to hitstick piles and existing tackles.
New Penalties [such as illegal forward pass, late hits on QB's, as well as late hits out of bounds]
CPU Playcalling Improvements

“To accomplish this, we used our Play Designer tool to totally re-vamp the “AI Groups” to change the way the CPU calls their plays. An “AI Group” is basically the same exact concept of a bucket of plays a team takes into the game geared around game situations. These situations include all the normal football situations like 1st and 10, 2nd Short/Medium/Long, 3rd and Short/Medium/Long, 4th and Short/Medium/Long, Goal Line, and many others. The AI Groups also cover all the “Special” situations like Special Teams plays, QB Kneel Downs, Conserve time (No-Huddle plays), Waste Time (when CPU is ahead and tries to run the clock out), and Hail Mary calls. In previous years, you’d see a much more generic smattering of plays in an AI Group - many of them would be balanced right down the middle between run and pass across all plays. ”
“Let’s pick the Vikings for example. After researching the Vikings by watching all 16 regular season games, we found that out of 440 total first down plays, 271 (62%) were runs… We set the Overall Run percentage in Madden NFL 10 to that exact number. Of the 271 run plays, 64 runs were outside (22%). So 78% of the time in Madden NFL 10, you can expect the Vikings to be bringing it downhill right into your face.”
Adaptive AI

AI changes accordingly to users picking certain plays over and over
“Money Plays” are almost impossible
“Having individual defenders make realtime adjustments meant that we could implement Adaptive AI for online and head-to-head play as well (i.e. not just for the CPU players).”
Number of same exact plays ran before the AI adjusts is based on difficulty level
Lowered global game speed + added game speed slider

New slider for “speed difference”; used the ratings ranges for player speeds
Ratings are getting stretched out; “…the game feels more sim than ever before”

Elusiveness rating has been toned down and has received a major overhaul for non-ball carrying positions, especially defensive players.
The elite guys, they’re safe. Peyton Manning, Randy Moss, Larry Fitzgerald, guys like that are going to be saved. But the average guy is certainly going to come down. Guys in the 70s are now average. You may even see some guys in the 40s. And the gameplay impact is absolutely huge. Now the teams actually feel like they have a personality. When you’re playing as a team like the 49ers who don’t have that elite quarterback, you’re going to have a hard time throwing the ball. It’s going to feel like you have a problem at that position, and that’s a great change.”
Updated Graphics/Art

Improved Player Models
Improved Self Shadowing
New Depth of Field (matches real world cameras)
Single Digit Helmet #s
Colored Cleats
Super Bowl Patches
Custom Super Bowl Fields
(Team specific end zones, midfield logos, and player boxes that are dynamically configured whether you are reliving Super Bowl XLIII, or in year 30 of your franchise)
Towels (fully animate)
Hand warmers
Referees on the Field (all 7 w/ animations of hand signals for TD, safeties, run clock, etc. )
Iridescent Helmets
Chain Gang on the Sidelines
Captains Patches issues fixed
Secondary Color Equipment
Better Nameplates
AFL Throwbacks
Clubs/Taped up parts for hurt players
Improved colors/lighting
New Injury System

Choose whether or not to keep players in
Harder/more painful injuries
Injuries affect player ratings
Progressive Injuries/Risk of re-injury
Players show that they are hurt with in-game injury animations like limping
Re-injury risk is increased for online and play now games
Recreation of nearly every single injury type; replacing unrealistic legacy injuries like “bursitis” and “dehydration” w/ new ones
Superstar Mode Improvements

More streamlined/straightforward experience (ex.: no mini games for ratings)
Better HOF logic
Franchise Mode reboot with help of Head Coach ‘09 team

All coaches in Franchise mode have been re-rated and been set to act more true-to-life in terms of how they act on 4th down, specifically related to fakes and going for it.
Better/easier interface
Smarter player signing logic
Better/more scouting comments
Better draft logic
New Draft Classes
Progression improvements (”Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed. Younger players will progress quickly if they play well. We’re talking up 10 points in overall if he has a great year. Veteran players will still progress, but not substantially. They can also digress if they play poorly.”); elite coaches can effect player progression
Better retirement logic / Players can become coaches after retirement
Better scheduling (ex.: no more 4 straight Monday night games)
Presentation Improvements

NFL Total Access Presentation w/ Fran Charles & Alex Flanagan
Weekly Wrap Up Show called “The Extra Point” (Franchise)
Halftime/Post Game Show (Both have a recap of stats, video highlights with banners, and some commentary along with different cut scenes)
Fans tailgating and at concession stands
Improved replays w/ no framerate drop
Super Bowl is getting better presentation
USAF Thunderbirds/ Ntnl. Anthem (along w/ super bowl art)
Pre-Game Warm-Up
New/Improved Commentary
New/Improved Stat Banners (much more detailed showing more in game stats and records)
New Score Bug w/ real time info
Backtrack improvements (showing up in better instances)
Multiple Cutscenes [over 100 showing player training, injuries (showing players go onto injury cart), refs bringing out the chains, fans, etc.]
New Injury Report Interface
500 new pre/post play cameras (w/ weather effects on lens)
Improvements to camera flashes (rate depended on game)
Improved Crowd Noise & Chatter (volume adjusts based on what happens in game)
“Pure Football Feel”

Player Weapons and Madden IQ on screen graphics are completley gone; Pre-Play controls are set to off by default
4 Player Offline Co-op
Madden Shop (info about it TBA)
Mix/Match Uniforms (jerseys, helmets, socks, etc.; 3D preview of the uniform to see how it looks instead of just having the front view like in previous years)
Accelerated Clock
New Gameplay Camera Angles:

Zoom
Wide
New menus that are easier to navigate/ user friendly:

removal of ring builder
Customization/slider menus
Return of last gen layout playbooks
Loading screens w/ player rating info

Adding more as it becomes available.
 8 years ago '06        #296
philly337 20 heat pts20
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$29,000 | Props total: 10666 10666
^^^same madden every year though right haha
 8 years ago '05        #297
carden2 15 heat pts15
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$13,555 | Props total: 1156 1156
 younggangsta_s said:
1. It is complaining.

2. "n*ggas like you." "n*ggas," plural. Not you, but, but, others like you!

3. O.K.

4. ......

5. Duece.
oh s*** you left number 4 blank. you should've put don't come at me on some 1, 2, 3, 4 bull s***. i got 5 main points ma f***er and all 5 think your a complaining p****.
 8 years ago '04        #298
A.G 27 heat pts27
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$39,410 | Props total: 3473 3473
 philly337 said:
^^^same madden every year though right haha
People said the same s*** last year when they brought in the Madden IQ and changed up the commentary.
I'll reserve judgment on how much has changed until I actually play the game.
 8 years ago '07        #299
Pistol Peter 33 heat pts33
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$26,679 | Props total: 15 15
 jhj26 said:
The Complete Madden NFL 2010 Rundown

Pro-Tak Animation Technology

Procedural tackle animations
Steerable tackles
Three to nine man gang tackles
Ability to use R-stick to break out of existing tackles to get ball carrier
Pile-Ups; f!ght for the Fumble - Mini game/QTE used when there’s a pile up during a fumble.
Procedural Awareness/Emotions
QB Play Improvements

QB Pressure/Avoidance System (”When your quarterback is under pressure, your controller will rumble. When you feel that pressure, you can flick the right stick and do an avoidance move.”)
Changes to QB drop back (”For instance, in plays that utilize a three-step drop, that animation will play out before you have control of the quarterback’s movements.”)
Actual Pockets
New QB ratings
More realistic/precise animations of QBs passing
Ability to toss the ball during sack animations (w/ sack power determining quality of toss)
All new QB drop animations
Lowered pass speeds globally; fixed “moon ball” trajectory
New QB Sneak system (fixed effectiveness)
QB Throw Styles (over 30/adjustable)
WR/DB Play Improvements

WR/DB Jostling (using body to keep receiver in check)
Wrap Swats
Extended chuck animation time
Removed all animation compression on chucks
Fixed issue where players wouldn’t align properly during the chuck animation; caused clipping
Fixed “suction” bug where press animations could start from 5 yards away
Fixed a bug with zone / man chuck animations
Re-factored the logic for win/loss on chucks based on the route the receiver wants to run
Chucks can now start from stand
Improved Pursuit Angles
Return of Defensive a.ssignments (Defensive Playmaker)
Better Sideline catching (WRs don’t go out of bounds when catching passes near the sideline)
WRs will make bigger strides to try and get the ball
Tipped passes
Better defensive steering/manipulation
Defensive a.ssist
Route Running Improvements:
slip & fall receiver cut moves in bad weather (chances of slipping come from route running ratings)
Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
Added all new start play WR animations w/ more realistic acceleration
Added “pop” animations where say a LB will hit a WR as he comes across the middle through his zone
Overall Running Game Improvements

Reduced tolerance (i.e. yards away) for a defender to tackle a ballcarrier
New blocking (50+ new block animations; Added the ability for the blocker to turn and seal a run hole or a backside defender; Added the ability for the blocker to drive a defender in a direction relative to the run hole)
New running animations
Improvement to players disengage
Improved turn rates for offense/defense
Better/more realistic OL openings
Player momentum and inertia physics
Assists and Half-Sacks
Signature Kick Styles
Better spin/juke animations
Ability to Drag Players
35 new formations and over 1000 new plays (Wildcat Fromation, 4-4 Defense, Gun Wing Trips Wk-Stutter Curl Seam, Nickel Odd Split-Cover 3,
Flash Trio, 3-4 Predator, etc.)
Improved Fatigue (”A player’s “reservoir” shrinks based on how much effort he exerts on every play.”)
Improvements to Online

Online Co-op (2 players vs. CPU)
Online Franchise (Full stats, full transactions, “you and up to 31 of your closest friends,” full access via your console, computer, iPhone/iPod Touch apps, cell phone, etc. Full NFL Scheduling, full rosters, full stat, full team management)
Hit Stick (3.0?)- Improved hit stick based on physics that’ll have a greater risk involved when using it. Because of pro-tak, you’ll be able to hitstick piles and existing tackles.
New Penalties [such as illegal forward pass, late hits on QB's, as well as late hits out of bounds]
CPU Playcalling Improvements

“To accomplish this, we used our Play Designer tool to totally re-vamp the “AI Groups” to change the way the CPU calls their plays. An “AI Group” is basically the same exact concept of a bucket of plays a team takes into the game geared around game situations. These situations include all the normal football situations like 1st and 10, 2nd Short/Medium/Long, 3rd and Short/Medium/Long, 4th and Short/Medium/Long, Goal Line, and many others. The AI Groups also cover all the “Special” situations like Special Teams plays, QB Kneel Downs, Conserve time (No-Huddle plays), Waste Time (when CPU is ahead and tries to run the clock out), and Hail Mary calls. In previous years, you’d see a much more generic smattering of plays in an AI Group - many of them would be balanced right down the middle between run and pass across all plays. ”
“Let’s pick the Vikings for example. After researching the Vikings by watching all 16 regular season games, we found that out of 440 total first down plays, 271 (62%) were runs… We set the Overall Run percentage in Madden NFL 10 to that exact number. Of the 271 run plays, 64 runs were outside (22%). So 78% of the time in Madden NFL 10, you can expect the Vikings to be bringing it downhill right into your face.”
Adaptive AI

AI changes accordingly to users picking certain plays over and over
“Money Plays” are almost impossible
“Having individual defenders make realtime adjustments meant that we could implement Adaptive AI for online and head-to-head play as well (i.e. not just for the CPU players).”
Number of same exact plays ran before the AI adjusts is based on difficulty level
Lowered global game speed + added game speed slider

New slider for “speed difference”; used the ratings ranges for player speeds
Ratings are getting stretched out; “…the game feels more sim than ever before”

Elusiveness rating has been toned down and has received a major overhaul for non-ball carrying positions, especially defensive players.
The elite guys, they’re safe. Peyton Manning, Randy Moss, Larry Fitzgerald, guys like that are going to be saved. But the average guy is certainly going to come down. Guys in the 70s are now average. You may even see some guys in the 40s. And the gameplay impact is absolutely huge. Now the teams actually feel like they have a personality. When you’re playing as a team like the 49ers who don’t have that elite quarterback, you’re going to have a hard time throwing the ball. It’s going to feel like you have a problem at that position, and that’s a great change.”
Updated Graphics/Art

Improved Player Models
Improved Self Shadowing
New Depth of Field (matches real world cameras)
Single Digit Helmet #s
Colored Cleats
Super Bowl Patches
Custom Super Bowl Fields
(Team specific end zones, midfield logos, and player boxes that are dynamically configured whether you are reliving Super Bowl XLIII, or in year 30 of your franchise)
Towels (fully animate)
Hand warmers
Referees on the Field (all 7 w/ animations of hand signals for TD, safeties, run clock, etc. )
Iridescent Helmets
Chain Gang on the Sidelines
Captains Patches issues fixed
Secondary Color Equipment
Better Nameplates
AFL Throwbacks
Clubs/Taped up parts for hurt players
Improved colors/lighting
New Injury System

Choose whether or not to keep players in
Harder/more painful injuries
Injuries affect player ratings
Progressive Injuries/Risk of re-injury
Players show that they are hurt with in-game injury animations like limping
Re-injury risk is increased for online and play now games
Recreation of nearly every single injury type; replacing unrealistic legacy injuries like “bursitis” and “dehydration” w/ new ones
Superstar Mode Improvements

More streamlined/straightforward experience (ex.: no mini games for ratings)
Better HOF logic
Franchise Mode reboot with help of Head Coach ‘09 team

All coaches in Franchise mode have been re-rated and been set to act more true-to-life in terms of how they act on 4th down, specifically related to fakes and going for it.
Better/easier interface
Smarter player signing logic
Better/more scouting comments
Better draft logic
New Draft Classes
Progression improvements (”Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed. Younger players will progress quickly if they play well. We’re talking up 10 points in overall if he has a great year. Veteran players will still progress, but not substantially. They can also digress if they play poorly.”); elite coaches can effect player progression
Better retirement logic / Players can become coaches after retirement
Better scheduling (ex.: no more 4 straight Monday night games)
Presentation Improvements

NFL Total Access Presentation w/ Fran Charles & Alex Flanagan
Weekly Wrap Up Show called “The Extra Point” (Franchise)
Halftime/Post Game Show (Both have a recap of stats, video highlights with banners, and some commentary along with different cut scenes)
Fans tailgating and at concession stands
Improved replays w/ no framerate drop
Super Bowl is getting better presentation
USAF Thunderbirds/ Ntnl. Anthem (along w/ super bowl art)
Pre-Game Warm-Up
New/Improved Commentary
New/Improved Stat Banners (much more detailed showing more in game stats and records)
New Score Bug w/ real time info
Backtrack improvements (showing up in better instances)
Multiple Cutscenes [over 100 showing player training, injuries (showing players go onto injury cart), refs bringing out the chains, fans, etc.]
New Injury Report Interface
500 new pre/post play cameras (w/ weather effects on lens)
Improvements to camera flashes (rate depended on game)
Improved Crowd Noise & Chatter (volume adjusts based on what happens in game)
“Pure Football Feel”

Player Weapons and Madden IQ on screen graphics are completley gone; Pre-Play controls are set to off by default
4 Player Offline Co-op
Madden Shop (info about it TBA)
Mix/Match Uniforms (jerseys, helmets, socks, etc.; 3D preview of the uniform to see how it looks instead of just having the front view like in previous years)
Accelerated Clock
New Gameplay Camera Angles:

Zoom
Wide
New menus that are easier to navigate/ user friendly:

removal of ring builder
Customization/slider menus
Return of last gen layout playbooks
Loading screens w/ player rating info

Adding more as it becomes available.

[pic - click to view]

 8 years ago '07        #300
jhj26 51 heat pts51 OP
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