Heavy Rain

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Props Slaps
 12-10-2009, 04:13 PM         #281
TriangleOffense  OP
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 blokstarent said:
does anyone know if they said how long this game will be? there is so many good games coming out but this is going to be a great game
rumored time was around 10 hours maybe a bit longer but it can extend past that or be shorter all depending on how you play the scenario's out so there really is no set time
 12-10-2009, 11:42 PM         #282
TriangleOffense  OP
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Thanks to P for gettin the merge done
 8 years ago '04        #283
Jae_Hood_354 135 heat pts135
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 TriangleOffense said:
Thanks to P for gettin the merge done
good s**t
 8 years ago '05        #284
P-Hill|M 26 heat pts26
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[pic - click to view]




See this rest here:

 12-14-2009, 08:20 AM         #285
TriangleOffense  OP
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thanks P
 8 years ago '04        #286
Jae_Hood_354 135 heat pts135
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good s**t p yo theres sum new article on it on joystiq
 12-14-2009, 01:44 PM         #287
TriangleOffense  OP
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In its opening chapters, Heavy Rain is a quiet downer, a rare — for a video game — persistently sad experience. That makes the unusual PlayStation 3 exclusive one of the most interesting titles of early 2010.

Over the weekend I played the first several chapters of Heavy Rain using a preview disc supplied by Sony Computer Entertainment of America. It was my first at-home trial of one of the major early 2010 games, a hands-on test of whether ambitious French game development studio Quantic Dream can meet its high goals of high-definition interactive fiction, last seen by players in the studio's 2005 PS2 game Indigo Prophecy (Farenheit in its native Europe).

Or let's call the Heavy Rain genre not interactive fiction but something else, a different name signalledby one of the early rewards unlocked for starting the game is a Trophy that states: "Thank you for supporting interactive drama."

Interactive drama. It's not quite a classic video game, at least not in what it asks the player to do, how it shows the action of its scenes and how it marks progress. Having experienced Hevy Rain's first several chapters I've not repeated many actions the way you might repeat Kratos' combat moves 25 times in the game's first 30 seconds. In those Heavy Rain chapters I seldom saw my controllable character from behind, as you would any number of heroes of Final Fantasy or Dead Rising. And I never scored points, lost lives, collected items or so many other things that we do when we play games.

I searched for clues about a serial murderer, the Origami k!ller. I also washed dishes, turned on light switches, smooth-talked a convenience store stick-up man and took a shower. Concerning that last one, I took a shower both as one of the game's male characters and later as one of the game's female characters, and didn't just get to control the shower — I got to control the drying off.

Heavy Rain is bound to perplex some gamers. Its description will agitate a certain kind of macho gamer who is already angry about the alleged watering down of gaming by so-called casual and party game experiences.

But Heavy Rain may even test the tolerance of those who want to believe in development studio Quantic Dream's zeal to develop genuinely mature games. This, Heavy Rain, is a slow trickle of interactivity within a deluge of dark tones. This game is sad and slowly paced. It is melancholy and as sunless as the weather pattern from which it gets its name. Those who will enjoy it will be those who can stave off impatience.

The game begins, in an exception, in sunshine. The player controls Ethan Mars, taking the happily married father of two boys through some basic morning routines. That's the tutorial, teaching the player that a hold of a PlayStation 3 controller's shoulder button will walk Ethan forward, twists of the left control stick will turn him, but that most meaningful action will be generated by presses and pushes of the right stick and face buttons. Getting up from bed is a push of the right stick up. Opening a door might be a slide to the side. Shaving, washing your face and brushing your teeth is a combination of button taps and motion-triggered controller shakes. Any available action is signaled by the presence of a floating controller prompt, making the gameplay largely one of walking, searching for the next prompt that signals an available action. A hold of another shoulder button often generates a swirl of words around Ethan, representing his thoughts or topics of conversation, once he is around other people. This helps the player as a hint system.

This first Ethan chapter is your tutorial, the first gaming tutorial I've ever played consisting entirely of actions possible in the real world. In other words, Heavy Rain begins in an un-fantastic way, taking the aforementioned risk of lulling its players to disinterest. But the developers maintain that their quiet moments and quotidian options are character-building moments, mood-setters that make later actions more impactful. Sure enough, when one of Ethan's sons goes missing in a mall in the next chapter, it feels like it matters. And it's hard to say if it would have felt so relevant had the game not enabled the player to have Ethan horse around with his sons in the backyard one scene earlier.

About that backyard scene. There's a triumph there in the presentation of a challenging option. Once his wife and kids had returned from the store, I had made Ethan go outside to the backyard with the boys. The two sons vied for their father's attention and the game asked the player to choose: Who do you play with first? Who do you gleefully swing around like a propellor first, among these two cheerful boys jumping up and begging you to pick them? It's the simplest and seemingly least-perilous question posed in this or any other PlayStation 3 game. There's no stakes of life or death. But the feeling does seep in that something else is at stake: How the boys feel and how the one who won't be chosen first will lreact. Games seldom evoke such subtle and empathetic reactions. Heavy Rain doing it there, strikes the right note.

The game unfolds in chapters. Soon, Ethan's life is ruined, with death having struck the family and Ethan resigned to live by himself, struggling to maintain being a decent father while suffering mysterious blackouts. At this point the game's skies get dark.

Each chapter is established with some text that doesn't just name the day but notes the amount of rainfall. Sunshine is gone as the player becomes vexed with simpler things, like figuring out whether to force a child to do his homework or what to make for a dinner — and the domestic despair of not being able to find any as it gets later and later.

The player gets control of new characters in new chapters, taking command of an overweight, middle-aged private detective who visits a prostitute to speak to her about her son, a victim of the Origami k!ller. The player controls Madison Page, in a nighttime scene played intermittently with Page in her underwear or, when she's showering, nud3. The sequence might seem pandering and overly s3xualized until those themes are twisted and made all the more disturbing when men seem to break into her apartment to attack her. She, with the player in control, can f!ght them off, as Heavy Rain prompts the player to input series of button presses and control stick swings to choreograph the f!ght (Bad timing in this game might result in a missed punch or, in a less threatening moment, a dropping of the grocery bag you were supposed to be taking from your wife).

A fourth character, Norman Jaden, is an FBI profiler who seeks clues to the identity of the Origami k!ller with the help of some advanced glasses and glove that allow the player to produce a clue-highlighting circle of light. Jaden's sequences, using that clue-finding mechanic, are the most classically game-like in Heavy Rain.

Quantic Dream has promised a malleable story and one with consequences. Those claims were hard to test in the incomplete build I have of the game. I recognized options for how Ethan could interact with one of his sons, but I didn't see consequences yet about how that would affect their interactions later in the game. I had the private detective, Scott Shelby, play out the convenience store stick-up scene in two very different ways (honestly, I was trying to get him k!lled the second time), yet each scenario ended the chapter in the exact same way. It feels like there are choices, but it's hard to recognize if and how they matter. That they will is supposed to be one of the draws. After all, the game's executive producer, Quantic Dream CEO Guilaume de Fondaumiere told me recently in New York that any one of the four characters I played can die — and die early. The game has approximately 20 endings. So there is variation, just, for better or worse, nothing that is obvious about it in the early going.

Another more worrisome detail is the quality of the voice-acting, which sounds as if accents are being suppressed and characters are talking in isolation, conversation being stitched together rather than occurring in person. There is time for that to be improved.

It's hard to convey just how much of a sad experience Heavy Rain is without giving away some of the plot. It might suffice to say that it seems that almost every major character in this preview build has experienced a death of someone close to them. That sadness weighs on their moods, is worn on their faces and matches the relatively slow movement and quiet activities of this game — or interactive drama.

What was building by the time my preview build reached its end was a decent mystery about who this k!ller was but also a deeper interest, in me, as to how these four main characters would wind up. I want to know what happens next, what I can make them do and where their emotional journeys will land them. These are not the impulses I typically have about game characters. There is no ultimate weapon to seek, not level to conquer, no stat to raise. I didn't mind the quiet actions, though the brushing of teeth, washing of hands, turning on and off of light switches was a little more than I expected.

I finished the preview the least interested in playing Ethan the father, in terms of the game mechanics available to this sad and broken man. The other characters were more dynamic and physically fun to play. But I find myself drawn to the emotion of Ethan's story the most and I do desire to know what happens next. I'm interested in feelings and drama. So far, that change of pace is a welcome one.

Heavy Rain ships for the PlayStation 3 in the first quarter of 2010.
 8 years ago '04        #288
Jae_Hood_354 135 heat pts135
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yo t.o. i dunno how to implement vids put this one up
 12-14-2009, 01:55 PM         #289
TriangleOffense  OP
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 Jae_Hood_354 said:
yo t.o. i dunno how to implement vids put this one up
you can only put in video's from certain sites if i can find that one on another site Ill post the video right in but....

While looking for that I found this


[video - click to view]

 12-14-2009, 01:56 PM         #290
TriangleOffense  OP
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testing pay no attention to this post move along people



Last edited by TriangleOffense; 12-14-2009 at 02:08 PM..
 12-14-2009, 05:46 PM         #291
blokstarent  OP
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i just read on ign that there is 60 + chapters i didnt wanna post the article cause they said there was spoilers.... but they said they were sent the first 11 chapters
 12-14-2009, 06:11 PM         #292
DarkSidesHero  OP
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 blokstarent said:
does anyone know if they said how long this game will be? there is so many good games coming out but this is going to be a great game
Your playing 4 different characters so the length of the game will vary since if you die with 1 character that is less stuff for you to do.

Don't trip over the length.
 12-14-2009, 10:55 PM         #293
TriangleOffense  OP
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 DarkSidesHero said:

Don't trip over the length.
:thumbsup:
 8 years ago '05        #294
P-Hill|M 26 heat pts26
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New screenshots:


[pic - click to view]



See the rest here:

 12-15-2009, 02:53 PM         #295
TriangleOffense  OP
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This is great ...

n the interest of establishing a mood and not having it ruined by a Trophy alert, the developers of 2010 PlayStation 3 game Heavy Rain have been authorized by Sony to do something new.

Heavy Rain will have Trophies. But you won't be told that you earned them until the breaks between the game's chapters.

Quantic Dream co-CEO Guilaume de Fondaumiere told Kotaku in New York that the game's Trophy alerts will operate on a delay. That gets the team around the problem of having the little Trophy alert message and accompanying chime interrupt scenes of tense crime-scene investigation or a father's quiet struggle to get his son to talk to him after a bad day at school. The game will maintain its mood during the important parts by rewarding the gamer with alerts during transitional scenes.

Since their inception, Achievements on the Xbox 360 and the similar service of Trophies on the PlayStation 3 have been widely popular among gamers. But the alerts that signify the winning of an Achievement or Trophy can and do get in the way of subtitle text or otherwise distract players. And while an option to turn the alerts is one solution to this issue that some gamers use, having the Trophies rewarded after the fact is another method that permits a notice of accomplishment without k!lling a carefully constructed mood.

Heavy Rain ships in early 2010 on the PlayStation 3.
 8 years ago '05        #296
P-Hill|M 26 heat pts26
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Quantic Dream co-CEO Guillaume de Fondaumiere seems to have confirmed DLC in the form of 'episodes' for Heavy Rain. At the end of a video interview with Joystiq, de Fondaumiere said;

Buy the game, don't sell it. Keep it to yourself. You'll need it to continue and experience more episodes in the months following the launch of the game.
David Cage (founder of Quantic Dream) revealed in August that they were considering additional content for the upcoming PlayStation 3 exclusive.

It's not the first time we've seen DLC announced for a game prior to it's release. Gearbox Software announced content for Borderlands a week before the games release, which frustrated gamers.





If they're as engaging and well worth the money like the GTA episodes, then I'm all for it.
 8 years ago '09        #297
DJ Idol 18 heat pts18
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 P-Hill said:
Quantic Dream co-CEO Guillaume de Fondaumiere seems to have confirmed DLC in the form of 'episodes' for Heavy Rain. At the end of a video interview with Joystiq, de Fondaumiere said;



David Cage (founder of Quantic Dream) revealed in August that they were considering additional content for the upcoming PlayStation 3 exclusive.

It's not the first time we've seen DLC announced for a game prior to it's release. Gearbox Software announced content for Borderlands a week before the games release, which frustrated gamers.





If they're as engaging and well worth the money like the GTA episodes, then I'm all for it.
Good s**t...mannnn I cant wait for this game!
 8 years ago '04        #298
Da Ill One|M 4602 heat pts4602
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Sony has just released a ton of new screens from the recent preview build of Heavy Rain. Showcasing each character in some way, these new screens reveal in-game segments and everything witnessed in the screens are from the actual gameplay, not from cinematic sequences.


[video - click to view]


and screenies...


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Last edited by Da Ill One; 12-16-2009 at 09:00 PM..
 12-16-2009, 09:59 PM         #299
TriangleOffense  OP
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Some nice screens bruh but that trailer is the "Love" trailer from Gamescom this year but it is still amazing now the music its set too is fantastic
 8 years ago '04        #300
Da Ill One|M 4602 heat pts4602
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 TriangleOffense said:
Some nice screens bruh but that trailer is the "Love" trailer from Gamescom this year but it is still amazing now the music its set too is fantastic
Oh didn't know that trailer was already released...it said NEW pics and NEW trailer on the site I got them from...so I thought they was both new...and yeah that music is EPIC...
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