Official Killzone 2 Thread

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Props Slaps
 9 years ago '06        #1461
StillFree28 27 heat pts27
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$20,499 | Props total: 4816 4816
hell yeah, i got my x & y cranked up too. I couldn't stand that slow a.ss movement.
 9 years ago '05        #1462
sixmillion007 1 heat pts
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$1,572 | Props total: 177 177
Thanks for the tips guys, I am going to test that out as I found the movement very stiff so those adjustments are needed.
 9 years ago '06        #1463
Blockburner28 65 heat pts65
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$14,346 | Props total: 1424 1424
Woot got the 1% gold also with the 3% silver thophy

Finished the week rated 771 score 8126 :D damn I started late also but i'm glad its over lol
 9 years ago '04        #1464
Claudinho69 6 heat pts
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$3,018 | Props total: 2056 2056
 Blockburner28 said:
Woot got the 1% gold also with the 3% silver thophy

Finished the week rated 771 score 8126 :D damn I started late also but i'm glad its over lol
congratz, i got it this week too
 9 years ago '06        #1465
Blockburner28 65 heat pts65
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$14,346 | Props total: 1424 1424
 Claudinho69 said:
congratz, i got it this week too
Thanks man you to glad its over
 05-26-2009, 05:21 PM         #1466
DA DOPEMAN  OP
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$n/a | Props total:  
What is that?
 9 years ago '06        #1467
Blockburner28 65 heat pts65
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$14,346 | Props total: 1424 1424
 DA DOPEMAN said:
What is that?
Valor Grand Cross Gold Trophy
Achieve weekly online honor rank #4

No idea why k!llzone 2 has the honr ranks backwards. The week before I got the 10% and 6% thophies and this week I got the 3% silver thophy along with the gold 1% thophy. You have to have more points then other people that week. lets say 180k was on last week, I had to at least get top 1800 in score to get the thophy.
 9 years ago '04        #1468
Claudinho69 6 heat pts
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$3,018 | Props total: 2056 2056
i still do it even after i got the trophie this is my 4th week on 1%, s**ts addictive
 9 years ago '06        #1469
Blockburner28 65 heat pts65
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$14,346 | Props total: 1424 1424
 Claudinho69 said:
i still do it even after i got the trophie this is my 4th week on 1%, s**ts addictive
lol you a beast. I will wait til the new maps come out and focus on my sniper. I been playing a.ssault on the grind and was on top with a avg of 60 to 80 points a game. Lol I did enjoyed being that. Some times I would switch to scout cause its just mad fun :D
 05-27-2009, 12:17 PM         #1470
DA DOPEMAN  OP
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$n/a | Props total:  
Killzone 2 patch 1.27 to release “tomorrow morning”

Sony will update k!llzone 2 to v1.27 “tomorrow morning,” SCEE just said via email.

A lot of “tweaking” has gone on, from the look of it, in response to user feedback.

There’s a Q&A detailing the release after the break


 05-27-2009, 12:57 PM         #1471
DA DOPEMAN  OP
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$n/a | Props total:  
New controls option plus tons of tweaks

Sony will update k!llzone 2 to v1.27 “tomorrow morning,” SCEE just said via email.

A lot of “tweaking” has gone on, from the look of it, in response to user feedback.

There’s a Q&A detailing the release after the break.

Killzone®2 Update from Guerrilla Games

Since its launch in February 2009, Guerrilla has remained committed to keeping k!llzone®2 one of the strongest multiplayer experiences for PLAYSTATION®3. This week sees the release of Patch 1.27, which introduces a number of tweaks based on direct feedback from the k!llzone community. We sat down with Eric Boltjes, Guerrilla’s Lead Multiplayer Designer, to walk us through the most important changes and the reasons for their implementation.

First of all, Eric, can you run us through the highlights of Patch 1.27?
Sure! Most importantly, we’ve added functionality to make the process of finding and playing with friends much easier, tweaked the Skirmish Mode to keep it interesting for players with lower-bandwidth network connections, introduced a new ‘High Precision’ option to the controller configuration menu, and improved the overall balance of the game. There’s also a host of smaller changes as well, but I’ll save that for the change log.

Let’s start with the first one: finding and playing with friends. How has that been changed?
We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked – can you explain?
Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new ‘High Precision’ option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing k!llzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we’ve made a couple of changes to the Badge abilities. The a.ssault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!

This patch demonstrates the continued support and dedication to k!llzone 2.
Stay tuned for more downloadable content and more tweaks coming in the near future.

Find out more on k!llzone.com, PlayStation.com or contact your local PR manager.


Last edited by DA DOPEMAN; 05-27-2009 at 01:02 PM..
 9 years ago '05        #1472
PhrozenMenace 
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$14,039 | Props total: 1403 1403
wow thats great , good fughkin looks k!lla
now something for the lag or k!ll delay on the next update or something
 9 years ago '05        #1474
DtownThugsta313 
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$3,125 | Props total: 2 2
that air support things is great its about time they fixed that. it was gonna be the hardest one to complete just because those things never really k!ll anybody
 9 years ago '04        #1475
Venom 29 heat pts29
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$14,130 | Props total: 784 784
I already got the air support ribbon the legit way.


And it took me DAYS!
Posted via Mobile Device
 05-28-2009, 01:18 PM         #1476
DA DOPEMAN  OP
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So what exactly is the precision mode s**t, I been fine with it out that but can someone explain what exactly does that add?. Also what else you noticed different in terms of feel of the game after this patch.


Last edited by DA DOPEMAN; 05-28-2009 at 01:21 PM..
 05-28-2009, 06:02 PM         #1477
DarkSidesHero  OP
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$n/a | Props total:  
Control-wise, what exactly does the new ‘High Precision’ option do?

When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.
 9 years ago '05        #1478
JaiMega 
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$15,133 | Props total: 18 18
They are STILL tweaking the controls?
 9 years ago '05        #1479
PhrozenMenace 
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$14,039 | Props total: 1403 1403
so that s**t aint out yet? are they waitin for discussions about the s**t on k!llzone forums to determine if they are going to release it or not
 05-28-2009, 09:23 PM         #1480
DA DOPEMAN  OP
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$n/a | Props total:  
 JaiMega said:
They are STILL tweaking the controls?
No just adding for the ones who cried about not being able to adapt.....
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