The *OFFICIAL* Grand Theft Auto IV Thread: Warning! Some People are posting SPOILERS

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Which Console Are You Getting GTA IV For?
PS3 188 36.29%
Xbox 360 302 58.30%
Both (That's How I Roll) 28 5.41%
Voters: 518. Sorry, you cannot vote on this poll (Boxden members only)

[Click here to become a member]

Props Slaps
 10 years ago '05        #1701
Opm 
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I heard you will not be able to run MP from the begging since you start out with a sh*tty cell phone. Anyone confirm this?
 04-27-2008, 11:14 AM         #1702
DA DOPEMAN 
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KOTAKU's Comparison

if they had to pick one, they would pick the PS3 version based on Performance Edge over the 360 one. Go click and read, looks like the PS3 version is helped alot by the half of the game installing into the HDD.

STANDARD HDD FTW>>>>>>>>>>>


Last edited by DA DOPEMAN; 04-27-2008 at 11:21 AM..
 10 years ago '04        #1703
DIGI 116 heat pts116
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fu*k gamestop for not having any se pre-orders...
 10 years ago '05        #1704
Young OG 166 heat pts166
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 Opm said:
I heard you will not be able to run MP from the begging since you start out with a sh*tty cell phone. Anyone confirm this?

do u really belive that?:rolleyes:
 10 years ago '04        #1705
Kap(Da)King|M 5 heat pts
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Which Version Of GTA IV Should You Buy? We Compare The PS3 and 360 Versions

Installation
The PlayStation 3 version has a mandatory 3.4 GB hard drive installation that will be the longest 7 minutes and 20 seconds of your life if your chomping at the bit to play. It's initially an annoyance, but PS3 owners will welcome it. There is no option to install the game to an Xbox 360 hard drive.

Frame Rate
The Grand Theft Auto series has never been synonymous with a rock solid frame rate, something it generally seems to get a pass for. While GTA IV is smoother in general than it's predecessors, it can expectedly suffer during chaos. The Xbox 360 version seemed capable of achieving a smoother frame rate, peaking higher in certain circumstances, such as in confined spaces or during light traffic, but both versions seemed to regularly run at a similar clip.

Pop-In & Loading
With a huge, seamless streaming world, data must be constantly read from the disc. The PS3 version, with its required HDD install, loads missions a couple seconds faster and decreases pop-in. The Xbox 360 version can suffer from some very noticeable texture loading, as things like trees, vehicles and building signs will regularly pop-in as one tools about town. It can be distracting, especially during high speed chases, and the PS3 version isn't entirely immune from it, but it's not a game k!lling problem.

Graphics
The two versions are so close to identical, visually, that putting together a comparison was a challenge. Initially, it appeared that the PS3 suffered from more noticeable aliasing than its 360 counterpart, but after eyeballing the final retail copy, they appear to be on par. I noticed that the paint filter applied to cover some of the game's imperfections appeared a tiny bit muddier on the PS3 version, with night time scenes seeing more streakiness. Some of these minor complaints may be the result of our particular television settings and require the finest of fine tooth combs to a.ssess.

Downloadable Content
The Xbox 360 version is announced to have two exclusive downloadable content packs for purchase. Details on what will be contained in those two exclusive batches of DLC are sparse, so we can't judge what they'll bring to the table, nor do we know if the PlayStation 3 version will eventually get its own DLC from Rockstar. If you're looking for more GTA IV, and you may very well be after you've completed the core game, you're going to want the 360 version.

Achievements
The Xbox 360 version has the requisite list of Achievements exclusive to the platform, creative and challenging goals that sometimes go beyond the regular gaming experience. However, as with other GTA games, stat-tracking for k!lls, stunt jumps, and the dozens of extras will keep completionists on the PS3 side happy.

Motion Controls
The PS3 version has optional SIXAXIS motion controls for piloting helicopters, steering boats and doing motorcycle tricks. You'll probably leave it off, just like I did.

Good Vibrations
GTA IV supports vibration in the Xbox 360 controller and the DualShock 3, so PS3 owners won't be left in the force feedback lurch.

The good news for Grand Theft Auto fans is that whatever platform you have chosen as your own, GTA IV excels on both. They are almost evenly matched, feature for feature. Gamers will have to decide which is more important to them, a slightly more technically sound experience on the PlayStation 3 or downloadable content and Xbox Live integration on the Xbox 360.

Final Thoughts
If this were a personal decision, I'd have chosen the PlayStation 3 edition, mostly based on my preference for the DualShock controller and the performance edge. However, one thing that we have yet to experience is how well the PlayStation Network will handle the online portions of GTA IV, an extremely important consideration. I place less of an emphasis on features like Achievements and Gamerscore, but appreciate how well crafted these features are.

In the end, each version stands on its own, with the only downside to the differences being that those invested in their particularly backed console will expend so much effort focusing on something far less important than the game itself.

^^^sounds familiar!!!!

the FULL kotaku comparison


Last edited by Kap(Da)King; 04-27-2008 at 11:29 AM..
 10 years ago '04        #1706
deziking 98 heat pts98
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guys i have never been this hyped about a game since the first gta came out on PS2. so if I had the time machine i'd skip today and monday to monday night 11:58. But I can't do that :( and I have to wait 1 more day. aint this a bi*ch i don't feel like doing anything on monday. fu*k
 10 years ago '04        #1707
+HydrO+ 22 heat pts22 OP
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nico trying to moonwalk

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ADDED


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Last edited by +HydrO+; 04-27-2008 at 11:38 AM..
 10 years ago '04        #1708
Kap(Da)King|M 5 heat pts
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SIXAXIS Brings Nothing to GTA IV (But Frustration And Burning Helicopter Chassis)

The SIXAXIS motion controls in Rockstar Games' sublime opus Grand Theft Auto IV feels like a last minute appendage, and not a particularly useful one. It's like the game's third n*pple, you know it's there, and maybe you can't resist a fiddle, but no good will come of it.

When Mike told me that he didn't like the SIXAXIS controls for the game, and wasn't even able to complete the tutorial, I chalked it up to some innate hatred of the PS3's motion controls on his part. In fact he did admit that he doesn't really like the PS3 games that use SIXAXIS motion sensing, but there are several that I quite like (Warhawk comes to mind), so I decided to give it a whirl.

After playing through GTA4 on the Xbox 360, I swapped seats with Mike and settled down to get to the bottom of his SIXAXIS hatred. A few minutes into the tutorial I figured out what the problem was. The special SIXAXIS controls for this particular game suck, they're absolutely abysmal.

I suppose with some time I could master using the bike, in fact it wasn't that hard, and maybe one day I would fly the helicopter, but that's not the point, the point is there's no benefit using the motion sensing in Grand Theft Auto IV.

The in-game tutorial for the controller, which is an annoyingly permanent option on your in-game cell phone, walks you through the four ways you use the special controller in the game. Here's the break down and my thoughts:

Reload Weapon: Instead of having to mess around with, you know, pushing a button, the SIXAXIS lets you snap the controller back toward you to reload. Very easy to do, but absolutely no benefit.

Motorcycle: This was by far my favorite of the lot, allowing you to steer your bike by tilting side to side. Unfortunately, it also allows you to lean forward on the bike or do a wheelie by tilting the controller forward or backward. It's unfortunate because if you're leaning forward as you play, or sitting back in the chair, it forces you to hold the controller oddly.

Power Boat: The steering works quite well and while this also lets you tilt the controller forward and backwards to adjust the trim, its not as problematic because doing so really doesn't have much of an impact on the controls.

Helicopter: Whooo-boy, this is what prevented Mike from wrapping up his tutorial training. It took me a good three or four tries to pass it as well. Not only do you have to worry about the pitch problem seen with the motorcycles and boats, but the helicopter is much touchier than the other two vehicles. I also seemed to notice a lag issue with the controls that had me overcompensating and, twice, turning my copter so far sideways it would slam into the ground. It was an exercise in frustration and made me want to through the controller across the room in frustration. Fortunately, you don't have to fly using it.

Final Thoughts: I'm not sure why Rockstar decided to include SIXAXIS motion controls in GTA IV, maybe they had to, but I'm sure happy they don't force you to use them. Not only can you override the motion controls at any time with the sticks and buttons, but you can turn them completely off preventing it from really flawing this fantastic title. Now if I could only remove the SIXAXIS tutorial option in the menu I might be able to stop fiddling.

kotaku
 10 years ago '04        #1709
Kap(Da)King|M 5 heat pts
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CVG


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 10 years ago '04        #1710
deziking 98 heat pts98
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 +HydrO+ said:
nico trying to moonwalk

[pic - click to view]

hahahaha holyy sh*tt!! put a bigger picture on that sh*t man
 04-27-2008, 11:31 AM         #1711
YoungBattle 
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comes out midnight...class at 8 am the following morning...decisions decisions..
n*gga eduacation aint DAT impotant!
 04-27-2008, 11:31 AM         #1712
DA DOPEMAN 
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Kap da herb editing post as well












sig my nucca
 04-27-2008, 11:35 AM         #1713
DA DOPEMAN 
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 Kap(Da)King said:
CVG


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hey Herb, post the source and the link to the full review.......

Note: Xbox 360 version reviewed.
 10 years ago '04        #1714
Kap(Da)King|M 5 heat pts
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GTA IV multimedia updates

Gameplay videos and new screenshots have been popping up all over the internet this morning to go along with the online reviews:

* to their GTA IV gallery.
* In addition, IGN have also uploaded
* to follow their exclusive live demo of GTA IV in action early this afternoon. If you aren't waiting out at your local gaming retailer tomorrow night, perhaps you'll want to tune into X-Play at 8:00pm for more GTA IV coverage featuring their video review, interviews, and general discussion on the series.
* as well as pages for an incomplete cheats list, quick strategies, side missions, secrets, city maps, and more!


gta cant wait


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 10 years ago '04        #1715
Kap(Da)King|M 5 heat pts
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 +HydrO+ said:
nico trying to moonwalk

[pic - click to view]



ADDED


[pic - click to view]

, i heard he doesnt get as drunk on dates as he does with his cousin. true?
 10 years ago '04        #1716
+HydrO+ 22 heat pts22 OP
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 deziking said:
hahahaha holyy sh*tt!! put a bigger picture on that sh*t man
bigger


[pic - click to view]

 04-27-2008, 11:44 AM         #1717
0 killacam 0 
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fu*king epic!1
 10 years ago '04        #1718
Kap(Da)King|M 5 heat pts
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Grand Theft Auto producer is Godfather of gaming
Sunday Times: GTA IV took 1000 people and $100m to make


An interesting article about Grand Theft Auto IV appeared in The Sunday Times today. The newspaper was given a rare interview with Leslie Benzies, the producer of every GTA title since GTA III.

The interview gives us a brief look at his life, which has seen him move from one of the most remote areas in Scotland to a leading position at the country's top video game developer. There's also mention of the rivalry between Benzies and David Jones, the top man at competing developer Realtime Worlds. The two companies are the product of a rift between the early GTA team, which has resulted in colorful opinions and competing games - GTA IV and All Points Bulletin.

Moving back to GTA - Benzies says that almost 1000 people played a part in the development of GTA IV. He believes the cost could be around the $100m mark, making this one of the most heavily staffed and expensive video games to date. If you read just one more article about GTA IV before you get the game on Tuesday, make it this one.

Full Article: @ Timesonline

gtagaming
 04-27-2008, 11:48 AM         #1719
DA DOPEMAN 
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Gameradar.com reviews 360 version


You'll love


* The high-def Liberty City is a thing of beauty
* A brilliant cast and an involving story
* Fixes all the rough edges of yore

You'll hate

* Occasional pop-up
* Still the odd targeting issue
* Virtual strip clubs are still weak





Gameradar.com reviews PS3 version

You'll love

* Like having New York as your personal playground
* Deeper and more immersive than ever
* The aiming's finally been fixed! (Mostly)

You'll hate

* No downloadable content for PS3? Lame
* Repeating tough missions over and over gets old
* Trying to understand Little Jacob without subtitles




Comparison of the visuals

While the PS3 and 360 versions of the game are functionally identical, the PS3's visuals sport noticeably smoother edges, along with a warmer color palette that makes everything look slightly more realistic.


Last edited by DA DOPEMAN; 04-27-2008 at 11:53 AM..
 10 years ago '06        #1720
TreZ 3 heat pts
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what are the codes for this?
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