The *OFFICIAL* Grand Theft Auto IV Thread: Warning! Some People are posting SPOILERS

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Which Console Are You Getting GTA IV For?
PS3 188 36.29%
Xbox 360 302 58.30%
Both (That's How I Roll) 28 5.41%
Voters: 518. Sorry, you cannot vote on this poll (Boxden members only)

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Props Slaps
 10 years ago '06        #1301
jayvivz 8 heat pts
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^truth. gonna see mad 10 year olds on Live/PSN screaming loud as hell . "fu*k YOU! I WANTED THAT fu*kING CAR! SHUT THE fu*k UP MOM I'M PLAYING MY GAME! YOU'RE RUINING MY LIFE!"
 10 years ago '05        #1302
P-Hill|M 26 heat pts26
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I don't think piracy will affect the 360 sales as much as we think... COD4 leaked early.. sold well over 3 million... Halo 3 leaked early, broke record sales ().. i think the GTA IV sales will be just fine.


Last edited by P-Hill; 04-24-2008 at 08:08 PM..
 04-24-2008, 08:09 PM         #1303
Young Bastard 
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even them n*ggaz that been leakin it will probly cop

n*ggaz probly got paid for pre orders n sh*t
 10 years ago '05        #1304
P-Hill|M 26 heat pts26
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Multiple comments and rumors are circulating around the internet that involve people arguing about which console will have the better version of . Comments made by Adriaan on the website yesterday were . Both versions of the game offer an unparalleled experience. Both versions offer superior graphics. Both versions will have excellent online capabilities. After playing both versions for hours myself, I can attest to this.

The answer to the question of "Should I get the PS3 or Xbox 360 version?" can be easily answered by asking yourself this question: Which version will your friends be playing online...the people that you want to play the game with? That's it. Answer that question and you will be able to make your decision with ease. It really is that simple.




^^^Figured this would come out...

and Crakked confirmed 2 me that there's no 360 install (:() and there isn't any 25 second loads after niko dies... more like 2-5


:applause:
 10 years ago '07        #1305
htownplaya 1 heat pts
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 P-Hill said:

and Crakked confirmed 2 me that there's no 360 install (:() and there isn't any 25 second loads after niko dies... more like 2-5
he's still alive?
 10 years ago '04        #1306
Kap(Da)King|M 5 heat pts
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 P-Hill said:
Multiple comments and rumors are circulating around the internet that involve people arguing about which console will have the better version of . Comments made by Adriaan on the website yesterday were . Both versions of the game offer an unparalleled experience. Both versions offer superior graphics. Both versions will have excellent online capabilities. After playing both versions for hours myself, I can attest to this.

The answer to the question of "Should I get the PS3 or Xbox 360 version?" can be easily answered by asking yourself this question: Which version will your friends be playing online...the people that you want to play the game with? That's it. Answer that question and you will be able to make your decision with ease. It really is that simple.




^^^Figured this would come out...

and Crakked confirmed 2 me that there's no 360 install (:() and there isn't any 25 second loads after niko dies... more like 2-5


:applause:

dont let certain n*ggas see this article...they bent on tryna find differences instead of enjoying the game
 10 years ago '07        #1307
Diplomatt15 
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i got this game today its dope man although i dont care for the driving too much
 10 years ago '05        #1308
P-Hill|M 26 heat pts26
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Following on the heels of the on the RAGE engine and its application to , technical directors Adam Fowler and Sandy Roger and Natural Motion's CEO Torsten Reil explain the tech behind GTA4's character motion. And of course, we have to feast your eyes on while you try to wrap your head around the technical side of the anticipated late-April release.

Can you briefly explain what Natural Motion's Euphoria Motion synthesis engine does?

Torsten Reil: Euphoria is a real-time simulation of humans. It uses the console's processing power to simulate the human body, muscles and -- most importantly -- motor nervous system. Previously, games have been based on pre-canned animation, stored on disc and played back at more-or-less appropriate times in the game. This meant that you could only see what's already been pre-produced, A game could never be truly surprising and interactive.

Euphoria isn't based on canned animations, but generates human movements live, as the game unfolds. This changes everything. Now, you never know exactly what's going to happen -- it's not pre-animated. Games can be truly surprising and unique. In addition, all characters are truly interactive. GTA4 is the first game to exploit this -- it completely opens up gameplay.

Sandy Roger: Euphoria is the brain and muscles behind our "ragdolls," so that instead of being limp articulated bodies that can only simulate unconscious pedestrians, we can simulate intelligent AI responses while the peds are involved in physical situations.


How did Rockstar come to work with Natural Motion?


Adam Fowler: A few years back Natural Motion demonstrated their Endorphin animation package to us. This used Euphoria style behaviors to generate realistic animation. But this was inside an art package and we could only use the results in-game as canned animation. Now, we thought, if you could do this real-time in-game...

How was it for Rockstar to work with an outside company?

AF: We have worked with some outside companies before but not to this degree. In the last year we had Natural Motion engineers on site for a good six months. They spent a lot of their time making sure Euphoria looked as good as it could in GTA. I think we had a good working relationship and managed to get some great results.

SR: The Natural Motion guys were really good to work with. They really became part of the game team and were totally focused on making the Euphoria driven ragdolls as much a part of the game world itself as possible. We were lucky enough to have an NM engineer on site as well for the latter stages of development which helped enormously.

How was it for Natural Motion to be working on GTA?

TR: It's been a great experience, and an unbelievable title to debut euphoria in. I think our joint initial goals were a lot more modest than what we ended up with. Everyone, especially Sam, has been pushing the envelope further and further throughout development. We wanted to give people something they truly hadn't seen before, and we ended up with much more euphoria in the game than originally planned: More behaviors, more characters, more crazy stuff. I think both companies and teams developed an excellent relationship through the development, and we're really proud of what we've achieved together.


I understand that originally it was only going to be used in cut-scenes, what made you want to implement it in the whole game?

AF: We never really considered Euphoria for cut-scenes; it would be a complete waste of the technology. In the past we have considered using Endorphin to generate cut-scene animations, but did not want a game in which fun stuff was only in cut-scenes.

SR: Well the cut-scene guys were already looking at Endorphin, Natural Motion's offline animation generation tool, but the idea of being able to take that technology and translate it into a real-time element in the game was very exciting and what made us get on board and start seriously considering working together. And the Natural Motion guys said they could do just that!

Was this a challenge?

AF: It was a challenge. Euphoria is only as good as the physics engine it is running on top of. This meant a lot of work went into improving the stability of RAGE physics. The result is we have a great physics engine. The transition from Euphoria back to standard canned animation was hard to get right. Getting characters to transition while lying on ground was hard enough but to do it while the character was in motion -- e.g. walking --was particularly hard to get right. Also managing the relationships between RAGE in San Diego, Natural Motion in Oxford and the game team in Edinburgh was interesting.

SR: Integrating physics based behaviors into the game AI system was definitely challenging. Typically AI results in things like playing an animation on a character, where you can be pretty sure of the result, but when you're asking a pedestrian who's being hit by a car to respond and try and regain their balance the outcome is a lot less certain. But of course that's the most important benefit of using Endorphin in that kind of situation, there's so much variation in the possible outcome, and every time you see it happen it's different.

What are the main differences between Euphoria and the more standard ragdoll physics?

SR: The main difference is that rather than the ragdolls being limp, they are driven by muscle forces to try and achieve specific behaviors. So even in a relatively simple situation like a ragdoll getting hit by a car, there's a lot more purposeful movement in there as the ped tries to protect themselves from the impact, and catch their fall when they hit the ground. The ultimate expression of this is the balance behavior, which lets a ragdoll maintain it's balance even when pushed around by external forces from bullets, cars, etc. -- there's no way you can achieve that result with animation or plain ragdolls.


The open world nature of GTAIV lends itself to moments of random brilliance -- how does Euphoria play into the experience?

AF: Euphoria is perfect for an open world game. We can't produce all the canned animation required to produce realistic results for all the huge variety of situations that GTA presents us with. Euphoria is able to do this as it can use the results from the physics engine to alter its behaviors to respond to the environment. Euphoria is one of the main sources of the moments of random brilliance now.

SR: The main thing that Euphoria adds is the ability for the characters in the game to react in a convincing way to any combination of situations that could happen in the game world, of which there are loads! Peds running across the road to get away and getting hit by a car, or someone getting shot while standing on a set of stairs and loosing their footing to tumble all the way down to the bottom are just two examples I can think of.

How does Euphoria effect the game-play on foot during gun battles?


TR: All characters are simulated by euphoria during gun battles. This means they react completely differently, depending where you hit them. Shoot their shoulder and you see them swing and recoil on that side -- shoot the knee and you'll see them losing support on that leg and tripping over. If they're tough, they'll hold their wound and try and shoot back at you -- all interactively. If they're beaten, they may roll down a flight of stairs, taking other peds down on the way.

SR: Every time a ped gets hit by a bullet they react through Euphoria to the direction and force of the bullet and to their surrounding environment, so each hit gives a different result. Then you throw in explosions and the occasional car driving through the battle and there's an endless number of ways it can play out.

 10 years ago '04        #1309
Kap(Da)King|M 5 heat pts
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that euphoria is a monster good read
 10 years ago '04        #1311
Mr_GooD_NeWs 26 heat pts26
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idk whats worse.....havin to wait from now till release time,or knowin that Tues. im coppin the game but have a 4 hour drive home w GTAIV in the passenger seat with me:sick: (*Summer break starts)
 04-24-2008, 09:07 PM         #1312
GazzaDaMan 
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Wikipedia has the soundtrack up...Someone who played the game could of edited it.
 04-24-2008, 09:13 PM         #1313
PacMan18 
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 GazzaDaMan said:
Wikipedia has the soundtrack up...Someone who played the game could of edited it.
was just about to post this


Soulja Boy? Every car I hear playing this, that person is getting stomped the fu*k out
 10 years ago '06        #1314
jayvivz 8 heat pts
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 PacMan18 said:
was just about to post this


Soulja Boy? Every car I hear playing this, that person is getting stomped the fu*k out
no doubt. the second i hear Crank Dat playing i'm dragging the mufu*ka out the car, stomping em out, popping a few rounds in their heard and tossing a molotov at the car for good measure. but damn, think about it...SB must be the happiest person alive. imagine just a few years ago you're playing San Andreas in your room then a couple years ago you actually contribute to making the game with a (technically) hit song. nevertheless, my hate for SB will be displayed through GTA.
 10 years ago '07        #1315
htownplaya 1 heat pts
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oh sh*t so "crank dat" is in the game.....im'a be jammin' that sh*t in the multiplayer

EDIT : wtf @ Eminem "Just Lose It".....hmmm i guess it works....i'll be screaming "AAAAAAAAAAHHHHH" while k!lling dudes
:applause: @ Ginuwine - "Pony"


Last edited by htownplaya; 04-24-2008 at 09:36 PM..
 10 years ago '04        #1316
A.G 27 heat pts27
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Oh sh*t, Green Lantern AND Primo as DJ's??
 10 years ago '08        #1317
Foolish 7 heat pts
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Do any of yall remember how in San Andreas, Catalina and "Claude" (GTA-3 Main character) lost that race to CJ, and instead of the pinkslip, they said they were riding off to Liberty CIty????

Do you think "Claude" and Catalina are going to be in GTA IV?

like make a cameo apperance


Last edited by Foolish; 04-24-2008 at 09:48 PM..
 04-24-2008, 09:48 PM         #1318
2D.... 
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ima hafta blast crank that, and then k!ll whoever i see in front of me whenever i hear YOOOOOOUUUUUUU!!!!

should be fun
 10 years ago '06        #1319
jayvivz 8 heat pts
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a certain metal man on BX needs to read that article about Euphoria.
 10 years ago '06        #1320
jayvivz 8 heat pts
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damn i ain't notice how hot this soundtrack is. Pony, Just Lose It...i might change the station from the talk shows once in a while.
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