The Official GDC 2008 Thread - FEB.18-22 [All GDC Discussion In Here]

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Props Slaps
 02-20-2008, 03:12 PM         #201
JeanJovi 
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he betta not be shootin water, thats all i gotta say P-HILL!!!
 02-20-2008, 03:17 PM         #202
JeanJovi 
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Dammit he's shootin water!!! Hate Given
 10 years ago '05        #203
Doe Stacks 
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 Bigakathebeast said:
fable 2 online co-op.........................well..i got my reason to get a 360 now:)
Yes this should be good. Cant wait.
 10 years ago '04        #204
CrAkKedOuT 960 heat pts960
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 Jann said:
it's crazy because NG2 looks different now.....like holy sh*t it looks REALLY good.
Judging by that new GDC trailer sh*t looked exactly the same. Dunno the hype for this. Granted yes it looks good but, still the same ish.
 10 years ago '04        #205
EGO 55 heat pts55
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Damn good sh*t im seeing from the GDC. Is MSoft the only console manufacturer with a keynote?
 10 years ago '05        #206
P-Hill|M 26 heat pts26
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UE3 demonstration

 10 years ago '06        #207
jayvivz 8 heat pts
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you all do realize that GoW2 teaser was just an unused teaser for the first one right?
 10 years ago '06        #208
jayvivz 8 heat pts
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 P-Hill said:
UE3 demonstration

DMM>>>Epic's knockoff environment destruction
 10 years ago '06        #209
jayvivz 8 heat pts
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:applause: @ Castle Crashers dropping this summer...am i the only one that cares for this game? :sick:
 02-21-2008, 11:36 AM         #210
JeanJovi 
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Sony Reveals PhyreEngine, Free Cross-Platform Engine


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It's hard to keep track of all the exciting news coming from the Game Developers Conference 2008. One such announcement that may have slipped under the radar was the unveiling of Sony Computer Entertainment's free cross-platform graphic engine, PhyreEngine, at the PSN session.

The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates.

PC-based programmers will probably be happy to find that the engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics.

Creating native PlayStation 3 programs with this new engine has been simplified with the addition of the option for simple recompiling which is supposedly all that's needed to make a game run on the said console.

As with any new engine, developers will probably be wondering how long Sony plans on supporting PhyreEngine. Fear not because Sony has promised "ongoing development and support."

The last, and perhaps most important feature of this engine is its focus on cross-platform development. Like most, we found ourselves thinking "we'll believe it when we see it." Well, apparently most of us have already have.

PhyreEngine was used to create three games, namely flOw, GripShift (PS3, Xbox 360), and Colin McRae: DiRT (Xbox 360, PS3, PC). Note that only flOw is platform exclusive and the other two titles have enjoyed considerable success on other platforms.

If you're as excited about this new engine as we are, then you'd better keep checking back here because it is expected that more details about it will be revealed in a Sony GDC panel to be held later.

While waiting, here are a few slides from the event that you might want to check out.


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 10 years ago '06        #211
Kingme 7 heat pts
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Did Sony or Nintendo show any new games yet?

All im hearing about is Ninja Gaiden 2, Fable 2, and Gears of War 2.
 10 years ago '05        #212
P-Hill|M 26 heat pts26
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GOOD sh*t SONY!!!!
 10 years ago '04        #213
Kap(Da)King|M 5 heat pts OP
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hill why u online u supposed to be programming n*gga...get that game poppin...Im the new EA!
 10 years ago '05        #214
P-Hill|M 26 heat pts26
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I want to get my skills up in VB first before I dive into trying to program AI and sh*t like that
 10 years ago '07        #215
Bigakathebeast 13 heat pts13
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is sony suppose to have a keynote...im hearing about a HOME and in-game XMB announcement but i don't know if its true or what time??
 10 years ago '05        #216
Doe Stacks 
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 jayvivz said:
:applause: @ Castle Crashers dropping this summer...am i the only one that cares for this game? :sick:
Im with u on that.
 10 years ago '05        #217
WaveDoe 12 heat pts12
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Is there any other way that I can see the trailers from GDC except for on the Xbox 360?
 P-Hill said:
FED UP
 10 years ago '05        #218
HiRolliN 109 heat pts109
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 Jabo1091 said:
Is there any other way that I can see the trailers from GDC except for on the Xbox 360?
xbox.com
 10 years ago '04        #219
fame614 220 heat pts220
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gamespot.com
 10 years ago '05        #220
GodzMustBeCrazy 31 heat pts31
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Highly-Acclaimed Independent Videogames Developer Insomniac Games Announces 'Nocturnal Initiative'

Ratchet & Clank(R) and Resistance(TM): Fall of Man Creators Kick Start
Industry-Wide Tech Sharing by Providing Free Source Code, Tips and
Tutorials

SAN FRANCISCO, Feb. 21 /PRNewswire/ -- Independent console games
developer Insomniac Games, creators of the multimillion-selling Ratchet &
Clank(R) and Resistance(TM) franchises, today unveiled a tech-sharing
initiative dubbed 'Nocturnal' in which it will share elements of its
technology source code and presentations free of charge with the worldwide
development community.

"The Nocturnal initiative is designed to encourage greater
communication and information sharing among the development community
because it will ultimately enable us all to create better games at a lower
development cost," said Mike Acton, engine director, Insomniac Games. "And,
in the end, it's all about making great games."

Nocturnal is being deployed in separate phases. The first phase,
Insomniac's "R&D" site (),
launched in August 2007, and has been updated every Wednesday with new
presentations, research and articles since. Phase two will be launched
shortly, and will open some of Insomniac's source code under a liberal
open-source license. Source code will be documented and downloadable from a
wiki at (). Insomniac will further
support Nocturnal by releasing additional source code, research and
presentations in the future.

"We feel that the time has come to share what we have learned, and
learn from others to improve our solutions to the common problems that
present themselves when making a game," said Geoff Evans, an Insomniac
senior tools programmer who helped develop and launch Nocturnal.

Insomniac is allowing developers to use elements of its proprietary
third-generation PLAYSTATION(R)3 (PS3(TM)) tools chain source code for any
purpose, for free. Source code makes up the technological building blocks
that drive software development. It is often closely guarded by companies
as they create their technology. However, this has led to many functions
and pieces of code being re-written time-and-time again, wasting resources
across the industry and ultimately affecting consumers' gameplay
experiences.

"We see Nocturnal as a long-term project that may be valuable for those
who want to develop similar technology as us, but without the same effort
we needed," Acton explained. "We also believe Nocturnal may be valuable for
our fans to gain insight to our production processes, while communicating
our ideas with a larger group gives us the opportunity to generate feedback
on our approaches and ultimately improve them."

Insomniac Games is the first studio developing a third-generation PS3
title with its work on Resistance 2(TM). The company's second-generation
title, Ratchet & Clank Future(R): Tools of Destruction(TM), was acclaimed
for its CG-movie-quality graphics upon its release in 2007.

About Insomniac Games

Insomniac Games is a wholly independent console videogames developer
that has released award-winning hits for the PlayStation(R) game console,
the PlayStation(R)2 computer entertainment system and PLAYSTATION(R)3 for
14 years. The company created the first three Spyro the Dragon(TM) games,
the Ratchet & Clank(TM) franchise and Resistance: Fall of Man(TM), which
have combined to sell more than 25 million units worldwide. Insomniac Games
is currently developing Resistance 2(TM), which will release this fall,
exclusively for PlayStation 3.

In addition to making blockbuster videogames, Insomniac is known for
ranking among the top four "Best Small Companies to Work for in America" in
2005 and 2006 and among the Top 10 for 2007, according to the Great Places
to Work Institute and Society for Human Resources Management. Insomniac is
currently hiring for a variety of positions
(). More information can be found
at or by listening to Insomniac's "Full Moon
Show" podcast, available on iTunes and the studio's website.

For interviews, please contact Ryan Schneider at (818) 729-2312 (work),
or: . Alyssa Casella at Sony Computer
Entertainment America can also be contacted at (650) 655-3617 and
.
Source:
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