Official "Mass Effect" thread.

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Props Slaps
 10 years ago '05        #21
P-Hill|M 26 heat pts26
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Mass Effect: The Paragon and the Renegade
Will you play as good cop or bad cop? Hint: Blue chicks dig bad cops.
by

November 7, 2007 - In , the choices you're faced with don't necessarily fall into the traditional "good" or "evil" categories. You're out to save the universe -- anything you do to that end is in some way good. However, the means you use to reach your goals can span the moral spectrum from Machiavelli to Ghandi. How you choose to behave will shape the way fellow humans and aliens look at you and open new doors as it close others. That's right, how you choose to play in Mass Effect can actually change which quests you're offered, which cutscenes you see and how you're rewarded.

Like other BioWare games, your actions will reward you with points that accumulate on a moral compass of sorts. The paragon meter fills with just and honorable actions. Renegade players will look for the easy and fast way out of any situation, regardless of how many toes get stepped on…or chopped off. Wondering which path is right for you? We've played through the first chunk of the game as both a paragon and a renegade, pushing the decisions to the limit to give you a glimpse into how each side of the coin plays.

The Renegade

Forget the notion of "Good" and "Evil" choices in an RPG. Mass Effect is actually not about choosing to save or rule the universe. You are going to save the universe, that's your mission. But you don't have to be nice about it. The Renegade may be selfish, aggressive, and often ruthless, but he (or she) is not a villain. He's just an intergalactic cop who knows the Milky Way is one effed up place and that a stern look and some hot bullets are more effective than hugs and kisses.

If you want to follow the path of the Renegade, you're going to want to focus your dialogue choices on the bottom row of the dialogue tree. It's in this low region of the tree that you get the harshest responses. Many of these choices show the Renegade as someone who has little patience for chit-chat. Often you will cut off a person's heartfelt story or at least tell them to get to the point a little faster. Sometimes, this will end your shot at a mission. There are only so many times you can tell people "I don't have time for this crap," before they take you at your word. Sometimes you will need to select the heroic choice, to say "I'll do this." But don't worry, this often opens new conversation options in which you can be snarky. And, more often than not, you will have multiple options on how you want to handle a particular quest.


In the first ten hours of Mass Effect, we witnessed a number of differences between playing as a Renegade instead of a Paragon. As the no-BS Commander Shepard, we managed to catch the eye of the Asari Consort on the Citidel. Our bad girl reputation must have carried with us, because as bonus payment for helping the consort with her problem, we got a little free nookie time. As we all know, blue chics dig the rebel loner.

One of the sidequests on the Citadel has you making a payment for an illegal package in the Lower Markets. The C-Spec officer who tasked you with this mission stated that you were just supposed to make the deal and let the bad guy go on his way. That's because there is a far bigger fish to fry and if you do anything to tip off the dealer, you'll cut off this line of the investigation. As both Paragon and Renegade you have the option to follow orders. But, if you also have the option to do your own thing here. As Paragon, you can attempt to arrest the felon. Sure, you screw up the investigation, but you can't let a bad guy get away from you. The Renegade is more direct. Save the justice system some time and paperwork and take the life of the dealer. Scumbags like him don't deserve to live. And if the Captain doesn't like it, obviously he just doesn't have the balls to do what's necessary to keep the Citadel free of villains.

If you want a good laugh, then you want to be a Renegade. Paragons are nice to everyone and want to know about people's feelings. They have no funny dialogue. The Renegade acts like an IGN editor -- he doesn't have time for anybody's crap. And he lacks the social skills necessary for playing nice. Some of the things that come out of the Renegade's mouth are hilarious. We half-expected -- after telling the Spectre council to kiss our a.ss -- for our Krogan companion to roll his fat neck, snap his fingers, and say, "Oh no he didn't!" But yes, yes he did.

The Paragon


A paragon is, by definition, a model of excellence or perfection. Breaking the law, even to save the righteous or punish the corrupt, is in no way acceptable. Playing as a paragon you'll have to find alternate ways to save the day. It can be tough, there's no question about it, especially with that easy way out just sitting there on the decision wheel. They say no good deed goes unpunished, but in the paragon is given his or her due.

The paragon makes great use of the spoken word, both directly and simply by listening. With a high level of charm, you can talk people into doing the right thing. Sometimes that means giving up without a f!ght. Other times it means that they give you an extra bit of information that they otherwise would keep to themselves. While the renegade likes to cut to the chase, the paragon is rewarded with a wealth of information if they're willing to listen. With Mass Effect, its worth listening. Most characters you deal with are fully realized, complete with motivations and histories. Its' up to you to learn them and quickly k!lling them or cutting them off won't usually get you that info.

Going a step further you can simply approach crewmates and learn more about them. A paragon is always interested in keeping his or her crew happy and that often means long talks about feelings. And that often turns s3xual. Whether you're playing as a male or female Shepard, we've found that talking and listening to your allies quite regularly turns to flirtation. It also fills you in on the back story to each of your friends and crew members, all of which have a fairly extensive and interesting tale to tell. In addition to the story and the flirtation (there are romance subplots to be found), being open and accepting of your crew also rewards you with paragon and experience points.


[pic - click to view]


Good girls don't make eyes with blue aliens.

Being a paragon isn't all lip and no action. To be certain, sometimes evil must be dealt with using force. But you won't ever find a situation where simply k!lling someone or some thing is the best choice. Talking to all parties to learn who is in the wrong is usually a necessity as the law must always be followed.

Now it may seem that playing as a paragon requires extra work around every turn, but we've actually found situations where taking the high road is actually the easiest option. You're approached by somewhat nefarious and dubious creatures quite often in Mass Effect. As a high profile human, many beings would rather you did their dirty work than risk their own neck. Paragons aren't above dealing with the scum of society, but they won't stoop to that level. We found several situations where we could cut short quests (and still reap rewards) or skip them entirely when we learned of the quests' illegal undertones.

Being morally just has its rewards, but it does have one massive drawback. If you're too nice to the Asari Consort, she won't make sweet love to you. Nice guys (and girls) really do finish last.
 11-07-2007, 11:08 PM         #23
Blackronin357 
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props kid
 11-08-2007, 04:21 AM         #24
graydome 
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nice thread. haha my girl is gonna get so mad when i buy this game as well
 10 years ago '07        #25
Chris Rocks 1 heat pts OP
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P, you forgot the footage!

 10 years ago '04        #26
Raziel 4 heat pts
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GOTY

cant hate that human on alien action
* hot coffee who???????
 10 years ago '04        #27
Sylent Khaos 
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I am actually geeked for this game.
 11-08-2007, 11:37 AM         #28
Styl3s 
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 PhI|0z0pH3r said:
I dubbed this game Crack Effect. So many relationships/classes/lives will be lost when this game drops. I pray for you now fellow gamers.
imagine if the game had multiplayer
 10 years ago '04        #29
Kap(Da)King|M 5 heat pts
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i think a multiplayer for this games besides co op would bring it down
 11-08-2007, 01:10 PM         #30
Jann 
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new mass effect trailer......MUST SEEE HOLY sh*t.


 10 years ago '05        #31
P-Hill|M 26 heat pts26
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Oh My Allah
 10 years ago '05        #32
PurpleWeed 1 heat pts
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very niiiice
 10 years ago '04        #33
Kap(Da)King|M 5 heat pts
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request denied...n*gga str8 myspaced him
 10 years ago '05        #34
P-Hill|M 26 heat pts26
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From the creators of the critically-acclaimed “Star Wars: Knights of the Old Republic” and “Jade Empire” comes an epic space saga exclusively for the Xbox 360 that spans the entire galaxy. Combining a rich and engaging narrative with intense sci-fi tactical combat, “Mass Effect” features an immersive and cinematic gameplay experience rarely seen before in video games.

Set 200 years in the future in an epic universe, “Mass Effect” places gamers in a vast galactic community in danger of being conquered by a legendary agent gone rogue. A spectacular new vision from legendary developers BioWare, “Mass Effect” challenges players to lead a squad of freedom f!ghters as they struggle against threatening armies to restore peace in the land.

To celebrate that Mass Effect went gold, BioWare will release a new screenshot every day until the game ships.




Screen Shot of The Day Number 1 in Next Post
 10 years ago '05        #35
P-Hill|M 26 heat pts26
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Last edited by P-Hill; 11-09-2007 at 08:23 AM..
 10 years ago '05        #36
P-Hill|M 26 heat pts26
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2 New Vids:


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Private Dancer


 10 years ago '04        #37
VictoryThagr8 6 heat pts
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Mass Effect=Heroine heroes confirmed
 10 years ago '05        #38
P-Hill|M 26 heat pts26
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Luckily for me, I know some people who know some people who work for the celebrated developer, and I was able to get my hands on a retail copy of the game nearly two weeks before its release date. Since the game is so immense (some people are 20-plus hours in and have barely touched the main story), I figured that it might be a good idea to spend the next few weeks posting my impressions on everything from the character creation mechanic to the combat to the environments. Let’s start from the beginning, shall we?
 10 years ago '06        #39
Honolulu Blue 32 heat pts32
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The future of this game is potentially up in the air because BioWare and MGS are not in direct affiliation with one another anymore. So it really depends on the success of this game if a sequel will follow.
 10 years ago '05        #40
P-Hill|M 26 heat pts26
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I think this game will be successful
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