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It Will Blow Your Mind To See How Much It Costs To Add ONE New Character To A Fighting Gam


 


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 3 weeks ago '18        #1
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stutteringrap 126 heat pts126
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$8,949 | Props total: 11195 11195
It Will Blow Your Mind To See How Much It Costs To Add ONE New Character To A f*ghting Gam
 

 
It Will Blow Your Mind To See How Much It Costs To Add ONE New Character To A f*ghting Game [Update]


visit this link https://kotaku.com/it-wil .. to-add-5986592

visit this link https://kotaku.com/why-vi .. ake-1818508211


Lab Zero Games, the guys behind 2D f*ghting game Skullgirls, want to add a new character to the game's roster. To do this, they're going to set up an IndieGoGo on February 25. And ask for $150,000.

This has, understandably, led to some puzzled looks and unkind words being hurled their way. If all they're doing is adding a new character to an existing game, surely it can't be that expensive, right?

Well, according to them, it is. You see, in June 2012 the entire dev team were laid off from their jobs at Reverge Labs, meaning that despite having a reasonably successful title under their belts, they're back to being an indie start-up.

Which means they can't just stroll into the office and come up with a new character on the company's dime. They've got to start from scratch, and then take scratch right through the process to the finish line. I spoke with Lab Zero's Peter Bartholow earlier today, and was given the full breakdown of where—provided they actually get it—all that money would be going.

$48,000: Staff Salaries - 8 people for 10 weeks

$30,000: Animation and Clean-up Contracting

$4,000: Voice recording

$2,000: Hit-box Contracting

$5,000: Audio Implementation Contracting

$20,000: QA Testing

$10,000: 1st Party Certification

$10,500: IndieGoGo and Payment Processing Fees

$20,500: Manufacturing and Shipping Physical Perks

As you can see from those last two, an insane amount of money needs to be recouped... just to ask for money in the first place. And as you can see from the first few, once you stop for a moment and think about it, common sense prevails. At least from their standpoint; whether potential backers see it as a smart enough investment is anyone's guess.

For reference, he says the total budget for Skullgirls was just under $2 million.

Bartholow also says it's not just a new character that's being added, as they're hoping to use the time to also introduce some "balance fixes and other tweaks" as well.

Oh, and perhaps most importantly, while they're asking for funding to develop the character, if they meet their funding goal she'll be released for a limited time as a free download for everyone, not just those those backing the campaign.

Interesting, no? It's like finding out how a sausage is made. Only less gross.

UPDATE - The game's Indiegogo campaign has now launched, and has already raised over $50,000 of the requested $150,000 OK now it's at $75,000 in the blink of an eye.
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 3 weeks ago '18        #2
stutteringrap 126 heat pts126 OP
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this is a fan made game of inspired by mortal kombat. he took a break but he made this from his own.

his been working on it on and off for 4 years. using mugen. so don't tell me i am lazy for not making my own game.


[video - click to view]







[video - click to view]

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 3 weeks ago '18        #3
stutteringrap 126 heat pts126 OP
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$8,949 | Props total: 11195 11195

[video - click to view]

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 3 weeks ago '17        #4
BXSPAGHETT 1 heat pts
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 stutteringrap said
That looks like fu*king sh*t bro
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 3 weeks ago '14        #5
Hoodsta1e11 5 heat pts
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n*gga really out here trying to bootleg MK
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 3 weeks ago '15        #6
Preacher Mane 35 heat pts35
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 BXSPAGHETT said
That looks like fu*king sh*t bro
lmfaooooooooooooooooooooo
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 3 weeks ago '05        #7
HARBINGER 461 heat pts461
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This would of been better attributed from an MK11 aspect. We get it. Time is money

 3 weeks ago '06        #8
StillFree28 45 heat pts45
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Skullgirls is worth it.
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 3 weeks ago '15        #9
Madethagreat 19 heat pts19
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 StillFree28 said
Skullgirls is worth it.
Should re drop it for switch tbh
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 3 weeks ago '12        #10
nxtiq 34 heat pts34
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Yo them n*ggas almost at a million

EDIT: This article is from 2013
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 3 weeks ago '18        #11
Blaffy 171 heat pts171
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I remember this story, I watched the live stream when they finally hit their goal

 3 weeks ago '06        #12
Qbert 25 heat pts25
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Fredrick Douglass in the preview pic?
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 3 weeks ago '15        #13
Mystic 317 heat pts317
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you got n*ggas making characters that look like they came straight from a Marvel VS. Capcom for free and you tell me ya'll can't do the same with 30 plus people? i call BS

[video - click to view]

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 3 weeks ago '08        #14
Kewop Decam 96 heat pts96
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 Madethagreat said
Should re drop it for switch tbh
They can't. They people who made it don't own the damn IP... got fu*ked by the publishers. That's the reason a second one hasn't been made.
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 3 weeks ago '18        #15
set117 
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 BXSPAGHETT said
That looks like fu*king sh*t bro

 3 weeks ago '15        #16
Minkscobar! 82 heat pts82
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I doubt it cost that much... foh!

They just want to make you feel like you should buy it when they release a new character.
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 3 weeks ago '04        #17
Da_realness 9 heat pts
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This n*gga ran outta his own thread.....


Bx at its finest
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 2 weeks ago '08        #18
Kewop Decam 96 heat pts96
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 Minkscobar! said
I doubt it cost that much... foh!

They just want to make you feel like you should buy it when they release a new character.
It cost that much and more depending on the game. This is more on the cheaper side.

 1 week ago '15        #19
Minkscobar! 82 heat pts82
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 Kewop Decam said
It cost that much and more depending on the game. This is more on the cheaper side.
We can agree to disagree.. just thinking logically you think if it cost 60k to add 1 new character into a game... then knowing that most gamers hate micro transactions also most gamers and those that like f*ghting games would buy a game with ALOT OF CHARACTERS TO CHOOSE FROM... you think that if it would cost 60k per character they would add them as DLC slowly... hell mo.. for example the original 5 characters they added for SF5 that cost Capcom 300k for a game that didnt even sell well to begin with... foh!
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 1 week ago '10        #20
Hovi Bryant 682 heat pts682
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Development is not cheap...
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 1 week ago '08        #21
Kewop Decam 96 heat pts96
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 Minkscobar! said
We can agree to disagree.. just thinking logically you think if it cost 60k to add 1 new character into a game... then knowing that most gamers hate micro transactions also most gamers and those that like f*ghting games would buy a game with ALOT OF CHARACTERS TO CHOOSE FROM... you think that if it would cost 60k per character they would add them as DLC slowly... hell mo.. for example the original 5 characters they added for SF5 that cost Capcom 300k for a game that didnt even sell well to begin with... foh!
There is no "agree to disagree" with facts. You don't know the math of game development even when a game dev throws it in your face.

I work in the industry. Games are mad expensive to make because it requires a sh*t a ton of work and a sh*t ton of people. People like you are the main reason why they don't release exact numbers. A good animator can easily make $100K a year. In a regular job, to pay someone a 120K salary, as the boss, it's going to cost you like $120K to pay them just the 100K. So in just two months, before taxes, that one person just cost you 24K. Making a brand new character in 2 months is extremely fast and typically doesn't happen that way.

sh*t a fatality in Mortal Kombat probably cost like 60K+ to make. Just the fatality AFTER already creating all your foundation tech for it.

You have NO IDEA, how much money makes off of SFV, DLC characters, and costumes. Here's a hint... a fu*king ton. You think 300K is a lot of money. Capcom gives more than that away in SFV tourneys. The person who won first place last year got 250K... for a TOURNAMENT.

It cost more than 60K to make a character. 60k is low balling it.


Last edited by Kewop Decam; 07-09-2019 at 07:03 AM..
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 1 week ago '14        #22
LuckiiWaviano 640 heat pts640
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Im fkin cryin n*gga posted that bullsht 7 eleven brand Mortal Kombat

 1 week ago '15        #23
Minkscobar! 82 heat pts82
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 Kewop Decam said
There is no "agree to disagree" with facts. You don't know the math of game development even when a game dev throws it in your face.

I work in the industry. Games are mad expensive to make because it requires a sh*t a ton of work and a sh*t ton of people. People like you are the main reason why they don't release exact numbers. A good animator can easily make $100K a year. In a regular job, to pay someone a 120K salary, as the boss, it's going to cost you like $120K to pay them just the 100K. So in just two months, before taxes, that one person just cost you 24K. Making a brand new character in 2 months is extremely fast and typically doesn't happen that way.

sh*t a fatality in Mortal Kombat probably cost like 60K+ to make. Just the fatality AFTER already creating all your foundation tech for it.

You have NO IDEA, how much money makes off of SFV, DLC characters, and costumes. Here's a hint... a fu*king ton. You think 300K is a lot of money. Capcom gives more than that away in SFV tourneys. The person who won first place last year got 250K... for a TOURNAMENT.

It cost more than 60K to make a character. 60k is low balling it.

I know how budgets work, so I know math and the cost of doing business... Unless you are telling me for every season capcom hired independent contractors for each character than you could be right. But if THEY DID NOT, and just used the SF5 team they have. Then it MAY cost 60k for a new character but they didnt pay 60k for a new character. They just paid their employees what they would have been paying them regardless and just made them work.

2nd I never questioned how much money Capcom has made of SF5. I just said it dont cost 60k per character

 1 week ago '08        #24
Kewop Decam 96 heat pts96
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 Minkscobar!;50095049Then it MAY [B said
cost 60k[/B] for a new character but they didnt pay 60k for a new character. They just paid their employees what they would have been paying them regardless and just made them work.

2nd I never questioned how much money Capcom has made of SF5. I just said it dont cost 60k per character
You're doing mental gymnastics and tripping all over the place...

You just said it cost 60K to make a character, but Capcom didn't pay it, but they paid the people to make them which their salaries could be 60K...

did you NOT read the article above and how that works? Even if someone is not on contract... payment is payment. You're going to pay. You're going to pay LESS if they're contracted actually. If they are salaried, there are time sheets and you count the hours appointed to the task and from there you can even with salaried employess say, "it cost X to make Y." And you HAVE to do that as a business because if you don't you have no idea if you're making money or not and how much or how little.

You may know budgets, but you don't know how budgets work in the gaming industry work and you're arguing with someone who's in the literal business...


Last edited by Kewop Decam; 07-09-2019 at 01:19 PM..

 1 week ago '12        #25
OldBusiness 181 heat pts181
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 BXSPAGHETT said
That looks like fu*king sh*t bro
 Hoodsta1e11 said
n*gga really out here trying to bootleg MK
 Preacher Mane said
lmfaooooooooooooooooooooo
 LuckiiWaviano said
Im fkin cryin n*gga posted that bullsht 7 eleven brand Mortal Kombat
Im fu*king dying

Ol plug in play bootlegg a*s flea market game

The n*gga in the video shot a bowl on the ground at a n*gga ahahahahahaaha
+2   

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