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 02-23-2011, 07:31 AM         #1
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* The Official Gears of War 3 Thread *


Release Date: September 20th, 2011





Gamestop = Commando Dom

Best Buy = Mechanical Baird

Wal-Mart = Savage Grenadier Elite

Amazon = Savage Kantus




Marcus Fenix
Dom Santiago
Augustus Cole
Damon Baird
Anya Stroud
Jace Straton
Dizzy Wallin
Samantha Byrne
COG Gear
Thrasball Cole
Clayton Carmine - Level 14
Classic Marcus - Earn 'Silver Veteran' Medal
Classic Dom - Level 17
Classic Cole - Level 23
Classic Baird - Level 30
Civilian Anya - Level 45
Unarmoured Marcus - Complete Campaign (Any difficulty)
Benjamin Carmine - Level 34
Superstar Cole - Earn 'Gold MVP' Medal
Aaron Griffin - Unlocked through Facebook
Chairman Prescott - Earn 'Silver Allfathers' Medal
Victor Hoffman - Level 50
Anthony Carmine - Level 75
Golden Gear - Earn 'Bronze War Support' Medal
Mechanic Baird - Pre-Order Through Best Buy
Commando Dom - Pre-Order Through Gamestop
Adam Fenix - Included In Console, Epic and Limited Editions
Onyx Guard - DLC Pack #1
Bernie Mataki - DLC Pack #1


Savage Drone
Grenedier Elite
Savage Grenadier
Savage Theron Guard - Complete 12 waves of Beast (Any Difficulty)
Theron Guard
Beast Rider
Spotter - Level 20
Flame Grenadier - Level 26
Kantus - Earn the 'Gold Medic' Medal
Sniper - Earn the 'Bronze Headshot' Medal
Genadier - Reach Level 39
Golden Hunter - Earn the 'Gold Master At Arms' Medal
Golden Miner - Earn the 'Gold Rifleman' Medal
Hunter Elite - Reach Level 60
Savage Kantus - Pre-Order Through Amazon
Savage Grenadier Elite - Pre-Order Through Wal-Mart




Gold Omen
Crimson Omen
Team Insignia


Infected Omen
Liquid Metal
Liquid Green


Artic Camo
Desert Digital
Desert Camo
Deadly Cute
Childs Play
Team Pulse
Oil Slick
Team Distress
Team Metal
Tiger Stripe
Jungle Digital
Urban Digital



Checkout – Checkout’s combat takes place in the carcass of an abandoned superstore. The shop owners tried to move their inventory with a closeout sale in the weeks leading up to the HOD evacuations, but ultimately had to walk away and leave everything to time and history. The intense close-quarters combat of the store aisles makes every decision important. Weapon selection is key, cover is essential to survival and every move has an impact. When facing your enemy, remember what the sign says: “Everything must go.”

Drydock – Much has been written about the beauty of Seran culture, but people often forget the backbone of industry upon which it all relies. This shipyard stands full of undelivered goods and the necessary tools of a society’s infrastructure. Its most prominent landmark is the rotting husk of a cargo ship that will forever stand in Drydock.

Gridlock – This ashen street was once a bustling tourist destination known for its quaint inns and waterfront cafés. Even the water is gone now, replaced by the burnt shell of a crater that stands as a testament to the loss of Seran humanity.

Hotel – Small island resorts such as this one catered to the opulent tastes of vacationing Serans. But as the Lambent infection spreads across the globe, tides are shifting to flood once popular beaches, and fierce winds batter and push at the walls of humanity’s creations.

Mercy – This area was once a bustling town square filled with people, but it never recovered from the UIR mortar shellings of the Pendulum Wars. Emergence soon followed, and the already heartbroken residents were shown no mercy by Locust forces, leading to an almost immediate evacuation. This large and open central square is surrounded on all sides by sheltered passageways and buildings. A raised dais yields powerful weaponry and a view of virtually everything within range, but the power located there must be hard-earned and well-protected to provide any lasting advantage.

Old Town – Several remote areas of Sera managed to stave off the impact of Emergence for quite some time. Island towns such as this one were able to sustain themselves with small farms and a steady bounty from the ocean. But all good things must come to an end, and eventually they could hide no more. This is an excellent map for team-based play, with multiple areas that are well-suited to both attack and defense scenarios. A well-executed plan will often reap great rewards, and an enemy caught unaware can be flushed into a trap like a chicken free of its coop.

Overpass – As the Lambent infection spreads across Sera, the planet is quite literally falling apart. And as the substrata beneath this forgotten overpass begin to disintegrate, the entire city block is collapsing along with it, sliding into a vast underground cavern. Head for the high ground or you just might slide along with it. Battles in this highly dynamic map often focus around the elevated Overpass, where teams can hole up and take advantage of the protected position and emplaced weaponry located there. But gaining the high ground can also be a trap, as the team left below will most a*suredly use mortars and orbital lasers to regain their lost footing.

Sandbar – This observation post once had a commanding view of the distant horizon. Never threatened, it was thought to be impenetrable due to its unpredictable coastline and the constant shifting of sandbars along the shallow water of the coastline. And it never did fall; it was simply abandoned when humanity fled from a threat that nobody could ever see coming.

Thrashball – This stadium was once home to a different sort of national hero, one who fought for honor and glory, instead of scrambling for survival. The invigorating roar of the crowd has been replaced by the melancholy moaning of wind in the empty stadium seats. Stadium matches are no longer restricted to the playing field, and the team that controls the concession stands earns a great advantage. The scoreboard still keeps track of every point earned, but its frayed support cables also make it a precarious trap for anyone foolish enough to run underneath it.

Trenches – The Locust have begun to carve mines and tunnels into the rocks of the Seran Deadlands, eking out any existence that resembles the underground passages of the Hollow they once called home. But this harsh environment is as relentless and unforgiving as any enemy they’ve ever had to face. The Locust Trenches are small and tight, with clean lines of sight across virtually the entire battlefield. The central hill leads to a fortified bunker with a strategically important vantage point. Once taken, it is rarely surrendered, unless opposing forces can manage to sneak up under the cover of a passing sandstorm that leaves everyone blind for a short while.



Available starting September 20th for 2400 Microsoft Points, you can purchase the Season Pass for Gears of War 3. This pre-pays your way to the first 4 DLC's that release, giving you a 33% discount in doing so. Also as an added bonus, you get an exclusive set of weapon skins, the Liquid Metal set.


PRESS REVIEWS - 5/5 - 5/5
Eurogamer - 8/10
The Koalition - 10/10
The Guardian - 5/5
Digital Spy - 5/5 - 9.4/10
TheSixthAxis - 9/10 - 9/10
The Escapist - 4/5
GamingExcellence - 9.5 - 9/10 - 9.5/10
Gamer365 (Hungary) - 9/10
Resena (Mexico) - 9.5/10 - 8/10 - A-
Gameswelt - 91%
Edge - 9/10 :O
GamesTM - 9/10
OXM US - 10/10
OXM UK - 9/10
XBOX360A - 97%
Planetxbox360 - 10/10 - 5/5 - 9.5/10
EGM - 10/10

Last edited by PR0TENTIAL; 09-15-2011 at 02:35 PM..